News: Go to the front page portal to create a Torchmodders account | Visit the wiki!
September 21, 2017, 10:26:29 AM
collapse

*
Information

Please contribute to our


Sign up for a forum account at the Front Page. | Remember to Tag your posts.
Having problems logging in to the forums? Go the front page, log out and back in again.

Author Topic: New props & ideas for "The Dark Palace"  (Read 12963 times)

Offline Kva3imoda

  • Moderator
  • Legendary
  • *
  • Posts: 915
  • Country: ru
    • status ready
    • View Profile
  • Mood: mood cool
New props & ideas for "The Dark Palace"
« on: July 18, 2015, 06:43:36 AM »
Yup, I need some new decorations for my mod.

The destroyed Embercopter and its parts. As you know, I've done it a long time ago.

Spoiler




Also, I need some non-standard lootables. I suppose that these will be "uncivilized grave" like the dead adventurer and a variety of corpses(crash victims).

In this topic I will show new props when(and if) I'll do it.  :)
« Last Edit: July 28, 2015, 01:25:13 AM by Kva3imoda »

Offline Kva3imoda

  • Moderator
  • Legendary
  • *
  • Posts: 915
  • Country: ru
    • status ready
    • View Profile
  • Mood: mood cool
Re: New props & ideas for "The Dark Palace"
« Reply #1 on: July 28, 2015, 03:11:38 AM »
2-way portal.

For a long time I want to try something like this. The basic idea - I need a mechanism which allows to move from one point to another and back again. It can be used in different situations, but I need this to create secret places.



You can decorate it as you wish - a rope, secret holes, vine, etc. Is important that you have two points of teleportation - A and B.

Now I need to figure out how to introduce delay during transfer. Something, like you know in other games - dimming the screen for a few seconds.



And perhaps I need the selection menu, something like - "You want to use it? 1. Yes 2. No"
« Last Edit: July 28, 2015, 03:32:40 AM by Kva3imoda »

Offline Kva3imoda

  • Moderator
  • Legendary
  • *
  • Posts: 915
  • Country: ru
    • status ready
    • View Profile
  • Mood: mood cool
Re: New props & ideas for "The Dark Palace"
« Reply #2 on: July 28, 2015, 05:26:13 AM »
An example of how this works in a real location.  I tested it and it works fine! :)



This is a very promising idea.
« Last Edit: July 28, 2015, 05:28:04 AM by Kva3imoda »

Offline Kva3imoda

  • Moderator
  • Legendary
  • *
  • Posts: 915
  • Country: ru
    • status ready
    • View Profile
  • Mood: mood cool
Re: New props & ideas for "The Dark Palace"
« Reply #3 on: July 29, 2015, 02:26:46 PM »
Old dwarven outpost.

« Last Edit: July 30, 2015, 11:15:06 AM by Kva3imoda »

Offline Kva3imoda

  • Moderator
  • Legendary
  • *
  • Posts: 915
  • Country: ru
    • status ready
    • View Profile
  • Mood: mood cool
Re: New props & ideas for "The Dark Palace"
« Reply #4 on: July 30, 2015, 06:25:04 AM »
The Dwarven Outpost. The first GUTS test!





Not perfect, but I like it.  :D
« Last Edit: July 30, 2015, 11:14:56 AM by Kva3imoda »

Offline Kva3imoda

  • Moderator
  • Legendary
  • *
  • Posts: 915
  • Country: ru
    • status ready
    • View Profile
  • Mood: mood cool
Re: New props & ideas for "The Dark Palace"
« Reply #5 on: July 30, 2015, 11:12:19 AM »
Almost finished it.

« Last Edit: July 30, 2015, 11:30:20 AM by Kva3imoda »

Offline Wolven

  • Operator
  • Unique
  • *
  • Posts: 306
  • Country: no
    • status game
    • View Profile
  • Mood: mood cool
Re: New props & ideas for "The Dark Palace"
« Reply #6 on: July 30, 2015, 11:56:47 AM »
Looks really nice with the added vegetation and rubble. 
« Last Edit: July 30, 2015, 01:36:40 PM by Wolven »

Offline Kva3imoda

  • Moderator
  • Legendary
  • *
  • Posts: 915
  • Country: ru
    • status ready
    • View Profile
  • Mood: mood cool
Re: New props & ideas for "The Dark Palace"
« Reply #7 on: July 30, 2015, 12:02:20 PM »
Thank you Wolven.

Yeah, now it looks amazing. I'm surprised at how vegetation changes appearance.
In any unclear situation use a bush!  :D

Offline Kva3imoda

  • Moderator
  • Legendary
  • *
  • Posts: 915
  • Country: ru
    • status ready
    • View Profile
  • Mood: mood cool
Re: New props & ideas for "The Dark Palace"
« Reply #8 on: July 31, 2015, 02:43:38 AM »
Variations:



You can get into a dungeon if you get a version with the open (broken) gates.
« Last Edit: July 31, 2015, 02:45:40 AM by Kva3imoda »

Offline Kva3imoda

  • Moderator
  • Legendary
  • *
  • Posts: 915
  • Country: ru
    • status ready
    • View Profile
  • Mood: mood cool
Re: New props & ideas for "The Dark Palace"
« Reply #9 on: August 01, 2015, 01:24:24 PM »
Okay, guys, looks like I finished "the hidden passage".

Video:


If you need it, you can download this stuff: HiddenPassage.rar

It was not easy because there is a problem of portal activation. A timer does not want to run the portal. So I added additional triggers.
« Last Edit: August 01, 2015, 01:49:47 PM by Kva3imoda »

Offline gytfunke

  • Developer
  • Legendary
  • *
  • Posts: 820
  • Country: us
    • status idle
    • View Profile
  • Mood: mood azn
Re: New props & ideas for "The Dark Palace"
« Reply #10 on: August 01, 2015, 05:07:11 PM »
Awesome, Kva3i!  You should make some area-creation tutorials  ;)

Offline Kva3imoda

  • Moderator
  • Legendary
  • *
  • Posts: 915
  • Country: ru
    • status ready
    • View Profile
  • Mood: mood cool
Re: New props & ideas for "The Dark Palace"
« Reply #11 on: August 02, 2015, 03:48:42 AM »
You should make some area-creation tutorials  ;)
Hehe, everything comes with practice.  :) A good tutorial is in the Wiki: Outdoor Level Chunk Tutorial. Everything else - is a practice and knowledge about keyboard shortcuts.

Randomly hidden entrance/exit (two options) in a real chunk:

Offline gytfunke

  • Developer
  • Legendary
  • *
  • Posts: 820
  • Country: us
    • status idle
    • View Profile
  • Mood: mood azn
Re: New props & ideas for "The Dark Palace"
« Reply #12 on: August 02, 2015, 03:29:11 PM »
That chunk you have there is gorgeous.

Offline Kva3imoda

  • Moderator
  • Legendary
  • *
  • Posts: 915
  • Country: ru
    • status ready
    • View Profile
  • Mood: mood cool
Re: New props & ideas for "The Dark Palace"
« Reply #13 on: September 05, 2015, 04:37:14 AM »
Hidden treasure!



You may remember this idea. Now it is just a concept, but it can be done - a hidden chest that you should find before receiving.

video:
&feature=youtu.be

gytfunke, I remember some of your experiments with the "stat check". Is there any progress with that?
« Last Edit: September 05, 2015, 02:27:36 PM by Kva3imoda »

Offline Kva3imoda

  • Moderator
  • Legendary
  • *
  • Posts: 915
  • Country: ru
    • status ready
    • View Profile
  • Mood: mood cool
Re: New props & ideas for "The Dark Palace"
« Reply #14 on: September 05, 2015, 07:33:01 AM »
Add a "shovel"

video:
&feature=youtu.be

Tags:
 

* Quick Search


* Member Information

 
 
Welcome, Guest. Please login or register.

* Mod Boards Activity

* Who's Online

  • Dot Guests: 7
  • Dot Hidden: 0
  • Dot Users: 1
  • Dot Users Online:

* Calendar

September 2017
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 [21] 22 23
24 25 26 27 28 29 30

No calendar events were found.

* Recent Topics

Some Bugs Report and Request Idea by Sch123
[September 18, 2017, 01:07:29 PM]


Triggerable annoyance by Viz
[September 18, 2017, 02:38:39 AM]


TIDBI.RU Build Calcularor Support For Custom Classes by Phanjam
[September 17, 2017, 10:37:37 PM]


Skills Expansion: Bugs Report & Ideas by Sch123
[September 16, 2017, 05:18:25 PM]


Anything you'd like to see changed or added her on TM? by Phanjam
[September 16, 2017, 03:41:32 AM]


Quick Skill Group question by Phanjam
[September 16, 2017, 03:18:17 AM]


Attribute / player stats question by Phanjam
[September 14, 2017, 10:03:56 AM]


Character Stats by lolesch
[September 14, 2017, 02:30:40 AM]


Wardrobe Mod Progress, Issues, Updates by Phanjam
[September 13, 2017, 11:13:30 AM]


Merge Requests: Exclusive to doudley's mods by Sch123
[September 13, 2017, 06:34:41 AM]


Character Progression Concept by Phanjam
[September 10, 2017, 10:57:08 AM]


1st Class Creation - Lightbringer by Rhythmier
[September 09, 2017, 01:40:31 AM]


Vast Improvement Project by Phanjam
[September 08, 2017, 11:27:03 PM]


hard code? add/edit Effects by Phanjam
[September 08, 2017, 11:25:13 PM]


MORE GIBS! by Phanjam
[September 08, 2017, 01:19:42 PM]

* Popular Topics