News: Go to the front page portal to create a Torchmodders account | Visit the wiki!
September 25, 2017, 07:57:06 AM
collapse

*
Information

Please contribute to our


Sign up for a forum account at the Front Page. | Remember to Tag your posts.
Having problems logging in to the forums? Go the front page, log out and back in again.

Author Topic: Arcane and Bestiary mod  (Read 1265 times)

Offline doudley

  • Cosmic Reality Entanglement Ethereal Probability
  • Rare
  • *
  • Posts: 142
  • Country: 00
  • Its personal...
    • status food
    • View Profile
    • Steam Profile
  • Mood: mood rolleyes
Arcane and Bestiary mod
« on: July 03, 2017, 12:51:40 PM »


A modification to the Arcane Stats Panel, making it a dual purpose journal for the arcane and bestiary by adding new stats and creature types killled entries. Each entry but not all has its own artwork and/or lore.

New stats like "Critters Squished" are from Unearthed Arcana mod by DeeZire.

Creatures from Synergies, Human Enemies, and Logan's Gifts are fully supported.

Special support to Darkthan's Path of Torchlight and its Part 2, including both mod's unique creatures. New bestiary artworks added!

This modification is also included in my Torchlight II UI mod.

Artworks and Lores are from or based on the works by
Monsters of Torchlight II
Torchlight 2 Creatures
Michael Franchina
Kyle Cornelius
DarkTails

Mod Icon is based from
http://wolferion.deviantart.com/art/Ancient-book-3417060



Publication
http://steamcommunity.com/sharedfiles/filedetails/?id=959297884
« Last Edit: August 03, 2017, 10:27:04 AM by doudley »

Offline Phanjam

  • Operator
  • Legendary
  • *
  • Posts: 2203
  • Country: ph
  • previous avatar was too serious lol!
    • status ready
    • View Profile
  • Mood: mood angel
Re: Arcane and Bestiary mod
« Reply #1 on: July 04, 2017, 08:51:06 AM »
hey @doudley about 3 years ago i was helping wolpak on his bestiary mod (never published) and i made icon art for all 250 monsters ;)

you are welcome to use them as you wish! get them all here...

https://drive.google.com/drive/folders/0B2aVtkeuHrtccVhMeEREbGtackU?usp=sharing



Offline doudley

  • Cosmic Reality Entanglement Ethereal Probability
  • Rare
  • *
  • Posts: 142
  • Country: 00
  • Its personal...
    • status food
    • View Profile
    • Steam Profile
  • Mood: mood rolleyes
Re: Arcane and Bestiary mod
« Reply #2 on: July 04, 2017, 12:21:42 PM »
Oh this is great! Shame, the images are flatten. Is it possible that you still have the creatures without the background? I still have some creature types that doesn't have artworks.

Offline Phanjam

  • Operator
  • Legendary
  • *
  • Posts: 2203
  • Country: ph
  • previous avatar was too serious lol!
    • status ready
    • View Profile
  • Mood: mood angel
Re: Arcane and Bestiary mod
« Reply #3 on: July 05, 2017, 09:45:31 AM »
hey @doudley i will check! i hope i still have those  :o will let you know



Offline doudley

  • Cosmic Reality Entanglement Ethereal Probability
  • Rare
  • *
  • Posts: 142
  • Country: 00
  • Its personal...
    • status food
    • View Profile
    • Steam Profile
  • Mood: mood rolleyes
Re: Arcane and Bestiary mod
« Reply #4 on: July 05, 2017, 05:29:09 PM »

Offline Phanjam

  • Operator
  • Legendary
  • *
  • Posts: 2203
  • Country: ph
  • previous avatar was too serious lol!
    • status ready
    • View Profile
  • Mood: mood angel
Re: Arcane and Bestiary mod
« Reply #5 on: July 06, 2017, 10:39:59 AM »
hey @doudley thanks, i can see clearly what artstyle u want. Also, you're very skilled with 2D art!

If i find the un-flattened captures, i'll make a few samples to show u - u can tell me if they're good enough :P



Offline doudley

  • Cosmic Reality Entanglement Ethereal Probability
  • Rare
  • *
  • Posts: 142
  • Country: 00
  • Its personal...
    • status food
    • View Profile
    • Steam Profile
  • Mood: mood rolleyes
Re: Arcane and Bestiary mod
« Reply #6 on: July 09, 2017, 02:13:42 AM »
These are the ones I'm having trouble with:
Elementals
Grand Regent
Mimics
Spiders

Loading elementals in meshviewer will only show me the model and leave out their particles, so I can't really capture them at their actual state.

Loading mimics in meshviewer render them with messed up texture, so I can't capture this too.

Grand Regent and Spiders, I think I can manage, we'll see.

hey @doudley thanks, i can see clearly what artstyle u want. Also, you're very skilled with 2D art!
Thanks! 2D is the only thing my borrowed laptop can handle and the artworks I've done are mostly rushed, its really shameful to see them upclose but in-game, I think they're good enough.
« Last Edit: July 09, 2017, 02:19:27 AM by doudley »

Offline Phanjam

  • Operator
  • Legendary
  • *
  • Posts: 2203
  • Country: ph
  • previous avatar was too serious lol!
    • status ready
    • View Profile
  • Mood: mood angel
Re: Arcane and Bestiary mod
« Reply #7 on: July 09, 2017, 05:29:25 AM »
The trick i learned capturing screens of monsters with their particles is to view them using the unit editor in GUTS. Once youve selected the monster in the editor, just use the "view mesh" tool (magnifying glass) ;)



Offline doudley

  • Cosmic Reality Entanglement Ethereal Probability
  • Rare
  • *
  • Posts: 142
  • Country: 00
  • Its personal...
    • status food
    • View Profile
    • Steam Profile
  • Mood: mood rolleyes
Re: Arcane and Bestiary mod
« Reply #8 on: July 09, 2017, 05:58:24 PM »
Thank you for that @Phanjam ! I got my creatures as I wanted

Offline doudley

  • Cosmic Reality Entanglement Ethereal Probability
  • Rare
  • *
  • Posts: 142
  • Country: 00
  • Its personal...
    • status food
    • View Profile
    • Steam Profile
  • Mood: mood rolleyes
Re: Arcane and Bestiary mod
« Reply #9 on: August 02, 2017, 08:58:15 AM »
This mod is now final.

Check new artworks here
http://steamcommunity.com/id/doudley/images/?appid=200710

Offline Kva3imoda

  • Developer
  • Legendary
  • *
  • Posts: 918
  • Country: ru
    • status ready
    • View Profile
  • Mood: mood cool
Re: Arcane and Bestiary mod
« Reply #10 on: August 03, 2017, 02:46:57 AM »
Great work doudley. Very impressive.  :)

Offline doudley

  • Cosmic Reality Entanglement Ethereal Probability
  • Rare
  • *
  • Posts: 142
  • Country: 00
  • Its personal...
    • status food
    • View Profile
    • Steam Profile
  • Mood: mood rolleyes
Re: Arcane and Bestiary mod
« Reply #11 on: August 03, 2017, 10:23:14 AM »
Great work doudley. Very impressive.  :)
Wow, thanks Kva!

Tags:
 

* Quick Search


* Member Information

 
 
Welcome, Guest. Please login or register.

* Mod Boards Activity

* Who's Online

  • Dot Guests: 19
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.

* Calendar

September 2017
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 [25] 26 27 28 29 30

No calendar events were found.

* Recent Topics

Some Bugs Report and Request Idea by Sch123
[September 18, 2017, 01:07:29 PM]


Triggerable annoyance by Viz
[September 18, 2017, 02:38:39 AM]


TIDBI.RU Build Calcularor Support For Custom Classes by Phanjam
[September 17, 2017, 10:37:37 PM]


Skills Expansion: Bugs Report & Ideas by Sch123
[September 16, 2017, 05:18:25 PM]


Anything you'd like to see changed or added her on TM? by Phanjam
[September 16, 2017, 03:41:32 AM]


Quick Skill Group question by Phanjam
[September 16, 2017, 03:18:17 AM]


Attribute / player stats question by Phanjam
[September 14, 2017, 10:03:56 AM]


Character Stats by lolesch
[September 14, 2017, 02:30:40 AM]


Wardrobe Mod Progress, Issues, Updates by Phanjam
[September 13, 2017, 11:13:30 AM]


Merge Requests: Exclusive to doudley's mods by Sch123
[September 13, 2017, 06:34:41 AM]


Character Progression Concept by Phanjam
[September 10, 2017, 10:57:08 AM]


1st Class Creation - Lightbringer by Rhythmier
[September 09, 2017, 01:40:31 AM]


Vast Improvement Project by Phanjam
[September 08, 2017, 11:27:03 PM]


hard code? add/edit Effects by Phanjam
[September 08, 2017, 11:25:13 PM]


MORE GIBS! by Phanjam
[September 08, 2017, 01:19:42 PM]

* Popular Topics