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Author Topic: Death Ritual  (Read 1316 times)

Offline Viz

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Death Ritual
« on: March 10, 2017, 02:14:31 PM »
Recently I've merged some Outlander mods from rgf. One of the mods suppose to change shadowling/shadowbrute and Death Ritual, but I scrapped the latter and deleted it.

I've recompiled the mod again, and booted the game. Somehow, vanilla Death Ritual doesn't seem to be affecting my shadowling summon.

Any idea why?  :o

Sorry if this is posted in the wrong section.


« Last Edit: March 10, 2017, 02:16:49 PM by Viz »

Offline gytfunke

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Re: Death Ritual
« Reply #1 on: March 10, 2017, 02:20:28 PM »
I would open the mod folder (instead of using GUTS) to explore the files that were changed in the Death Ritual mod you used.  There's likely something that needs to be changed back to vanilla for your Death Ritual skill to work correctly.  I'd check the Skill Tree Override, the Skills, and the Stats in that order.

Also, the way Death Ritual works is that it sets a variable (a stat) that augments the effects of the other three skills.  The other three skills all have either Effects or Stat Watchers that are dependent on that variable.  If any of those skills or their connected Effects were changed, that would prevent Death Ritual from working properly.
« Last Edit: March 10, 2017, 02:22:19 PM by gytfunke »

Offline Viz

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Re: Death Ritual
« Reply #2 on: March 10, 2017, 02:54:19 PM »
I see. Thanks for the insight.

I think I've fixed the duration passive.. but its damage passive still didn't work.
Does the shadowling damage tooltip gets updated if Death Ritual is in effect?

Offline gytfunke

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Re: Death Ritual
« Reply #3 on: March 10, 2017, 09:43:37 PM »
From what I remember, I don't think it would change the tooltip.  Most summons' damage tooltips don't change even with level, it just says "+x% damage bonus".

I think you'll need to look at the combat log to see Death Ritual's effect on minion damage.

Offline Viz

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Re: Death Ritual
« Reply #4 on: March 11, 2017, 03:22:06 AM »
Ah yes, I never thought of using combat log, lol.

Thanks!

Offline Viz

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Re: Death Ritual
« Reply #5 on: March 11, 2017, 04:45:45 PM »
Non related question.

What could cause a skill to be bugged and doesn't do any damage, at all? The animation still plays, but no damage dealt. However debuffs like stun or slow movement speed still affects monster.

Offline gytfunke

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Re: Death Ritual
« Reply #6 on: March 11, 2017, 07:54:05 PM »
Mmm... dunno off the top of my head.  Maybe post the text of all the related files here so someone can take a look at it?  By related, I mostly mean skill.dat, any effect.dats, and layouts.

Offline Viz

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Re: Death Ritual
« Reply #7 on: March 13, 2017, 01:04:54 PM »
Nvm I figured out. There's some conflicting skilltree.layout   :P

More question. What does the stats folder for? I've seen alot class mod having identical files in stats folder like characterdexterity.dat for example, but with different GUIDs.

Is it safe if I just choose 1 identical .dat from any class mod and hope that it works for other classes?

Offline gytfunke

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Re: Death Ritual
« Reply #8 on: March 13, 2017, 03:27:38 PM »
I dunno.  That would probably work.  As long as you have 1 'characterdexterity' stat all the mods should work fine, since they're just declaring a stat that's already in-game.  For some reason you have to declare it in the Stats list to be able to use it in Effects and Statwatchers, which is why it's in the folder.

However, if you have identical stats that are for something else... well, the fix could be more complicated.  It depends on how the stat is used.  But if two modders named a stat 'stat1' and they used it for two different things there could be conflicts whether or not you pared it down to just one file.

Offline Viz

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Re: Death Ritual
« Reply #9 on: March 13, 2017, 03:49:51 PM »
 ??? Now that's a tricky one.

I'll just do it and hope for the best, lol. Thanks for answering my questions.   :)
« Last Edit: March 13, 2017, 03:51:59 PM by Viz »

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