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Author Topic: Deathknight class  (Read 7075 times)

Offline Korzeam

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Re: Deathknight class
« Reply #60 on: February 16, 2019, 01:31:28 PM »
Hi @Viz !
It seems that you have unpacked my mod.  :)

I tried your suggestion and it works !
I don't really understand why it happens to this skill and not others though (maybe because it's a passive skill ?)

Thanks a lot !
 ;D

Offline Sch123

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Re: Deathknight class
« Reply #61 on: February 16, 2019, 02:34:24 PM »
Thank you @Viz for your help. ;)

And @Korzeam I'm glad the bug can be fixed. ;D
By the way, I want to ask your permission, would you allow it to add Deathknight class to Variant Mod? Maybe for later if Viz have some time. :P

Offline Viz

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Re: Deathknight class
« Reply #62 on: February 16, 2019, 02:44:09 PM »
Glad I could help @Korzeam  :P

I guess its because the skill works like a proc skill so it shares the same bug. It just need to be hidden from respec.

Offline Phanjam

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Re: Deathknight class
« Reply #63 on: February 17, 2019, 03:40:26 AM »
Yes if a skill is not HIDDEN the game will include it in refund points action



Offline Sch123

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Re: Deathknight class
« Reply #64 on: February 17, 2019, 12:45:51 PM »
@Korzeam can you change the Beam on the Deathknight with the Semi Beam like on the Pet Avatar. Because this looks more elegant than having to shine beam from above the sky. What do you think? ;D
« Last Edit: February 17, 2019, 12:49:44 PM by Sch123 »

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