News: Go to the front page portal to create a Torchmodders account | Visit the wiki!
January 28, 2020, 11:30:38 AM
collapse

Author Topic: New NG+ modes DO NOT crash Multiplayer Play  (Read 1729 times)

Offline RnF

  • Moderator
  • Rare
  • *
  • Posts: 234
  • Country: us
    • status idle
    • View Profile
  • Mood: mood smiley
New NG+ modes DO NOT crash Multiplayer Play
« on: December 26, 2016, 05:10:47 PM »
Finally did a test on trying to do a multiplayer game of a new NG+ mode beyond NG+5 and the results are not good.  The person who creates the game crashes when the other player tries to join.  It appears that the same issue that occurs when the character level goes beyond 100 happens when NG+ levels are added as well.

This should have been the first thing I tested...

What to do, what to do?  Mod is still fun as a single player mod, but was hoping it could be played online as well.

Do you think Runic would even be interested in fixing this issue?


NOT TRUE!

It is something else in my mod that is crashing multiplayer play.  NOT the NG+ mode additions.  I was able to trouble shoot with my brother.  I created a mod with just the NG+ expansion graph.  We were able to join a NG+7 (level 200 dungeons) game together!  So my mod isn't completely broken after all...  More NG+ modes are 100% possible online.

However, I still need to find what is causing this issue. I suspect it is one of the many graphs I recently changed. But I am relieved :)

We were not even able to join with level 1 characters with out the mod crashing.  I have been able to join games before with others.  So some recent changes are the cause.

« Last Edit: December 27, 2016, 01:54:47 AM by RnF »

Offline RnF

  • Moderator
  • Rare
  • *
  • Posts: 234
  • Country: us
    • status idle
    • View Profile
  • Mood: mood smiley
Re: Sigh... New NG+ modes crash Multiplayer Play
« Reply #1 on: December 26, 2016, 05:25:08 PM »
There is a small chance this is a firewall issue with the person I was testing with.  But I don't have my hopes up on this one.

Firewall issues don't usually crash a client, but just have connection issues.

Will be testing later on without a firewall in place, crossing fingers.
« Last Edit: December 27, 2016, 03:12:19 AM by RnF »

Offline Phanjam

  • Operator
  • Legendary
  • *
  • Posts: 2729
  • Country: ph
    • status ready
    • View Profile
  • Mood: mood angel
Re: New NG+ modes DO NOT crash Multiplayer Play
« Reply #2 on: December 27, 2016, 02:00:45 AM »
It is something else in my mod that is crashing multiplayer play.  NOT the NG+ mode additions.  I was able to trouble shoot with my brother.  I created a mod with just the NG+ expansion graph.  We were able to join a NG+7 (level 200 dungeons) game together!  So my mod isn't completely broken after all...  More NG+ modes are 100% possible online.

This is good news RnF! Hope you find the root issue/s ;)



Offline RnF

  • Moderator
  • Rare
  • *
  • Posts: 234
  • Country: us
    • status idle
    • View Profile
  • Mood: mood smiley
Re: New NG+ modes DO NOT crash Multiplayer Play
« Reply #3 on: December 27, 2016, 03:12:52 AM »
It is something else in my mod that is crashing multiplayer play.  NOT the NG+ mode additions.  I was able to trouble shoot with my brother.  I created a mod with just the NG+ expansion graph.  We were able to join a NG+7 (level 200 dungeons) game together!  So my mod isn't completely broken after all...  More NG+ modes are 100% possible online.

This is good news RnF! Hope you find the root issue/s ;)

Pretty sure I have a general idea of what the issue is.  Hopefully the issue isn't too deep though.

Offline RnF

  • Moderator
  • Rare
  • *
  • Posts: 234
  • Country: us
    • status idle
    • View Profile
  • Mood: mood smiley
Re: New NG+ modes DO NOT crash Multiplayer Play
« Reply #4 on: December 27, 2016, 10:14:11 PM »
I have been able to narrow down my crashing Mulitplayer issue to my Dungeon changes made for the Mapworks.  Everything else works and allows me to connect to Multiplayer without issues, which is good news.

I know that there is a multiplayer issue with the Endless Dungeon mod that Wayback made that has not been solved yet (think even Salan looked at that one).  So I hope my issue isn't the same thing...

Offline RnF

  • Moderator
  • Rare
  • *
  • Posts: 234
  • Country: us
    • status idle
    • View Profile
  • Mood: mood smiley
Re: New NG+ modes DO NOT crash Multiplayer Play
« Reply #5 on: December 29, 2016, 05:25:36 PM »
Yea! I fixed my multiplayer bug created from my Mapworks Dungeons changes.  For some reason, if I edit any dungeons with Notepad++ it bugs multiplayer, but they work fine in Single Player.  I made the same changes in GUTS on the dungeons and now they don't crash Multiplayer... no idea on this one haha.

Along the way I found a way to make Map Dungeons scale to NG+ levels, so I could use existing maps and dungeons for all dungeon levels and not need to create a bunch more for each level.  So in the long run, I think things are set up better!

I should be able to add some new dungeons fairly easily as well, maybe some boss specific dungeons instead of random ones :) Lots of potential here.

Tags:
 

* Quick Search


* Member Information

 
 
Welcome, Guest. Please login or register.

* Mod Boards Activity

* Who's Online

  • Dot Guests: 2
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.

* Calendar

January 2020
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 [28] 29 30 31

No calendar events were found.

* Recent Topics

[Tool] another localization tool by Awkward
[Today at 05:55:57 AM]


Variant Classes Mod Information by Awkward
[January 24, 2020, 11:50:50 AM]


What free software do you guys use? by Phanjam
[January 24, 2020, 06:25:40 AM]


Essentials and Tenebris conflict by Awkward
[January 20, 2020, 03:57:51 PM]


[SCRIPT] Automatic Mesh Rebuilding by Kva3imoda
[January 10, 2020, 01:33:48 AM]


FEP+ by Sch123
[January 08, 2020, 05:59:25 AM]


First Topic by Phanjam
[December 01, 2019, 03:05:25 AM]


Trouble with summons by Phanjam
[November 23, 2019, 12:16:19 PM]


Help Making Custom Minion Skills by DiakEagle
[November 18, 2019, 04:11:40 PM]


Diablo II Charms possible in Torchlight II? by Waves_Blade
[November 11, 2019, 05:40:43 PM]


[TOOL] TL2 Translation Utility by Phanjam
[November 06, 2019, 07:11:09 AM]


[Tool] Item Unit file maker Script by Phanjam
[October 21, 2019, 01:36:42 PM]


Will these plans be even possible to do? by Saber
[October 15, 2019, 06:13:17 PM]


Variant Classes Bug Reports by negreanu11
[October 05, 2019, 07:23:09 PM]


Mod Changelogs by Viz
[September 22, 2019, 05:06:52 AM]

* Popular Topics