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Author Topic: New props & ideas for "The Dark Palace"  (Read 21383 times)

Offline Phanjam

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Re: New props & ideas for "The Dark Palace"
« Reply #90 on: May 30, 2016, 02:06:25 PM »
That looks REALLY good Kva, great work!

Is that walking .SKELETON already existing for the mesh, or did you make a new one?



Offline Kva3imoda

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Re: New props & ideas for "The Dark Palace"
« Reply #91 on: May 30, 2016, 02:19:47 PM »
Is that walking .SKELETON already existing for the mesh, or did you make a new one?
This animation from WOOD_WRAITH.
Fiend and Wraith skeletons are almost identical, except wraith horns.

Offline Kva3imoda

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Re: New props & ideas for "The Dark Palace"
« Reply #92 on: November 15, 2016, 04:18:46 AM »
What do you think about the new progress bar?  :)



Color changes after you get a new skill tier.

Or a more classic?


« Last Edit: November 15, 2016, 04:35:00 AM by Kva3imoda »

Offline Phanjam

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Re: New props & ideas for "The Dark Palace"
« Reply #93 on: November 15, 2016, 02:42:19 PM »
The art is great! But I like the monotone (2nd) version more than the multicolored one (reminds me too much of a VU meter :P ), but maybe a color other than blue? something more "ember-y"?



Offline Kva3imoda

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Re: New props & ideas for "The Dark Palace"
« Reply #94 on: June 16, 2019, 05:36:24 AM »
While I was wasting my time and making my mod, a new genre of games appeared in the world. And I'm talking about Souls-like games.  8) I know for sure that we cannot make a real Souls-like game, but we can try to make a Souls-like-like game.

And here is my new plan!  :D

1. We need a unique dark and gloomy dungeons.
2. Dungeons should be expandable in the future.
3. No generated monsters.
4. Simple and clear progress system
5. Simple and clear combat system
6. Simple crafting system
7. Less items but more logic and quality

Technically, we are talking about Metroidvania with RPG elements and crafting.

Offline Phanjam

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Re: New props & ideas for "The Dark Palace"
« Reply #95 on: June 16, 2019, 11:51:30 PM »
@Kva3imoda im not familiar with the metroidvania games, but i like dark and gloomy! :D



Offline Kva3imoda

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Re: New props & ideas for "The Dark Palace"
« Reply #96 on: June 17, 2019, 08:33:07 PM »
im not familiar with the metroidvania games
What about the Hob game? This is a typical metroidvania.  :)

Offline Phanjam

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Re: New props & ideas for "The Dark Palace"
« Reply #97 on: June 18, 2019, 02:22:33 AM »
Thanks! I did some reading and this seems the most helpful definition so far...

a nonlinear progressive exploration game where powerups are required to unlock new areas.


im not familiar with the metroidvania games
What about the Hob game? This is a typical metroidvania.  :)



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