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Author Topic: Need Help: Getting Translation into game  (Read 3122 times)

Offline steffire3

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Need Help: Getting Translation into game
« on: April 25, 2019, 10:23:02 pm »
https://steamcommunity.com/workshop/discussions/18446744073709551615/1678064284147188268/?appid=200710

By Steam Modder: Soosisya san

Quote from: Soosisya san
Hi, guys! I've got a question: how do I make a custom translation by using GUTS? I had found a TranslationDataConverter, then I generated all strings into txt, after changing some of them I tried to convert them into data.... And then, I just don't know what to do next. How do I get my changes into the mod? If someone knows how it's done, please, help.
P.S. I'm planning on making my own translation just for fun)


Thanks anyone who can help and for your time given here!  :)
« Last Edit: April 25, 2019, 10:29:30 pm by steffire3 »
At this point after playing Torchlight 2 for 5 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Offline Awkward

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Re: Need Help: Getting Translation into game
« Reply #1 on: March 17, 2020, 08:43:25 pm »
it was almost one year ago. and that steam modder still online. interesting, he got answer?
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Offline Zodin

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Re: Need Help: Getting Translation into game
« Reply #2 on: May 09, 2020, 04:00:12 pm »
Hi, I'm interrested too. Anyone know how can we do it ?

I've saw this : https://www.moddrop.com/torchlight-2/mods/753644-game-mod-localization-helper

But I dont know how it works

Offline Awkward

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Re: Need Help: Getting Translation into game
« Reply #3 on: May 09, 2020, 05:12:16 pm »
you can download it from yandex.disk service
here is my thread http://torchmodders.com/forums/tips-tools/(tool)-another-localization-tool/
links on latest tool version in first post.
how to use...
1 - unpack mod
2 - start that tool (change some options before, if needs)
3 - Ctrl-N for text lines generate (choose mod folder there)
4 - scan files
5 - save file after scan complete.
when scan complete, you will see table with file of text, tag, source text, checkboxes to mark translated text as partially translated, empty column - place for translation.

STRONGLY recommended to keep somethere TRANSLATION.DAT file from game directory with your language (if it presents) or from mod with game translation.
guts: create new project, set the name. then make directory for translation file - all text placed into TRANSLATION.DAT always, check how other mods do it. place your translation file and compile mod.

I hope, you will understands how to do it all properly by yourself :(
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Tags: translation 
 

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