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Author Topic: LAO 3 Mod Info and Downloads  (Read 15697 times)

Offline Phanjam

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Re: Mod Info and Downloads - BETA
« Reply #30 on: December 18, 2016, 06:31:56 AM »
...I just made some changes so you will want to re-download the latest version... sorry.

No problem, saw this just before downloading AND since it's just Part 1 it saves me a little time as well :P.  Psyched! So much new stuff to find! Thanks mucho again R!



Offline RnF

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Re: Mod Info and Downloads - BETA
« Reply #31 on: December 19, 2016, 03:07:20 AM »
12/18/2016

- Reworked Boss Chests - they will now always drop a Legendary item and other good loot!
- Boss Drops are not quite as plentiful - some loot drops moved to Boss Chest

Tonic Potions
- Reworked Dex, Vit, Foc, and Str Stat Tonics - they are now respec tonics for stats
- Stat Tonic - used to gain 5 stat points

Offline RnF

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Re: Mod Info and Downloads - BETA
« Reply #32 on: December 24, 2016, 04:53:15 PM »
Biggish update

12/24/2016

Change Log

Staffs
- Changed Staff Animation, no longer swings like a melee weapon
- Added Missiles to Staffs so now they fire projectiles like a Wand
- Staffs have a longer range than Wands
- Physical Damage Staffs also fire a projectile (spinning blades)

Boss Drop Changes
- Reworked Boss Chests - they will now always drop a Legendary item and other good loot!
- General Boss Drops are not quite as good - some drops moved to Boss Chest

Map Dungeons
- Changed all maps from 8 floors to 6 floors, 8 floors was too much of a grind

Tonic Potions
- Reworked Dex, Vit, Foc, and Str Stat Tonics - they are now respec tonics for stats
- Added +5 Stat Tonic - used to gain 5 stat points - found from boss drops, quest rewards and can be purchased (level 99+)
- Added +1 Stat Tonic - used to gain 1 stat point - found from normal drops, boss drops and as quest rewards (level 99+)
Identify Stone
- Added an Identify Stone with unlimited use that can be purchased
Identify Stone
- Added an Identify Stone with unlimited use that can be purchased

Graphs
- Extended Monster Damage/Armor/Health Graphs to level 999
- Extended Player Stat Graphs to 3000 points
- XP Level Sharing penalty has been removed - power leveling has been enabled
- Extended other various Graphs
« Last Edit: December 24, 2016, 05:01:46 PM by RnF »

Offline Phanjam

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Re: Mod Info and Downloads - BETA
« Reply #33 on: December 25, 2016, 02:42:35 AM »
- Changed Staff Animation, no longer swings like a melee weapon
- Added Missiles to Staffs so now they fire projectiles like a Wand
- Staffs have a longer range than Wands
- Physical Damage Staffs also fire a projectile (spinning blades)

Ooh you finally got it to work to your satisfaction? I wanna see this!
Thanks so much RnF!



Offline RnF

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Re: Mod Info and Downloads - BETA
« Reply #34 on: December 25, 2016, 03:15:24 AM »
- Changed Staff Animation, no longer swings like a melee weapon
- Added Missiles to Staffs so now they fire projectiles like a Wand
- Staffs have a longer range than Wands
- Physical Damage Staffs also fire a projectile (spinning blades)

Ooh you finally got it to work to your satisfaction? I wanna see this!
Thanks so much RnF!

Yes, for the most part, at least it is much better than before and it doesn't ignore weapon speed.

I was playing the other day and noticed a mob was using a "staff" and it thrust it out and a magic ball came off it.  I thought, that would be prefect!  So I did some digging.  Turns out it was using one of the Polearms for the weapon and the POLEARM1 animation, which is a thrust of the weapon.  It works quite well. So I replaced all the staff animations with it.

It isn't perfect, the character does grunt when using the staff still, like it is sooooo hard to thurst that staff lol.  But I can live with it or I should be able to change that.  But the animation itself looks good and makes sense now.  Pretty happy with it.... it was actually a very simple fix and not sure why I didn't see it before.

Offline Phanjam

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Re: Mod Info and Downloads - BETA
« Reply #35 on: December 25, 2016, 07:42:50 AM »
...the character does grunt when using the staff still, like it is sooooo hard to thurst that staff lol.  But I can live with it or I should be able to change that.

id be happy to volunteer a sound fix for that anim.



Offline RnF

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Re: Mod Info and Downloads - BETA
« Reply #36 on: December 25, 2016, 10:23:51 PM »
...the character does grunt when using the staff still, like it is sooooo hard to thurst that staff lol.  But I can live with it or I should be able to change that.

id be happy to volunteer a sound fix for that anim.

You have been enlisted!  Thanks Phan!

Offline Phanjam

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Re: Mod Info and Downloads - BETA
« Reply #37 on: December 26, 2016, 03:34:17 AM »
You have been enlisted!  Thanks Phan!
Downloading latest now - will get to ya quick like a bunny :P



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Re: Mod Info and Downloads - BETA
« Reply #38 on: January 07, 2017, 07:05:57 PM »
Biggish Update - Mod is getting closer to a releasable version.  There are still a few features I want to add before I do though and they will take time to impliment.

Things to still add/implement

1. Going to add Rare Boss specific maps for Mapworks with appropriate dungeons(want to fight General Grell, you can if you find the correct map!)

2. New item affix type (undecided on name type, Crafted??)  - Basically instead of adding a bunch of new items with pre-determined bonuses, I can make an affix that does the same thing.  I could take a Diablo II item like "The Grandfather", for example, create an affix with all the sameish Item Bonuses.  When this affix spawns on an item (could be just 2 handed swords or all 2 handed weapons, these will be able to spawn on multiple items, not just one), it can also rename the item to "The Grandfather".  I plan an creating these for Green Normal Items only.  Couple reasons, it gives value to Green items and there are a TON of great models for Normal items that basically never even get noticed by players because they are either not picked up or sold without ever getting put on.  I want to take advantage of all those item models.
 
3.New Pet Spells and Fish



Here is the change log for my latest update - Mod can be updated on first page of this thread.

Change Log
1/7/2017

Bug/Balance Fixes
- Fixed Various Bugs and balance issues

GamePlay
- Players of all levels can now join the same game without any XP penalties

Drops
- Reduced Legendary Item drop chances with bosses and boss chests, was too high

Graphs
- Item Level Requirements have been increased
- Item Stat Requirements have been increased
- Monster Damage/Defense/Health Graphs changed from a curved graph to a straight line graph.  Makes the game harder at beginning/middle levels.  At level 100, the graph ponts are the same as vanilla. But the middle levels will be much tougher, finding good gear will be key to survive.

Staffs
- Fixed Female Animations, was using incorrect one
- New attack sounds for staff attacks - by Phanjam!

Mapworks
- Fixed issue for Mapworks Dungeons that was causing multiplayer games to crash
- Maps now scale to NG+ Dungeon Start Level player is currently in
- Map vendor sells maps again!
- All Maps available at all levels
- All Maps now have 4 floors before getting to boss (was set at 6 floors)

Mods Added into LAO III
- lyravega's Mod Unbinder
- Waybacks Champion Names Mod
- Runics 8 player Mod
- Blanks Landmarks Mod
- Abe's Extra Chunky Mod
- Sandman53's BigBagMod

Offline Phanjam

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Re: LAO 3 Mod Info and Downloads - BETA
« Reply #39 on: January 08, 2017, 07:04:16 AM »
Quote from: RnF

2. New item affix type (undecided on name type, Crafted??)
Hey this sounds exciting, but how is it going to happen in-game? Is it a scroll you find which you can then use on your green items? Do you need to "make" it with a recipe?

And thanks for this update. Mod is looking killer!



Offline RnF

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Re: LAO 3 Mod Info and Downloads - BETA
« Reply #40 on: January 08, 2017, 07:10:07 AM »
Quote from: RnF

2. New item affix type (undecided on name type, Crafted??)
Hey this sounds exciting, but how is it going to happen in-game? Is it a scroll you find which you can then use on your green items? Do you need to "make" it with a recipe?

And thanks for this update. Mod is looking killer!

They will be an item affix,  so they can spawns on items like any other item affix does.  It will just be set as low drop rate for normal items.

Perhaps Craftef is a bad name for this.  They really are more like Random Uniques.

Thanks,  the mod is coming along for sure!

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