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Author Topic: [MODEL] Syl the Sage 2.0  (Read 3556 times)

Offline Anarch16sync

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[MODEL] Syl the Sage 2.0
« on: September 16, 2018, 01:50:46 PM »
Well, Guys here it is something I have been working on this days, but had the idea long ago on my head. Making a new model for Syl using the Hum_F model as a base, the old syl model isn't bad but it didn't look too coherent in TL2 so now she can be placed as an NPC, a PET or even a skin for the player character since she uses the standard Hum_F skeleton is compatible with all of those animations.

Without further delay here it is. Use it at will, just credit me for the model or not, as long as you don't say you make it, it's fine by me.  ::)

« Last Edit: September 16, 2018, 02:53:50 PM by Anarch16sync »

Offline Phanjam

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Re: [MODEL] Syl the Sage 2.0
« Reply #1 on: September 16, 2018, 02:44:55 PM »
This is fantastic @Anarch16sync thank you so much for this!

My plan is to make a warbound Syl for use with @doudley 's excellent Warbounds mod. I feel it would be too simple to make her a pet; she is worthy of much more!

@doudley i hope u dont mind if i ask for help in case i need any ;)



Offline Sch123

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Re: [MODEL] Syl the Sage 2.0
« Reply #2 on: September 16, 2018, 02:49:52 PM »
Hi @Phanjam

If I'm not mistaken, @doudley also provide a guide to Make Your Own Warbound

Offline Phanjam

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Re: [MODEL] Syl the Sage 2.0
« Reply #3 on: September 16, 2018, 11:15:30 PM »
Thx Sch! Yes i downloaded that tutorial and made a .pdf ;)



Offline DeeZire

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Re: [MODEL] Syl the Sage 2.0
« Reply #4 on: September 18, 2018, 09:40:47 AM »
Saw the GIF on Discord and I thought it was absolutely fantastic, amazing work once again!

I will credit you as I'll use this in my project in which Syl appears - kind of ;)

Edit: the model is showing up blank in GUTS, which skeleton is it bound to - the player HUM_F or the NPC HUM_F?
« Last Edit: September 18, 2018, 09:55:50 AM by DeeZire »

Offline Anarch16sync

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Re: [MODEL] Syl the Sage 2.0
« Reply #5 on: September 18, 2018, 11:55:34 AM »
If the model is showing blank it must be since the texture is in .png try converting it to .dds with alpha (DTX 3 compression for example) and that should fix it.

Also the NPC Hum_F and the PC Hum_F use the same skeleton  :)

Edit: I put the .png version of the texture instead of the .dds version since it's better if someone want's to improve the texture.
« Last Edit: September 18, 2018, 01:27:23 PM by Anarch16sync »

Offline Kva3imoda

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Re: [MODEL] Syl the Sage 2.0
« Reply #6 on: August 01, 2019, 09:36:57 PM »
Ok, I was wondering if my Syl skin had the same glitch with the animations, and It has. It's just a fraction of a second so you won't notice if you don't pay attention, but is there. The issue seems to happen when the animation rotation changes from one animation into the same, for example Pistol1  ->  Pistol2 -> Pistol1 won't make the glitch appear, but pistol1  -> pistol1  -> pistol1 make the glitch happen on every inbetween


Ok, so I have been testing the animation glitch so here is my experience with it:
@Kva3imoda say it right, if a player models has no wardrobe base or has wardrobe set to false,  the animation glitch is going to happen.
I tried this with my Syl model, but using her texture as a wardrobe base made the game glitch the model as if it wouldn't load, just like @Vkoslak . The issue was that my texture had alpha transparency, after deleting the alpha channel on the texture it worked, and my model load properly and without the glitch.
But then I got the last part, since now my model has wardrobe ON and working, equiped items show on her... but to fix this, I only added a RACE to her. I didn't have to edit any items or even the wardrobe file, just adding the RACE to player unit made that the armor stay hidden.
So the conclusion to make a non-wardobable player:
<BOOL>WARDROBE:1
<STRING>WARDROBE_BASE:[PNG Texture without alpha, size doesn't matter]
<STRING>RACE:[Anything works excepts HUMAN]
There is one thing I haven't tested if is needed or not, but my model has its material named NPC_Syl/Chest like a PC model, even if it doesn't has submeshes.
« Last Edit: August 01, 2019, 09:39:57 PM by Kva3imoda »

Tags: model npc hum_f 
 

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