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Author Topic: A new beginning  (Read 174 times)

Offline Kva3imoda

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A new beginning
« on: June 16, 2019, 05:00:18 AM »
Time is running, gentlemen, time is running...  8)  Almost 7 years

  Last year I burned out and lost my inspiration and interest.  But this is not the end.  ;D

  When I decided to make this Dark Palace mod, I did not know how long it would take and how difficult it would be to do. But this work gave me a lot of experience and it was fun.

  I made 2 big mistakes when planning my work:
Firstly - мy mod is too global for one person. I have a lot of characters, I have a lot of new ideas, concepts and mechanics.
Secondly - I decided to use new generated locations and I lost a lot of time editing chunks.

And that's what I tell you guys. Never make a global mod alone.  :D
« Last Edit: June 17, 2019, 09:40:47 PM by Kva3imoda »

Offline Phanjam

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Re: A new beginning.
« Reply #1 on: June 16, 2019, 05:24:22 AM »
Hey @Kva3imoda yes thats what i presumed happened and why u were quiet for some time ;)

If ur thinking of resuming this, maybe make it into phases/miilestones? And yes pls just say if u think u would like some help. Thers not much of us left (thank goodness RudeDawg, Twinkle and Epoch seem to be back :D ) but i think we will always try to help if we can!
« Last Edit: June 17, 2019, 09:39:49 PM by Kva3imoda »



Offline steffire3

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Re: Re: A new beginning.
« Reply #2 on: June 16, 2019, 06:12:48 PM »
@Kva3imoda If I may advise:

I've seen many modders get burned by big overhaul mods like this in the last 4 years (even Salan).

However there was one modder who retired twice and came back one last time for another round of mod making (Doudley).

What he did was to produce mods that were small or developed in stages. I would recommend for your Dark Palace mod that you develop the first part of it then release it for TL2 players to give feedback. The "stages" method is extremely good for teasing players and you can take as long as you need to release the next phase.

Just ideas.  :)
« Last Edit: June 17, 2019, 09:39:59 PM by Kva3imoda »
At this point after playing Torchlight 2 for 5 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Offline lolesch

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Re: Re: A new beginning.
« Reply #3 on: June 16, 2019, 11:00:47 PM »
Hey guys, long time silence here too! I apologize for that, even more because this forum is the most supportive and (what is the word for anti toxic?) friendlship like that I ever was part of.

Well, I took a step out of here to get more professional in creating computer games and I still have a long way ahead. This (my first) semester we have a lot of basic lessons about project planning and management, that’s why I decided to jump in.
Next to all the detailed work where the content is created it is such a huge thing having a detailed plan about the upcoming project and preparation can safe so much lifetime and burnout.
My current project is a good example of how not to do it, mainly because it is part of the learning process that the teachers want us to run into exactly these problems.
But with 30 years lifetime I can say I might be a little ahead of others in the class in detecting upcoming trouble...

Back to the topic! I will try to create some kind of „how to - tutorials“ on project planning to recap the most important facts for myself. This is theory crafting and right now I have no clue how that will work out or if I can find the time to do so! (Next Friday is the first of 3 milestones which means there is only limited time to spend here.)

All the best to you guys and hopefully till soon
Cheers
lolesch
« Last Edit: June 17, 2019, 09:40:07 PM by Kva3imoda »
some projects in progress

Offline Phanjam

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Re: Re: A new beginning.
« Reply #4 on: June 16, 2019, 11:50:46 PM »
hey @lolesch it's good to hear from you again! You are welcome to use the wiki for your tuts or, if you prefer, i can make you a "playground" subforum ;)
« Last Edit: June 17, 2019, 09:40:15 PM by Kva3imoda »



Offline Kva3imoda

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Re: Re: A new beginning.
« Reply #5 on: June 17, 2019, 10:54:20 AM »
Well, I took a step out of here to get more professional in creating computer games
That sounds good. :) Per aspera ad astra!
We are waiting for your return.
« Last Edit: June 17, 2019, 09:40:23 PM by Kva3imoda »

Offline Epoch

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Re: A new beginning
« Reply #6 on: June 18, 2019, 07:53:52 PM »
I feel ya. This same thing kept happening to me as I tried to work on my Mythos mod. I kept tunnel visioning 1 feature then tear my hair out trying to perfect it, only to realize it wasn't even that important towards my goal. This continued to wear me down and kept burning me out. If only I had a project manager to organize and prioritize whats in my head and then delegate 90% of the work to other people.

Offline lolesch

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Re: A new beginning
« Reply #7 on: June 19, 2019, 07:07:01 AM »
If only I had a project manager to organize and prioritize whats in my head and then delegate 90% of the work to other people.
Exactly this! Although I treated my projects as study and preparation for bigger plans.
The first tutorial might come up this WE
some projects in progress

Offline Phanjam

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Re: A new beginning
« Reply #8 on: June 19, 2019, 02:04:50 PM »
The first tutorial might come up this WE
Woot! Looking forward to it!



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