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Author Topic: [QUESTION] New models of NPCs  (Read 29983 times)

Offline Kva3imoda

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Re: [QUESTION] New models of NPCs
« Reply #135 on: February 02, 2017, 10:17:03 PM »
Just out of curiosity, how did you make the great idle animation? It's pretty cool looking with all that moving parts.
Hey Anarch!

I used the standard model which can be found here:
MEDIA\LEVELSETS\PROPS\DWARVENLAB_PROPS\ANIMATED_PROPS\DWARVENLAB_MACHINERY_MEDIUM_04\
This prop has an excellent base model and Idle animation - all parts are shaking - it's cool.

Then I reworked this model - added the necessary new parts

After that I changed the standart prop skeleton. I moved it a little bit and added new bones(Door1, Door2, Pan, Gear1, Gear2, Handle, Prop).
Spoiler

Originally I was planning to use 2 doors, but then I changed it to the lock + the door.

On my gif-picture all new movements I added in a text editor to check how it works. It's quite simple, because mechanisms has simple movements - rotating and sliding.

But now, I'm trying to make more complex movements in 3D Max. It is more convenient and faster.

Also I reduced(scale) skeleton and animations to 60% in 3D Max for a human height.


« Last Edit: February 02, 2017, 10:32:40 PM by Kva3imoda »

Offline Kva3imoda

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Re: [QUESTION] New models of NPCs
« Reply #136 on: February 03, 2017, 12:40:56 AM »
But now, I'm trying to make more complex movements in 3D Max.
Like this spawn animation:


Offline Darkthan9800

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Re: [QUESTION] New models of NPCs
« Reply #137 on: August 17, 2017, 09:19:53 PM »
Hi Kva :) I'm new to Torchmodders, but I've been modding on the Steam Workshop for years now, and I was just wondering if I could use your "brutebot Mk1" model for my Path Of Torchlight map mod. I absolutely love the work you've done and would really appreciate it if you were to let me use this model. Here's a link to the post you made just in case you don't remember: http://forums.runicgames.com/discussion/59786/model-brutebot-wip

Offline Phanjam

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Re: [QUESTION] New models of NPCs
« Reply #138 on: August 18, 2017, 12:50:47 AM »
Kva3imoda i hope you won't mind if I welcome @Darkthan9800 here in your thread ;)

Hi Darkthan! Of course we know who you are :D you've got a lot of great mods on the Workshop.  We're very happy that you've signed up here at Torchmodders!

It's a little quiet at the moment, but there's always modders popping in here with ideas and questions or to post about something they're working on.  We just try to support each other ;)



Offline Darkthan9800

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Re: [QUESTION] New models of NPCs
« Reply #139 on: August 18, 2017, 02:05:43 AM »
Thanks @Phanjam ! I really love the atmosphere on these forums  :D I would love to be able to give some helpful advice every now and then  :)

Offline Kva3imoda

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Re: [QUESTION] New models of NPCs
« Reply #140 on: August 20, 2017, 06:33:33 AM »
Hey Darkthan9800.

These models are not finished, but I'll see what I can do. It was so long ago.

Offline Darkthan9800

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Re: [QUESTION] New models of NPCs
« Reply #141 on: August 20, 2017, 03:13:41 PM »
Thanks Kva!

I really appreciate it!

Offline Kva3imoda

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Re: [QUESTION] New models of NPCs
« Reply #142 on: December 12, 2017, 03:59:09 AM »
Thanks Kva!

I really appreciate it!
He-he. I'm sorry. As you can see, my progress is not great. I lost my inspiration in recent months.  :) Looks like I've rested enough now and I can work a little.

Now I'm working on my new idea - the mad scientist Wilson. This character you can meet in the game Don't Starve.
I took some arts and fan arts:
Spoiler

As you can see, the main feature of this character - it is a hairstyle. I started working in this direction.


« Last Edit: December 12, 2017, 04:02:01 AM by Kva3imoda »

Offline Zayn Malik

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Re: [QUESTION] New models of NPCs
« Reply #143 on: December 12, 2017, 08:29:35 AM »
Thanks Kva!

I really appreciate it!
He-he. I'm sorry. As you can see, my progress is not great. I lost my inspiration in recent months.  :) Looks like I've rested enough now and I can work a little.

Now I'm working on my new idea - the mad scientist Wilson. This character you can meet in the game Don't Starve.
I took some arts and fan arts:
Spoiler

As you can see, the main feature of this character - it is a hairstyle. I started working in this direction.

(Image removed from quote.)

I love Don't Starve, and I love this. Awesome!

Offline Phanjam

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Re: [QUESTION] New models of NPCs
« Reply #144 on: December 12, 2017, 12:55:58 PM »
Very nice work @Kva3imoda !



Offline Kva3imoda

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Re: [QUESTION] New models of NPCs
« Reply #145 on: December 20, 2017, 12:01:34 AM »
I love Don't Starve, and I love this. Awesome!
Thanks Zayn Malik. Yes, Don't Starve is excellent. There are many interesting ideas and characters.

Very nice work!
These hair remind me of Heihachi Mishima from Tekken.  :D

I slightly altered hair, added shoes and pants. Now I need to finish the red waistcoat.



Maybe I need to change the "black" colors.

Also on the arts you can see black sleeves/gloves/underwear? I do not understand what kind of clothes he wears. This is similar to resistant armguards or long gloves  :)

Spoiler
« Last Edit: December 20, 2017, 12:20:11 AM by Kva3imoda »

Offline Phanjam

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Re: [QUESTION] New models of NPCs
« Reply #146 on: December 20, 2017, 12:19:39 PM »
Yes they do look like protective accessories like for working in a lab.

I really like how u did the pants! Excellent mesh-work and texturing  ???

And yes he reminds me of Heihachi too :D



Offline Kva3imoda

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Re: [QUESTION] New models of NPCs
« Reply #147 on: December 21, 2017, 12:51:12 AM »
I really like how u did the pants! Excellent mesh-work and texturing  ???
Yeah, thanks to the talented Runic games artists!  :D

I just made a hybrid of different pants and worked a little over shape and size.  :)


Moreover I took the shoes from T-Mobile game.  ::) But I changed and remap the texture - made it smaller and simpler and remade it for the T2 wardrobe format.

« Last Edit: December 21, 2017, 01:05:30 AM by Kva3imoda »

Offline Phanjam

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Re: [QUESTION] New models of NPCs
« Reply #148 on: December 21, 2017, 11:42:47 AM »
Haha sneaky moves! But still very well done  ;D



Offline steffire3

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Re: [QUESTION] New models of NPCs
« Reply #149 on: December 30, 2017, 05:35:32 AM »
Cham Bucket started to build his own dream.
(Image removed from quote.)

 :o ??? ::) :P :-\ :) ;) :D ;D

This is so right and so wrong and I love it!!!

This has to become a mod class skill and backstory...

Yet the greatest tragedy of it all t'was when I witnessed two mad face goons as one floored that abomination of which name we do not speak while the other gleamed a vile smile of destructive joy on the back of that volatile beast, it had the power to save the world, be it the greatest invention made by that disgraced duo, but noooo... they just HAD to crash it into that abomination of Ember- the mad Ordrak itself.

Now only the ghost of that mad goon knows the secret to that wooden contraption, haunting my dreams I am forced to rebuild it's vile parts and use it in my daily combat routine.

I feel a new adventure awaits me as I feel led after another mad face goon proclaimed as that Alchemist.

I have a bad feeling in my Clock Heart Core as I ride the back of this abomination!


 :D :D :D

My apologies for that crazy story @Kva3imoda yet I think this is indeed the greatest design I've ever seen you produce!

Better yet- turn it into an enemy with a machine gun and call them "The Wheel Mad Bandit Armada" led by their big bad emperor "Commandus Wheelus Crashus"!

Add it into a Side Quest- release it as a mod on Steam and watch as the entire world subscribes to this awesome idea!
« Last Edit: December 30, 2017, 06:12:19 AM by steffire3 »
At this point after playing Torchlight 2 for 4 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

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