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Author Topic: [CONCEPT] "Candied Ember" Mod  (Read 2792 times)

Offline steffire3

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Re: [CONCEPT] "Candied Ember" Mod
« Reply #15 on: August 31, 2018, 03:33:38 AM »
@Lord Nyriox @doudley I really like the dystopian world possibility of Ember energy bring siphoned industrially replacing all major landscapes with junk yards and vehicles (almost like the Destruction Derby idea from @Goblin where player classes are vehicles fighting other machines).

All this led by that same ancient Estherian cult that tortured the region of Grunnheim with lethal experiments making many creatures and tribes extinct or distorted due to terraforming everything in the most extreme environmental overhaul mod of all time!  ???
« Last Edit: August 31, 2018, 03:44:59 AM by steffire3 »
At this point after playing Torchlight 2 for 4 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Offline Lord Nyriox

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Re: [CONCEPT] "Candied Ember" Mod
« Reply #16 on: December 13, 2018, 05:26:38 PM »
I really like the dystopian world possibility of Ember energy bring siphoned industrially replacing all major landscapes with junk yards and vehicles.

I was thinking more like a "world in transition" environment, similar to the beginning of Earth's Industrial Revolution.  The key difference being that this Revolution is powered by Ember and Clockwork, rather than coal and oil.


All this led by that same ancient Estherian cult that tortured the region of Grunnheim with lethal experiments making many creatures and tribes extinct or distorted due to terraforming everything in the most extreme environmental overhaul mod of all time!

Yeah, no.  My idea was more along the lines of current Empire technology…times 100. 

Essentially, this would be an "alternate present" scenario, in which the Alchemists, Embermages, and Imperial Engineers kicked off an "Ember Revolution" in the intervening years between the Dark Alchemist defeating Ordrak in TL1, and his return for the Heart of Ordrak in TL2. 

Note that this would also explain how the Alchemist managed to develop such a high-tech mechsuit.  It could have been an industrial prototype, that was later adapted by the Dark Alchemist for his own purposes.  (Lore-wise, the Alchemist's armor is designed to stabilize his Ember energy, or something like that.)

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