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Author Topic: [Animation] Some new animations for Characters models  (Read 9382 times)

Offline Anarch16sync

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[Animation] Some new animations for Characters models
« on: August 13, 2015, 06:37:24 PM »
Hello Guys, I'ts been a while, but I'm here to share some new animatioms for the Character models.

---Edited to have all the animation posted in the first topic for easy access.

Stampede animation:
Spoiler
Right now I have finished a shoulder tackle animation, like the one the Destro had in TL1. And I'm working on porting some of the old animations from TL1. Later I'm gonna post some preview of the work in progess.

Here is a Preview:
Spoiler


Both are a little modification from the shield bash animation, I was hoping you guys could use it for the Stampede skill in the destro, but if someone wants to use it for something else, you're free to do it.

Here is the download link:
Destroyer_special_Dash.rar

In the file there are the skeleton files, the skeleton.xml files, the original meshes and texture and a txt file with the frame where the "HIT" goes.

Soul Rent Animation:
Spoiler
Here is one more:

The old Soul Rent:
Spoiler

Destroyer_Soul_rent.rar

Power Up animation:
Spoiler
Here is the Preview for the Power Up animation:
Spoiler
Spoiler

Tassets fullly animated, a shame it doesn't show... Next time I'll will show the bones at least  ::)

And here is the download for the files:

Destroyer_Power_Up.rar

Devastate Animation:
Spoiler
The pack has 3 animations, a 2h/Sword&Board Animation loop, a DW animation loop, and and End animation. I didn't make a start animation because even if the TL1 desvastate skill has a start animation, It wasn't being played when you cast the skill (I checked).

Like before here is the preview:
Male
Spoiler
Female
Spoiler

And here is the file:
Destroyer_Special_Devastate.rar

Since the animation is just an adaptation from the TL1 animation, this keys should work for it:
Code: [Select]
[ANIMATION]
<STRING>FILE:special_devastate_loop.skeleton
[KEY]
<STRING>NAME:FOOTSTEP
<FLOAT>FRAME:3.447533
<INTEGER>PARTICLECOUNT:1
[/KEY]
[KEY]
<STRING>NAME:FOOTSTEP
<FLOAT>FRAME:5.931148
<INTEGER>PARTICLECOUNT:1
[/KEY]
[KEY]
<STRING>NAME:FOOTSTEP
<FLOAT>FRAME:24.46598
<INTEGER>PARTICLECOUNT:1
[/KEY]
[KEY]
<STRING>NAME:FOOTSTEP
<FLOAT>FRAME:44.8543
<INTEGER>PARTICLECOUNT:1
[/KEY]
[KEY]
<STRING>NAME:FOOTSTEP
<FLOAT>FRAME:48.56524
<INTEGER>PARTICLECOUNT:1
[/KEY]
[KEY]
<STRING>NAME:DAMPVELOCITY
<FLOAT>FRAME:6.240061
<INTEGER>PARTICLECOUNT:1
[/KEY]
[KEY]
<STRING>NAME:UNDAMPVELOCITY
<FLOAT>FRAME:14.95143
<INTEGER>PARTICLECOUNT:1
[/KEY]
[KEY]
<STRING>NAME:DAMPVELOCITY
<FLOAT>FRAME:27.24621
<INTEGER>PARTICLECOUNT:1
[/KEY]
[KEY]
<STRING>NAME:UNDAMPVELOCITY
<FLOAT>FRAME:34.22766
<INTEGER>PARTICLECOUNT:1
[/KEY]
[KEY]
<STRING>NAME:DAMPVELOCITY
<FLOAT>FRAME:45.84283
<INTEGER>PARTICLECOUNT:1
[/KEY]
[KEY]
<STRING>NAME:UNDAMPVELOCITY
<FLOAT>FRAME:50.90902
<INTEGER>PARTICLECOUNT:1
[/KEY]
[KEY]
<STRING>NAME:DAMPVELOCITY
<FLOAT>FRAME:61.10318
<INTEGER>PARTICLECOUNT:1
[/KEY]
[KEY]
<STRING>NAME:FOOTSTEP
<FLOAT>FRAME:58.19939
<INTEGER>PARTICLECOUNT:1
[/KEY]
[KEY]
<STRING>NAME:FOOTSTEP
<FLOAT>FRAME:59.92931
<INTEGER>PARTICLECOUNT:1
[/KEY]
[KEY]
<STRING>NAME:HIT
<FLOAT>FRAME:1.948605
<INTEGER>PARTICLECOUNT:1
[/KEY]
[KEY]
<STRING>NAME:HIT
<FLOAT>FRAME:18.13702
<INTEGER>PARTICLECOUNT:1
[/KEY]
[KEY]
<STRING>NAME:HIT
<FLOAT>FRAME:36.27404
<INTEGER>PARTICLECOUNT:1
[/KEY]
[KEY]
<STRING>NAME:HIT
<FLOAT>FRAME:59.12613
<INTEGER>PARTICLECOUNT:1
[/KEY]
[KEY]
<STRING>NAME:PLAYSOUND
<FLOAT>FRAME:0.8993561
<INTEGER>PARTICLECOUNT:1
<STRING>SOUND:WARRIOREFFORT
[/KEY]
[KEY]
<STRING>NAME:PLAYSOUND
<FLOAT>FRAME:34.4748
<INTEGER>PARTICLECOUNT:1
<STRING>SOUND:WARRIOREFFORT
[/KEY]
[KEY]
<STRING>NAME:SHOWWEAPONTRAIL
<FLOAT>FRAME:0.1853484
<STRING>LAYOUT:media\particles\textures\trail\trailfire.dds
<INTEGER>PARTICLECOUNT:1
[/KEY]
[KEY]
<STRING>NAME:HIDEWEAPONTRAIL
<FLOAT>FRAME:9.614726
<INTEGER>PARTICLECOUNT:1
[/KEY]
[KEY]
<STRING>NAME:SHOWWEAPONTRAIL
<FLOAT>FRAME:16.18088
<STRING>LAYOUT:media\particles\textures\trail\trailfire.dds
<INTEGER>PARTICLECOUNT:1
[/KEY]
[KEY]
<STRING>NAME:HIDEWEAPONTRAIL
<FLOAT>FRAME:26.01055
<INTEGER>PARTICLECOUNT:1
[/KEY]
[KEY]
<STRING>NAME:SHOWWEAPONTRAIL
<FLOAT>FRAME:35.17583
<STRING>LAYOUT:media\particles\textures\trail\trailfire.dds
<INTEGER>PARTICLECOUNT:1
[/KEY]
[KEY]
<STRING>NAME:HIDEWEAPONTRAIL
<FLOAT>FRAME:47.40919
<INTEGER>PARTICLECOUNT:1
[/KEY]
[KEY]
<STRING>NAME:SHOWWEAPONTRAIL
<FLOAT>FRAME:57.45799
<STRING>LAYOUT:media\particles\textures\trail\trailfire.dds
<INTEGER>PARTICLECOUNT:1
[/KEY]
[KEY]
<STRING>NAME:HIDEWEAPONTRAIL
<FLOAT>FRAME:66.95132
<INTEGER>PARTICLECOUNT:1
[/KEY]
[KEY]
<STRING>NAME:UNDAMPVELOCITY
<FLOAT>FRAME:67.39443
<INTEGER>PARTICLECOUNT:1
[/KEY]
[/ANIMATION]

Parry Animation:
Spoiler
The parry animation set, I have made 3 version
1h_parry: for 1-handed weapons, 2-handed Sword and Sword&Board
Spoiler

2h_parry: for the others 2-handed weapons.
Spoiler

And dw_parry: the same that 1h but edited a bit to work on dual wielding.
All of them should have the "HIT" on the 3rd frame on the End anim. Everything else is up to you guys.

Every set has an Start, loop & end part.
Like always here is the link to the .rar file:
Destroyer_Special_Parry

Ember Shock (Normal + Looping alternative) Animation:
Spoiler
Spoiler


I upload the rar file, it contains the animations for Male and Female, and also an .animation file, with the key data from the TL1 embershock, the layouts, particles and sounds should be checked, but the hit and the times should be the same.

Special Ember Shock

Grapple Animation
Spoiler
Preview:
Spoiler

Special_Grapple.rar

As always the file contains the animation for male and female, and a text file with the recomended minimun keys for the animation file. (Hideweapeonright, HIT, showweapons)

Ember Lighting + Ember Lance
Spoiler
Preview:
Spoiler
Special_Spark.rar

Ember Combo:
Spoiler


This one is 1.5s long, and I wouldn't make it faster since the movements lose detail and looks a bit erratic, but whatever you see fit when you use it is right.

As Always the file contains the animation for Male and female, and a text file with the recomended key triggers for the animation.

Special Ember Combo
« Last Edit: July 07, 2016, 03:11:39 PM by Anarch16sync »

Offline gytfunke

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Re: [Animation] Some new animations for Characters models
« Reply #1 on: August 13, 2015, 07:53:05 PM »
Anarch, this is great!  I was wishing for something like this just the other day when I was working on Stampede!

Offline Anarch16sync

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Re: [Animation] Some new animations for Characters models
« Reply #2 on: August 13, 2015, 09:25:02 PM »
Hey Gyt, thanks  :D

Here is one more:

The old Soul Rent:
Spoiler

Destroyer_Soul_rent.rar

And a sneak peak, at the one I'm slowly working on...
Spoiler
The animation is playing at half speed, is actually faster. The tassets still need work, and I need to make the DW and Sword&Board variations. So that is going to take some time.

Offline gytfunke

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Re: [Animation] Some new animations for Characters models
« Reply #3 on: August 13, 2015, 10:42:14 PM »
Hahahaha!  Oh, that is so cool.  Can't wait!  And the Stampede animation is already in the mod and hooked up.

Offline Kva3imoda

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Re: [Animation] Some new animations for Characters models
« Reply #4 on: August 14, 2015, 12:03:52 AM »
Hello Guys, I'ts been a while, but I'm here to share some new animatioms for the Character models.
Hi,Anarch!  :)
Great work. I'm glad that you increases your animation skill, because there are some interesting task  :-\
http://torchmodders.com/forums/tl1cp-private-board/(destro)-animation-for-deadlock-skill/msg2431/#msg2431
 :D

Offline Anarch16sync

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Re: [Animation] Some new animations for Characters models
« Reply #5 on: August 14, 2015, 12:20:20 AM »
Ok, I'm on it, gonna see what can I do.

Edit: Done  :D


Here is the Preview for the Power Up animation:
Spoiler
Spoiler

Tassets fullly animated, a shame it doesn't show... Next time I'll will show the bones at least  ::)

And here is the download for the files:

Destroyer_Power_Up.rar
« Last Edit: August 14, 2015, 02:41:42 AM by Anarch16sync »

Offline gytfunke

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Re: [Animation] Some new animations for Characters models
« Reply #6 on: August 14, 2015, 03:25:09 AM »
One small detail on the SoulRend animation... the left hand clips through the hilt of your weapon when using a 2-hander.  Might need 2 separate animations, one for 1-handers, one for 2-handers.

Offline Kva3imoda

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Re: [Animation] Some new animations for Characters models
« Reply #7 on: August 14, 2015, 04:39:59 AM »
Here is the Preview for the Power Up animation
Look cool.  :) And you did it so quickly!  ???

I think you should do a little guide "the basics of animation in 3dmax".  8)
« Last Edit: August 14, 2015, 04:42:04 AM by Kva3imoda »

Offline Kva3imoda

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Re: [Animation] Some new animations for Characters models
« Reply #8 on: August 14, 2015, 05:03:38 AM »
"the basics of animation in 3dmax".  8)
I learned a little this process, I know about the Biped, about key points and how to save and load Bip-files. But I have some questions - how to copy/paste frames and the like. (How to use ready animations for quick work). Maybe you know a good and understandable guide for this?

I need to do a lot of simple animations (hair, dreadlocks, tail) for my models - Predator and Vindicator.
« Last Edit: August 14, 2015, 05:06:37 AM by Kva3imoda »

Offline Anarch16sync

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Re: [Animation] Some new animations for Characters models
« Reply #9 on: August 14, 2015, 05:14:09 AM »
One small detail on the SoulRend animation... the left hand clips through the hilt of your weapon when using a 2-hander.  Might need 2 separate animations, one for 1-handers, one for 2-handers.

Ooh yeah, I just notice, the left hand is all over the place, I'll fix it tomorrow.


"the basics of animation in 3dmax".  8)

I learned a little this process, I know about the Biped, about key points and how to save and load Bip-files. But I have some questions - how to copy/paste frames and the like. (How to use ready animations for quick work). Maybe you know a good and understandable guide for this?

I need to do a lot of simple animations (hair, dreadlocks, tail) for my models - Predator and Vindicator.

I found this ones, they are pretty good tutorials.
http://www.hiveworkshop.com/forums/3d-modeling-tutorials-282/depth-animation-tutorial-3ds-max-123520/
http://www.hiveworkshop.com/forums/3d-modeling-tutorials-282/happy-animating-ik-256580/#post2578195

Offline Kva3imoda

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Re: [Animation] Some new animations for Characters models
« Reply #10 on: August 14, 2015, 05:22:45 AM »
I found this ones, they are pretty good tutorials.
Many thanks, Anarch.  :)
I think that it is necessary to learn, after all ahead the future and new cool mods! And the new secret game!

Offline Phanjam

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Re: [Animation] Some new animations for Characters models
« Reply #11 on: August 14, 2015, 03:35:30 PM »
Hey @Anarch16sync ! Wow, back with a vegeance ;) these new anims are fantastic!

I love seeing the old Destro Soul Rend and Special Dash animations, so much character! 

Anarch, I'm really excited for the Devastate animation! You know Twinkletoes developed the multiple-animation technique and it looked SO great but it was hard to control in-game. So we switched to a traditional single animation, but it's just not the same :( Chthon described the original anim as 'hefty" and you've got it so right! Can't wait to use this for the Devastate skill when you finish it!

The Power Up animation is SO perfect for the Destro's new Deadlock skill! Thanks for making that so quick!

@gytfunke nice to hear you got the special-dash anim in for stampede.  So are you going to put in the Soul-Rend and Power-up anims too? 'cos I can get those in this weekend (I'd just ask you for your update-version with Special Dash already laid-in, so I can put them in there).  Just lemme know ;)



Offline gytfunke

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Re: [Animation] Some new animations for Characters models
« Reply #12 on: August 14, 2015, 04:16:03 PM »
Hey PJ,

The animations are all in-game and I've linked up Stampede and Deadlock's new animations.  I haven't linked up Soul Rend to it's new animation yet.  TwinkleToes' particle effects are very specific to the animation he used (EmberQuake).

So, we have a choice with Soul Rend:

1) Swap in Anarch's animation for Soul Rend and redo the particles.
--This would have maximal nostalgia factor and, in my mind, be ideal.
--However, it would be difficult to recreate Twinkle's particles.  If someone else wants to take on the particles, I think this is the preferable option.

or

2) Leave the Soul Rend skill as is and I'll use Anarch's Soul Rend animation for a new skill... a leaping strike.
--This is less nostalgic and less true to the Destroyer.
--The Destroyer may or may not need another attack skill. 
--It would be good excuse to replace Parry, which isn't a very interesting skill.



Offline Anarch16sync

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Re: [Animation] Some new animations for Characters models
« Reply #13 on: August 14, 2015, 05:00:22 PM »
Well, for now leave the old Soul Rent animation, I fixed the Male animation, but the female needs a bit more of work. (Damn boobs getting in the way of the arm  :P)

And later I'll try to fix the TwinkleToe's particles to fit in the new animation... If It's too hard maybe just wait for Twinkle to comeback.

Offline Anarch16sync

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Re: [Animation] Some new animations for Characters models
« Reply #14 on: August 15, 2015, 05:36:19 PM »
The Soul Rent animation is fixed, I also added some movements to the hands. Now It looks great.
I updated the file so the same link works.  8)

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