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Maybe, but the total amount of time it would take is way more than I can invest
especially since I want to help with the reported bugs and finish working on stuff I started years ago.
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Kensei Fine Control - modify damage bonus based on character dps righthandYou Must Die - modify damage bonus based on character max damage righthandRiposte - Damage reflect modified by character max damage righthandMust Live - Lifesteal modified by character dps righthandRonin Focused Strike - modify damage bonus based on character dps righthandMust Live - Lifesteal modified by character dexterityFire Stance - Damage bonus modified by Character damage max
Change the following on Damage Shape7:DOT: FalseMax Units Hit: 10Change the following on Timeline8:Duration: 0.3Use View External tool on Timeline8 and extend Damage Shape7: Event_disable to 0.3 secondsI suspect the problem stemmed from DOT being set to True and every 0.3 seconds the damage shape would trigger over a 1 second duration - resulting in 3 hits every 1 skill use (*# of monsters hit by the skill).Problem solved.
character max damage righthand
- Another attempt to fix the stat crash bug, courtesy of Epoch. As a result certain skill affixes that scales on weapon dps/damage now scales on either one of the main stats.