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Author Topic: [Phase 1] Creating a Playable Prototype  (Read 1444 times)

Offline gytfunke

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[Phase 1] Creating a Playable Prototype
« on: October 17, 2014, 08:16:44 PM »
So, this is a slightly large project.  Before anyone gets too committed to it, I'd like to see if it might actually be a fun idea.  To get a feel for it, I'd like to make a playable prototype.  To do this, we just need to create a few functional pieces that will allow us to playtest it:

1) A mission area
  a)with a few mobs and a quest

2) 3-4 Skill Trees with 3-4 skills each

3) A few pieces of equipment

4) A few consumables to slot into the item portion of the hotbar

5) Remove starting pets


Commentary on the above tasks:

1)I'll work on this and get it set up.

2)If anyone is interested, contact me and I'll get you the mod so you have templates and common affixes to draw from.  I'd like to see a tree for each category of skill: a tank tree, an archer tree, a tech tree and a fire spell tree.

3)I'll get on the equipment, too.

4)I still need to figure out how to get the consumables to work correctly, I'll open this up to other people to work on once I have it ironed out

5) Anyone is welcome to do this

Offline Kva3imoda

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Re: [Phase 1] Creating a Playable Prototype
« Reply #1 on: October 18, 2014, 12:08:18 AM »
5) Remove starting pets
I'm not sure that's possible. I just know it can be done like this: [PETS] NoPet - The best mod to save Ferrets

Offline gytfunke

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Re: [Phase 1] Creating a Playable Prototype
« Reply #2 on: October 18, 2014, 01:15:32 AM »
Thanks Kva3i!  I'll take a look at how they did it.

Offline Kva3imoda

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Re: [Phase 1] Creating a Playable Prototype
« Reply #3 on: October 18, 2014, 04:12:27 AM »
Thanks Kva3i!  I'll take a look at how they did it.
I have the same task - remove pet. So I tried a little bit to learn what I can do. It seems that when you create a character you will always get a pet which should have a name. The above method adds an invisible, passive pet. If you use my UI, then you get a pet automatically with a random name.

Offline Phanjam

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Re: [Phase 1] Creating a Playable Prototype
« Reply #4 on: October 18, 2014, 07:44:03 AM »
Quote from: Kva3imoda
The above method adds an invisible, passive pet. If you use my UI, then you get a pet automatically with a random name.

Then you just make the pet invisible so it seems like you have no pet at all?  Nice one!  Then you can use the left-hand panel for new stuff.

@gytfunke hey man once TL1CP moves into "polishing" stage I'll give more time to helping you with LOE  ;)



Offline gytfunke

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Re: [Phase 1] Creating a Playable Prototype
« Reply #5 on: October 18, 2014, 03:03:13 PM »
Thanks Phanjam  :)

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