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Author Topic: Knowledge-basing For Level & Quest Making  (Read 349 times)

Offline Phanjam

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Knowledge-basing For Level & Quest Making
« on: April 12, 2019, 05:22:03 AM »
See bottom of post for last edit date

Quest-building Knowledge Sources
  • Quests (partial copy of the Runic GUTS wiki tut of the same title)
Level-building Knowledge Sources

The Dungeons & Levels pages on our Trochmodders wiki (thanks to Anarch16sync !)

The following were found from the old Runicgames.com forums...
The following are (partial) copies of the Runic GUTS wiki tuts
And the research continues...
« Last Edit: April 13, 2019, 01:50:08 PM by Phanjam »



Offline Phanjam

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Re: Knowledge-basing For Level & Quest Making
« Reply #1 on: April 12, 2019, 05:22:42 AM »
Hi All.  I intend to collect knowledge (starting with a list of tuts) about making levels/maps/dungeons and also making quests and place them in the original post.

I'm doing this as my first step in preparing to make a "factions mod" which (i think for now) is mainly quest-driven and will need custom levels for the "base" of each faction.

Feel free to toss me links to anything that looks eveny remotely helpful for these topics :D



Offline steffire3

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Re: Knowledge-basing For Level & Quest Making
« Reply #2 on: April 12, 2019, 09:32:19 AM »
@Phanjam This is a wonderful idea!  :)

Factions is something I have never seen any Torchlight modder attempt previously in my knowledge. However For Quest and Dungeon Logic I would say:

Spoiler
https://steamcommunity.com/sharedfiles/filedetails/?id=929312609&searchtext=dungeon+remod
https://steamcommunity.com/sharedfiles/filedetails/?id=654068491&searchtext=tl2-e
https://steamcommunity.com/sharedfiles/filedetails/?id=136232408&searchtext=synergies
Be careful with Adventure Pack II since it crashes Multiplayer and sometimes Single Player. (On the other hand if anyone can fix it).
https://steamcommunity.com/sharedfiles/filedetails/?id=182466719&searchtext=adventure+pack+ii

I realize someone would have to dive into these mods inside Guts or Text editors however those are the first TL2 Links in my mind.

Finally I looked for outside sources for ideas on how they implement or mod factions in their games:

https://eu4.paradoxwikis.com/Faction_modding
https://forum.paradoxplaza.com/forum/index.php?threads/political-factions-major-political-events-w-example-mod.1142981/




So I'm thinking of a large map where the various factions offer bounty Quests for the player and ultimately there are hidden kill counters that affect how the factions treat the player. Just an idea.  :)
« Last Edit: April 13, 2019, 06:58:47 AM by steffire3 »
At this point after playing Torchlight 2 for 5 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Offline Phanjam

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Re: Knowledge-basing For Level & Quest Making
« Reply #3 on: April 13, 2019, 01:51:42 PM »
Added a few more video tutorials I saw on the old runicgames.com forums. Still mostly about level-building; there seem to be very few tuts on quest-making. Will check out the Steam forums tomorrow.



Tags: levels quests maps dungeons 
 

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