News: Go to the front page portal to create a Torchmodders account | Visit the wiki!
December 12, 2017, 01:58:34 PM
collapse

*
Information

Please contribute to our


Sign up for a forum account at the Front Page. | Remember to Tag your posts.
Having problems logging in to the forums? Go the front page, log out and back in again.

Author Topic: [QUESTION] New models of NPCs  (Read 25360 times)

Online Kva3imoda

  • Moderator
  • Legendary
  • *
  • Posts: 930
  • Country: ru
    • status ready
    • View Profile
  • Mood: mood cool
Re: [QUESTION] New models of NPCs
« Reply #135 on: February 02, 2017, 10:17:03 PM »
Just out of curiosity, how did you make the great idle animation? It's pretty cool looking with all that moving parts.
Hey Anarch!

I used the standard model which can be found here:
MEDIA\LEVELSETS\PROPS\DWARVENLAB_PROPS\ANIMATED_PROPS\DWARVENLAB_MACHINERY_MEDIUM_04\
This prop has an excellent base model and Idle animation - all parts are shaking - it's cool.

Then I reworked this model - added the necessary new parts

After that I changed the standart prop skeleton. I moved it a little bit and added new bones(Door1, Door2, Pan, Gear1, Gear2, Handle, Prop).
Spoiler

Originally I was planning to use 2 doors, but then I changed it to the lock + the door.

On my gif-picture all new movements I added in a text editor to check how it works. It's quite simple, because mechanisms has simple movements - rotating and sliding.

But now, I'm trying to make more complex movements in 3D Max. It is more convenient and faster.

Also I reduced(scale) skeleton and animations to 60% in 3D Max for a human height.


« Last Edit: February 02, 2017, 10:32:40 PM by Kva3imoda »

Online Kva3imoda

  • Moderator
  • Legendary
  • *
  • Posts: 930
  • Country: ru
    • status ready
    • View Profile
  • Mood: mood cool
Re: [QUESTION] New models of NPCs
« Reply #136 on: February 03, 2017, 12:40:56 AM »
But now, I'm trying to make more complex movements in 3D Max.
Like this spawn animation:


Offline Darkthan9800

  • Common
  • *
  • Posts: 9
  • Country: us
    • status mod
    • View Profile
  • Mood: mood smiley
Re: [QUESTION] New models of NPCs
« Reply #137 on: August 17, 2017, 09:19:53 PM »
Hi Kva :) I'm new to Torchmodders, but I've been modding on the Steam Workshop for years now, and I was just wondering if I could use your "brutebot Mk1" model for my Path Of Torchlight map mod. I absolutely love the work you've done and would really appreciate it if you were to let me use this model. Here's a link to the post you made just in case you don't remember: http://forums.runicgames.com/discussion/59786/model-brutebot-wip

Offline Phanjam

  • Operator
  • Legendary
  • *
  • Posts: 2283
  • Country: ph
  • previous avatar was too serious lol!
    • status ready
    • View Profile
  • Mood: mood angel
Re: [QUESTION] New models of NPCs
« Reply #138 on: August 18, 2017, 12:50:47 AM »
Kva3imoda i hope you won't mind if I welcome @Darkthan9800 here in your thread ;)

Hi Darkthan! Of course we know who you are :D you've got a lot of great mods on the Workshop.  We're very happy that you've signed up here at Torchmodders!

It's a little quiet at the moment, but there's always modders popping in here with ideas and questions or to post about something they're working on.  We just try to support each other ;)



Offline Darkthan9800

  • Common
  • *
  • Posts: 9
  • Country: us
    • status mod
    • View Profile
  • Mood: mood smiley
Re: [QUESTION] New models of NPCs
« Reply #139 on: August 18, 2017, 02:05:43 AM »
Thanks @Phanjam ! I really love the atmosphere on these forums  :D I would love to be able to give some helpful advice every now and then  :)

Online Kva3imoda

  • Moderator
  • Legendary
  • *
  • Posts: 930
  • Country: ru
    • status ready
    • View Profile
  • Mood: mood cool
Re: [QUESTION] New models of NPCs
« Reply #140 on: August 20, 2017, 06:33:33 AM »
Hey Darkthan9800.

These models are not finished, but I'll see what I can do. It was so long ago.

Offline Darkthan9800

  • Common
  • *
  • Posts: 9
  • Country: us
    • status mod
    • View Profile
  • Mood: mood smiley
Re: [QUESTION] New models of NPCs
« Reply #141 on: August 20, 2017, 03:13:41 PM »
Thanks Kva!

I really appreciate it!

Online Kva3imoda

  • Moderator
  • Legendary
  • *
  • Posts: 930
  • Country: ru
    • status ready
    • View Profile
  • Mood: mood cool
Re: [QUESTION] New models of NPCs
« Reply #142 on: Today at 03:59:09 AM »
Thanks Kva!

I really appreciate it!
He-he. I'm sorry. As you can see, my progress is not great. I lost my inspiration in recent months.  :) Looks like I've rested enough now and I can work a little.

Now I'm working on my new idea - the mad scientist Wilson. This character you can meet in the game Don't Starve.
I took some arts and fan arts:
Spoiler

As you can see, the main feature of this character - it is a hairstyle. I started working in this direction.


« Last Edit: Today at 04:02:01 AM by Kva3imoda »

Offline Zayn Malik

  • Common
  • *
  • Posts: 24
  • Country: 00
  • Mod - Paralyzing
    • status mod
    • View Profile
  • Mood: mood cry
Re: [QUESTION] New models of NPCs
« Reply #143 on: Today at 08:29:35 AM »
Thanks Kva!

I really appreciate it!
He-he. I'm sorry. As you can see, my progress is not great. I lost my inspiration in recent months.  :) Looks like I've rested enough now and I can work a little.

Now I'm working on my new idea - the mad scientist Wilson. This character you can meet in the game Don't Starve.
I took some arts and fan arts:
Spoiler

As you can see, the main feature of this character - it is a hairstyle. I started working in this direction.

(Image removed from quote.)

I love Don't Starve, and I love this. Awesome!

Offline Phanjam

  • Operator
  • Legendary
  • *
  • Posts: 2283
  • Country: ph
  • previous avatar was too serious lol!
    • status ready
    • View Profile
  • Mood: mood angel
Re: [QUESTION] New models of NPCs
« Reply #144 on: Today at 12:55:58 PM »
Very nice work @Kva3imoda !



Tags:
 

* Quick Search


* Member Information

 
 
Welcome, Guest. Please login or register.

* Mod Boards Activity

* Who's Online

  • Dot Guests: 9
  • Dot Hidden: 0
  • Dot Users: 1
  • Dot Users Online:

* Calendar

December 2017
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 [12] 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30
31

No calendar events were found.

* Recent Topics

[QUESTION] New models of NPCs by Phanjam
[Today at 12:55:58 PM]


the Skills Map creating process by Phanjam
[December 11, 2017, 04:14:18 PM]


Skills Expansion: Bugs Report & Ideas by Sch123
[December 10, 2017, 11:14:45 PM]


FEP+ by Viz
[December 10, 2017, 03:22:38 PM]


"Skills Masteries" Classless Concept by Phanjam
[December 10, 2017, 10:19:07 AM]


UA and Torchfun Combination by Zayn Malik
[December 05, 2017, 01:15:54 PM]


Alchemist Gameplay Feedback by Zayn Malik
[December 04, 2017, 04:53:50 PM]


Character Stats by lolesch
[December 04, 2017, 03:22:13 PM]


Variant Classes Mod Information by Viz
[November 28, 2017, 02:48:18 AM]


Tag Fix by Zayn Malik
[November 17, 2017, 08:12:25 PM]


Another Tag/Hash Tool by Phanjam
[November 17, 2017, 01:05:02 PM]


Torchlight 2 Tag Fixer - TL2TagFixer by Chthon by Chthon
[November 17, 2017, 12:17:36 PM]


Variant Classes Bug Reports by Viz
[November 12, 2017, 04:51:43 AM]


How many treasure can I add after defeating boss? by Zayn Malik
[November 07, 2017, 01:39:11 AM]


Anything you'd like to see changed or added her on TM? by Zayn Malik
[October 30, 2017, 02:15:17 PM]

* Popular Topics