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October 21, 2017, 11:13:58 PM
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Author Topic: Community Bug Reports For TL1CP  (Read 3418 times)

Offline sephiawind

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Re: Community Bug Reports For TL1CP
« Reply #30 on: June 21, 2016, 11:42:16 AM »
it's permanent until you die

Hi Sephia - it's intended to persist until destroyed or until you die.

The counterbalancing factors are (1) it increases blight per cast, and (2) Tier 1+ elemental shields are random on every cast, so if you don't get the element you want, recasting it again costs blight, mana, and time.  It's especially noticeable if you have to recast it in combat after the shield expires due to damage.

so the animation will remains active even the effects wear off ? dunno how to respond this, until I play it again

anyway, thx for the explanation  :)

Offline Khazad

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Re: Community Bug Reports For TL1CP
« Reply #31 on: June 21, 2016, 03:32:04 PM »
so the animation will remains active even the effects wear off ? dunno how to respond this, until I play it again

anyway, thx for the explanation  :)

The shields should disappear once they've taken more damage than they can absorb, like the Engineer's forcefield.  That's how they are designed and how it behaves in our playtesting, at least.
« Last Edit: June 21, 2016, 05:11:33 PM by Khazad »

Offline sephiawind

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Re: Community Bug Reports For TL1CP
« Reply #32 on: June 22, 2016, 12:29:29 AM »
so the animation will remains active even the effects wear off ? dunno how to respond this, until I play it again

anyway, thx for the explanation  :)

The shields should disappear once they've taken more damage than they can absorb, like the Engineer's forcefield.  That's how they are designed and how it behaves in our playtesting, at least.

sorry actually it disappear, yesterday play it again (dunno why it didn't disappear when I reported this 2 days ago)  ???


Offline MTaur

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Re: Community Bug Reports For TL1CP
« Reply #33 on: June 26, 2016, 02:09:11 AM »
I have been able to make a few base items stop spawning, but if I remember correctly, GUTS saves this information in a file separate from the .MOD file.  On my personal computer, my mod removes Rejuvenation potions from the game, but I don't think anyone who downloads the .MOD file will experience this, because I didn't upload the other file (which doesn't do anything else, as far as I remember).

It's a weird quirk.  I think if you already have copies of a base item, then the mod settings would only stop it from spawning further.

I'm not 100% sure of how it all works exactly, but I did find the file once when I needed to.

Offline Phanjam

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Re: Community Bug Reports For TL1CP
« Reply #34 on: August 04, 2017, 08:31:12 AM »
Hi @Sch123 i saw you reported a problem with TL1CP?

TL1CP Mod:
- Sometimes when I want to change my weapon from the first weapon to the second weapon I have a crash

Can u pls give more details, like
- which class did it happen with?
- can you recall which weapon you had first, and which weapon you were switching to?
- are you running any other mods? (particularly "added item/weapon mods")



Offline Sch123

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Re: Community Bug Reports For TL1CP
« Reply #35 on: August 04, 2017, 09:15:13 AM »
Hi @Phanjam
Thank you for responding to my report. By the way, this is a good Mod. I like it very much :D

OS: Mac

- I experienced it in the Destroyer and Vanquisher classes. For Alchemist class I have not experienced it, probably because I rarely use it (but I will check it as well).  ;)

- Destroyer:
On weapon 1 I use two handed sword, and weapon 2 I use two swords
- Vanquisher:
On weapon 1 I use a bow, and weapon 2 I use two wield weapons (sword + shield, wand + pistol, etc...)

Note: There may be a bit of a problem when using two wield weapons for the TL1CP class. (Maybe just happen to me alone)

- Mod that I use:

Arcane and Bestiary
Enchantable Pet Accessories
Indicators Premium
Skills Expansion
Torchlight II Essentials
Variant Classes
TL1CP v182 (v.182)
SynergiesMOD
Far east I
Far east II

Note: I will try to use TL1CP Mod only, we see what is still the same ...?  ;D


Edit:

Yup, I've tried all TL1CP classes at least up to level 10 and no problem (just using TL1CP Mod). But when using the other Mod, sometimes crashes still occur when changing weapons, from the main weapon to the second weapon.  :(
« Last Edit: August 06, 2017, 08:29:31 AM by Sch123 »

Offline Phanjam

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Re: Community Bug Reports For TL1CP
« Reply #36 on: August 06, 2017, 10:24:00 AM »
Hi @Sch123 thank u also for taking time to give feedback ;)
For problems with switching weapons i first thought maybe the item itself is the problem, but looks like u dont use an items mod.
Still, thats a lot of mods u are using so the chances of some conflict is high.
Finally your test with TL1CP alone shows its fine by itself (im glad of this!).
The only suggestion i have is try removing mods 1 at a time until the problem goes away. Then that mod is probably the 1 causing th problem



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