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Author Topic: FEP+  (Read 20358 times)

Offline Viz

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FEP+
« on: September 28, 2017, 07:50:10 AM »
Mod Description
Far East Pack Plus, or FEP+, is another mod pack made out of self enjoyment.

It is based on the renown Far East Pack 1 and Far East Pack 2 mod made by the team of talented modders : Zyph, Foldar, Epoch, Minesweeper, Vash, Spawn and Roalith. Credit goes to them for their brilliant piece of work.

Far East Pack 1: http://steamcommunity.com/sharedfiles/filedetails/?id=170299996
Far East Pack 2: http://steamcommunity.com/sharedfiles/filedetails/?id=193078054

Kindly visit the mod pages and rate the mods, as a form of appreciation towards their work.

The aim of this mod pack is to (hopefully) fix most bugs that were left behind, while resolving conflict that may arise when played together with Variant Classes mod.

A fair bit of warning :
For those who are planned to use this mod, continuing from save file that is using FEP mod made by other modders, expect to lose a good chunk of your old FEP items.

This is because I have optimized the file in this mod by deleting files that points to items with similar level/effect, removing abandoned work-in-progress files, correcting unittypes, file directory and file naming method.



Changelog
Spoiler
Current version : v10 (May 22nd 2018)

- Fixed an error in a Kensei's passive skill that caused the effects to stay permanently after respec.
- Fixed missing texture for certain items.
- Removed polearm requirement from Warrior Monk's Chi Blast as the skill doesn't seem to work with it.
- Reworked Kensei's charge bar effects - Now it increases attack speed by 10% instead of reducing attack speed.
- Reworked Ninja's Stroke of Genius to be a standard passive. It is renamed to Mastermind.
- Increase the health threshold required to trigger Ninja's Escape Mastery.
- Fixed texture issue with level 10 tattoos.

Skill changes

Grandmaster
- Reworked Sweeping Technique, it's now called Sudden Rush. It activates speed buff upon execute
- Reduce Flip Kick cooldown to 1 sec.
- Renamed The Button to Quick Uppercut. Corrected its damage and now inflicts higher bleed damage but at the cost of the skill having 1.5 sec cooldown.
- Assigned new tier effects for Devastating Side Kick and corrected its damage. Now able to hit multiple targets.
- Increased cast speed and damage for Spinning Back Fist but removed its bleed damage.
- Cold Death : Cooldown is reduced to 5 sec.
- Power Stomp : Debuff duration is reduced to 6 sec. Cooldown is increased to 3 sec.
- Heaven's Grasp : Cooldown is reduced to 2 sec, cast speed is reduced, debuff duration is set to 4 sec at all levels.
- Roll with the Punch : Cooldown is increased to 40 sec. Replace dodge chance bonus with stun and slow resistance.
- High Kick : New tier effects and reduced cast speed.
- Hard Stance : Damage bonus scales by 40% of Str stats
- Hidden Stance : Damage bonus scales by 60% of Dex stat
- Legendary Stance : Damage bonus scales by 80% of Foc stat


Features
- Enabled all basic hairstyles, hair colors and face options to every Far East classes.
- Fixed a bug which causes certain skills to give out excess skill points upon respec.
- Fixed a bug which causes some weapons to crash the game upon attacking.
- Corrected a bunch of file conflict between pack 1 and 2.
- Attempting to fix stat crash bug which occurs when assigning stats.
 Unfortunately this issue still occurs randomly for Ronin and Kensei class. Unequip all of your gears before assigning stats.
- Rework and rebalance many skills of Far East classes. (currently only Kensei, Ninja and Ronin were fully reworked, the rest of the classes were slightly edited)
- Compatible with Variant Classes mod.

Item changes
- Rarity of weapons reworked. e.g Nodachi is now mostly all Unique quality, the Rare counterparts has been entirely removed.
- Adjusted stat requirement for nearly every Far East weapon ; it is now closer to vanilla items.
- More stat variation between Far East weapons e.g different attack speed or damage type
- Reworked affixes on Far East weapons to be less OP.
- New name and description for some weapons. e.g Floating Fist Sword Style is renamed to Blade Style for simplicity purpose. Some skill description are corrected to reflect this changes.

Download Link
Runic Games Fansite (RGF)
« Last Edit: Today at 03:53:56 AM by Viz »

Offline Sch123

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Re: FEP+
« Reply #1 on: September 28, 2017, 07:16:07 PM »
Thank you @Viz

I will try to play it, and if there is a bug I will tell you   ;)

Offline Viz

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Re: FEP+
« Reply #2 on: September 29, 2017, 03:21:44 AM »
Alright.  It's better if you start with a new character with it.
There are some drastic changes done (especially on Kensei, Ronin and Ninja) and I'm hoping to get some feedbacks whether their skills are overpowered or not.

Offline Sch123

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Re: FEP+
« Reply #3 on: October 01, 2017, 10:45:29 AM »
Hei @Viz

I've tried at a glance the three classes, I feel for :

1. Ronin

- Is a bit hard to get a charge power, and fumbles seem more often than ever before  :(
- No crashes yet  :)

2. Ninja

It seems not too much change, I just noticed a slight change in Mastery Escape skill and some damage adjustment.

3. Kensei

Feels fine, only I feel the damage is slightly reduced than before.  :)


Request:

How about merging FEP+ mod with this mod?

Minigun Weapon (v.10) [I think it takes a bit of balancing, because I feel overpower]
- http://steamcommunity.com/sharedfiles/filedetails/?id=167126868&searchtext=

Note: I like the previous version (v.9). There was a break between firing moments (makes it feel real).

TL1 Rifles (v.4)
- http://steamcommunity.com/sharedfiles/filedetails/?id=398576495&searchtext=

Spells redux (v.1)
http://steamcommunity.com/sharedfiles/filedetails/?id=239775818&searchtext=redux

Will be really cool when you use Monster Hunter class, it feels savage  8)

Offline Viz

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Re: FEP+
« Reply #4 on: October 01, 2017, 11:39:51 AM »
Yeah I'm testing Monster Hunter with the Minigun and it was really overpowered.
Do you have the v9 version of the Minigun mod?

Offline Sch123

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Re: FEP+
« Reply #5 on: October 01, 2017, 12:56:55 PM »
Unfortunately I did not have (because it was accidentally replaced with a new one)  :'( , but I found a mixed Mod that still using Minigun v.9. I hope it can be extracted from it  ;) .

Better Vanilla Game Spicy

Note: If you want to extract it, I would recommend this Mod (Because I've tried and it is still using the Mod Minigun v.9).  ;)

http://steamcommunity.com/sharedfiles/filedetails/?id=808627875&searchtext=spicy

Armour, Weapons, and Classes Oh My!

Note: For this Mod Minigun Mod does not appear (I think there may be an error in merging it) if the mod is inside, there is a possibility of having Minigun Mod v.9.

http://steamcommunity.com/sharedfiles/filedetails/?id=479948581&searchtext=minigun
« Last Edit: October 01, 2017, 01:32:43 PM by Sch123 »

Offline Sch123

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Re: FEP+
« Reply #6 on: October 01, 2017, 01:56:23 PM »
There is a little problem in animation skill when playing Kensei class with female gender. So far for male gender no problem

Slash skill:

Not swinging a sword but instead kicking.

Offline Phanjam

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Re: FEP+
« Reply #7 on: October 01, 2017, 02:38:57 PM »
Sounds like the game cant see the animation requested hy the skill. Should be easy to fix...



Offline Viz

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Re: FEP+
« Reply #8 on: October 01, 2017, 05:16:26 PM »
@Sch123 @Phanjam
Yea I was experimenting using weapon animation for a skill.
It's pretty odd why Female character couldn't uses the staff animation. I'll change it in the next update.

Good news is that I manage to get the files of the old version of Minigun through the mod that you link, and make it work. It feels much more interesting (mechanic wise), though it's still fairly overpowered.

I might need to nerf it, either its attack speed or dps.. or longer coolant cooldown. Thoughts?
« Last Edit: October 01, 2017, 05:18:59 PM by Viz »

Offline Phanjam

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Re: FEP+
« Reply #9 on: October 01, 2017, 11:42:29 PM »
Quote from: Viz
I might need to nerf it, either its attack speed or dps.. or longer coolant cooldown. Thoughts?

I would adjust just the dps ;)



Offline Sch123

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Re: FEP+
« Reply #10 on: October 01, 2017, 11:58:20 PM »
That's a great news @Viz, I'm glad you got it  :D

Yeah I agree with @Phanjam and also have to adjust the attack range (I think the attack range is too far away, need a little adjustment to it).

Offline steffire3

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Re: FEP+
« Reply #11 on: October 02, 2017, 12:04:16 AM »
Good news is that I manage to get the files of the old version of Minigun through the mod that you link, and make it work. It feels much more interesting (mechanic wise), though it's still fairly overpowered.

I might need to nerf it, either its attack speed or dps.. or longer coolant cooldown. Thoughts?
@Viz I vote to nerf the "dps" since long cooldowns during a long intense battle means I have to switch weapons just to continue my damage output.

I like the attack speed to remain since it currently acts more like a "spray" rather than a single bullet weapon.

= = =

Could you also take a look at this other unique weapon behavior mod? Their names may be based on "real" sniper rifles yet I'm sure they can be changed to something more appropriate for "Torchlight".


Is it possible to add a "Flamethrower" weapon? This weapon mod extension was never made available to the public yet the video evidence for it's viability can still be accessed from the Sniper Mod Discussions:



Can this other weapon mod also be fixed? (The arrows currently don't work against foes on slopes, cliffs or sunken positions).


= = =

I also have to ask @Viz if we have your permission to have @Phanjam post your "FEP+" mod over at the Steam Workshop? I would ask @doudley however he has had less time to update mods recently and @Phanjam seems more available for this task (with your permission too @Phanjam )!  ;)

I also have to ask @Sch123 if the Kensei was tested on Elite Difficulty with auto-attack weapon only damage Skills since last I played the Kensei (I haven't played FEP+ yet)- it had bad defenses when attacking large crowds of foes (too much damage coming in to survive on Elite Hardcore).

@Viz is the Mongol Archer fixed for Multiplayer? I remember many reports of freezing or crashing when loading a new zone with the original "Far East 2".
« Last Edit: October 02, 2017, 12:24:06 AM by steffire3 »
At this point after playing Torchlight 2 for 4 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Offline Viz

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Re: FEP+
« Reply #12 on: October 02, 2017, 04:24:52 AM »
Alright, so range and dps will be nerfed.

Well if PJ is willing to upload the mod then I have no problem.  :)
I haven't got the chance to test any of them in multiplayer.

I'll take a look at other weapons later.

Offline Sch123

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Re: FEP+
« Reply #13 on: October 02, 2017, 06:42:48 AM »
Hi @steffire3

Thank you for responding to my question in PM. Yeah I just know Viz can extract it from Better Vanilla Game Spicy Mod (that's a good news  :D ).

Quote
I also have to ask @Sch123 if the Kensei was tested on Elite Difficulty with auto-attack weapon only damage Skills since last I played the Kensei (I haven't played FEP+ yet)- it had bad defenses when attacking large crowds of foes (too much damage coming in to survive on Elite Hardcore).

I've tried it by using Kensei class with Level: Elite, and yes I also feel the same with you. It looks like there needs to be a bit of a re-adjustment of his defense and a slight increase in attacks. But it all comes back to how we play it, I think... When I play with a lot of Potion supplies, it's very helpful.  :P

Quote
Is it possible to add a "Flamethrower" weapon? This weapon mod extension was never made available to the public yet the video evidence for it's viability can still be accessed from the Sniper Mod Discussions:

Is this what you mean, check this out:  ;)

http://forums.runicgames.com/discussion/44754/mod-ember-cannon-and-heavy-flamethrower-skills-v1-1

but unfortunately the file is still in .PAK not in .MOD. If anyone can change it is very good, and may need a little adjustment with that skill, because the skill is only for the Engineer class.

http://forums.runicgames.com/discussion/comment/441624#Comment_441624

Ask:
@Viz, @Phanjam , @steffire3 , @doudley , anyone...
Is there anyone can extract weapons and armor from this Mod:

Noddyngineering!! (v.830)
http://steamcommunity.com/sharedfiles/filedetails/?id=138331402&searchtext=skill

I think it would be cool if it could be combined with FEP+   ;D
« Last Edit: October 02, 2017, 08:53:29 AM by Sch123 »

Offline Viz

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Re: FEP+
« Reply #14 on: October 02, 2017, 08:54:20 AM »
Anyone wanna try?

https://drive.google.com/file/d/0B4s8HV89FStzQllWLXlFWlRmSWc/view

v9 of the Minigun mod with adjustment

- Range is nerfed from 12 metres > 8 metres
- Damage is halved

 

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