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Author Topic: FEP+  (Read 80381 times)

Offline Viz

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Re: FEP+
« Reply #30 on: October 04, 2017, 03:05:32 am »
- Yeah Minigun can still get the steal effect but it won't work when you test it.

-  Oh, so it needs a coolant to stop from crashing. 

- Hmm, seems like a weird way.  :o

Offline Sch123

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Re: FEP+
« Reply #31 on: October 04, 2017, 03:38:38 am »
Quote
- Yeah Minigun can still get the steal effect but it won't work when you test it.

Therefore I prefer to leave as before  :( (Range is nerfed from 12 > 8, and nerfed the Damage)
Can you strengthen the damages a little?

Quote
-  Oh, so it needs a coolant to stop from crashing. 

I do not know but when I crash, I've been using coolant. It looks like crashes happen randomly.I'll check it again.

Edit: I think you should start with a new one, remove the save file (must backup the save file ) and data logs  ;)

Quote
- Hmm, seems like a weird way.  :o
If you think so, I can not do anything. But that's not a big deal, but you can increase the drop rate of coolant.  ;D
« Last Edit: October 04, 2017, 04:26:59 pm by Sch123 »

Offline Sch123

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Re: FEP+
« Reply #32 on: October 04, 2017, 09:45:32 am »
Hi @Viz

If you still banned Minigun's weapon to use "Life and Mana Steal", maybe you need to add a description of Minigun's weapon about "Life and Mana Steal" does not work for this weapon. So that other players who will later use it are not confused with it.  :)

Offline Viz

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Re: FEP+
« Reply #33 on: October 06, 2017, 03:38:09 am »

Lol its almost as OP as Minigun

WIP..

EDIT :  Alright this is much trickier to balance.  :o
« Last Edit: October 06, 2017, 06:41:41 am by Viz »

Offline Phanjam

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Re: FEP+
« Reply #34 on: October 06, 2017, 02:40:29 pm »
OMG is that the flamethrower?! Im sure u can balance it so its not so op, but it LOOKS FANTASTIC! :D



Offline Sch123

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Re: FEP+
« Reply #35 on: October 06, 2017, 03:18:16 pm »
Yeah, it looks really cool   :o
Imagine also if it can be applied to other elements (such as ice, electricity and poison gas)  :P

Offline steffire3

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Re: FEP+
« Reply #36 on: October 07, 2017, 12:01:54 am »
@Viz can you provide details on the Flamethrower's balance issues?

I assume from the picture that it has a wider cone and can activate weapon abilities?

I have waited years for this weapon and am most grateful for your work!  :)
At this point after playing Torchlight 2 for 5 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Offline Viz

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Re: FEP+
« Reply #37 on: October 07, 2017, 09:36:24 am »
Here's the Flamethrower mod. Credit goes to the DrCarlos for his original mod in Runic forum.

https://drive.google.com/file/d/0B4s8HV89FStzSGc4dWpLWjZVR1E/view?usp=drive_web

Stat difference between a cannon and flamethrower



- Damage is average compared to cannon
- Physical damage is replaced with fire (obviously)  ;)
- Slower attack speed
- Less DPS than cannon
- Same range as a cannon (5 metres)

Despite the drawbacks, the fire attack actually hits like 3-4 times. So it balances the damage out in the end.

Feedback is wanted.  May need a few more tweaks to make them balanced :P

Also, released a minor update to the REMini mod. Same download link as before.
https://drive.google.com/file/d/0B4s8HV89FStzQllWLXlFWlRmSWc/view
« Last Edit: October 07, 2017, 09:43:12 am by Viz »

Offline Sch123

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Re: FEP+
« Reply #38 on: October 07, 2017, 10:30:14 am »
Can be made like Mod Minigun?
I mean you can keep firing the fire until your weapon is overheated, and you'll need a coolant too, to cool it back. I think that will look more real, like a flamethrower.  ;)

Fire animation is too big, need to be slightly reduced (just my opinion) :D

Idea:

- Explode enemy when they die and add burning status to surrounding enemies
- Can burn around in the shot area (making the area on fire)
- Enemies with burning status can infect others surrounding

Note:
Maybe this idea is too overpower  :P



Unrelated but if anyone is interested in the Weapon Model, you can see here:

[MOD]WEAPONS MODELS COLLECTION
« Last Edit: October 07, 2017, 11:46:39 am by Sch123 »

Offline Viz

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Re: FEP+
« Reply #39 on: October 07, 2017, 02:34:04 pm »
I'd like to use the coolant system but I couldn't figure out how to get the layout working. :/

Explode enemies on dead is actually existed on the original mod but I removed it. It can be added back. The rest of the changes could risk the weapon to be overpowered.

Offline Sch123

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Re: FEP+
« Reply #40 on: October 07, 2017, 03:32:48 pm »
Maybe you can use Minigun Mod as the base (Make a copy from Minigun Mod). Then you turn it into a flamethrower attack. You can retrieve the data / script code from Flamethrower Mod (Original) and enter it in Minigun Mod (To make Minigun flamethrower version).  ::)

Yeah ... As I said, that idea can cause an Overpower  :P 
I believe in your decision Viz  ;D

Offline Viz

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Re: FEP+
« Reply #41 on: October 07, 2017, 05:06:42 pm »
Yeah I'm already spent a few hours getting the layout to work but to no avail.

I'm going to take a break and continue later, in a few days.

Offline Sch123

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Re: FEP+
« Reply #42 on: October 10, 2017, 05:08:12 am »
Hi @Viz
Is it possible if all classes on Variant & Fep+ have "all hairstyle, hair color (extra color), & skin color" ?, as in this Mod

Enhanced Character Creation
Synergies Compatible Unleash The Rainbow Hair Color Mod
Edrobot's Exotic Skins and Hair (v.51)
« Last Edit: October 10, 2017, 06:05:38 am by Sch123 »

Offline Viz

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Re: FEP+
« Reply #43 on: October 12, 2017, 06:35:22 am »
ECC is already implemented into Variant and FEP+.

The second one might be doable, no idea about the third.

Btw, I've updated FEP+ with a few changes.
« Last Edit: October 12, 2017, 06:37:39 am by Viz »

Offline Sch123

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Re: FEP+
« Reply #44 on: October 12, 2017, 07:20:25 am »
I see you put Mod Minigun and Flamethrower weapons in Mod Variant. Looks like the reason why you put in Mod variant because Mod FEP+ already too many weapons right?  :)
I hope you can also put this Mod (TL1 Rifles (v.4), spells redux (v.1))in Mod Variant.  ;)

Quote
The second one might be doable, no idea about the third.
I am very happy if the second and third can be implemented into Mod Variant and FEP + as well.

Edit:
- Will Flamethrower Mod be like Minigun Mod using coolant & can keep firing the fire until your weapon is overheated?

- Mongol Archer (Male & Female) still not already implemented with ECC. Face and hair style is still normal.

- Noxmer (Female) still not already implemented with ECC. Face and hair style is still normal.

Note:
Pay attention to portrait Mongol Archer and Archer classes when you want to create a new character. That two classes overlap each other portrait.
« Last Edit: October 12, 2017, 09:35:51 am by Sch123 »

 

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