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Author Topic: Arcane and Bestiary mod  (Read 367 times)

Offline doudley

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Arcane and Bestiary mod
« on: July 03, 2017, 12:51:40 PM »


A modification to the Arcane Stats Panel, making it a dual purpose journal for the arcane and bestiary by adding new stats and creature types killled entries. Each entry but not all has its own artwork and/or lore.

New stats like "Critters​ Squished" are from Unearthed Arcana mod by DeeZire.

Creatures from Synergies, Human Enemies, and Logan's Gifts are fully supported.

This modification is also included in my Torchlight II UI mod.

Artworks and Lores are from or based on the works by
Monsters of Torchlight II
Torchlight 2 Creatures
Michael Franchina
Kyle Cornelius
DarkTails

Mod Icon is based from
http://wolferion.deviantart.com/art/Ancient-book-3417060



Publication
http://steamcommunity.com/sharedfiles/filedetails/?id=959297884
« Last Edit: July 09, 2017, 02:08:14 AM by doudley »

Offline Phanjam

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Re: Arcane and Bestiary mod
« Reply #1 on: July 04, 2017, 08:51:06 AM »
hey @doudley about 3 years ago i was helping wolpak on his bestiary mod (never published) and i made icon art for all 250 monsters ;)

you are welcome to use them as you wish! get them all here...

https://drive.google.com/drive/folders/0B2aVtkeuHrtccVhMeEREbGtackU?usp=sharing



Offline doudley

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Re: Arcane and Bestiary mod
« Reply #2 on: July 04, 2017, 12:21:42 PM »
Oh this is great! Shame, the images are flatten. Is it possible that you still have the creatures without the background? I still have some creature types that doesn't have artworks.

Offline Phanjam

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Re: Arcane and Bestiary mod
« Reply #3 on: July 05, 2017, 09:45:31 AM »
hey @doudley i will check! i hope i still have those  :o will let you know



Offline doudley

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Re: Arcane and Bestiary mod
« Reply #4 on: July 05, 2017, 05:29:09 PM »

Offline Phanjam

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Re: Arcane and Bestiary mod
« Reply #5 on: July 06, 2017, 10:39:59 AM »
hey @doudley thanks, i can see clearly what artstyle u want. Also, you're very skilled with 2D art!

If i find the un-flattened captures, i'll make a few samples to show u - u can tell me if they're good enough :P



Offline doudley

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Re: Arcane and Bestiary mod
« Reply #6 on: July 09, 2017, 02:13:42 AM »
These are the ones I'm having trouble with:
Elementals
Grand Regent
Mimics
Spiders

Loading elementals in meshviewer will only show me the model and leave out their particles, so I can't really capture them at their actual state.

Loading mimics in meshviewer render them with messed up texture, so I can't capture this too.

Grand Regent and Spiders, I think I can manage, we'll see.

hey @doudley thanks, i can see clearly what artstyle u want. Also, you're very skilled with 2D art!
Thanks! 2D is the only thing my borrowed laptop can handle and the artworks I've done are mostly rushed, its really shameful to see them upclose but in-game, I think they're good enough.
« Last Edit: July 09, 2017, 02:19:27 AM by doudley »

Offline Phanjam

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Re: Arcane and Bestiary mod
« Reply #7 on: July 09, 2017, 05:29:25 AM »
The trick i learned capturing screens of monsters with their particles is to view them using the unit editor in GUTS. Once youve selected the monster in the editor, just use the "view mesh" tool (magnifying glass) ;)



Offline doudley

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Re: Arcane and Bestiary mod
« Reply #8 on: July 09, 2017, 05:58:24 PM »
Thank you for that @Phanjam ! I got my creatures as I wanted

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