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Author Topic: Hacker / Trickster Class Mod  (Read 1463 times)

Offline Phanjam

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Re: Hacker Class Mod
« Reply #15 on: July 14, 2019, 03:38:07 AM »
Yes the world is full of kind people. My TL1 was a gift from @Webbstre and my tl2 was from a user who is not active any more. So kindness is also one of the things we try to keep going in torchmodders ;)



Offline Phanjam

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Re: Hacker Class Mod
« Reply #16 on: July 14, 2019, 03:39:38 AM »
@Phanjam ,I'm happy if you include the Hacker Blaster in the Variant Item. :D

You can get the latest version here
Thanks so much @Sch123 pls also let me know what are the things u think need to be fixed



Offline Sch123

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Re: Hacker Class Mod
« Reply #17 on: July 14, 2019, 11:08:11 AM »
@Phanjam, What I experience is:

- When shooting an enemy behind a pile of wood, we often do not hit the enemy but stop at the pile of wood.

I thought maybe this could be corrected by changing the position of the missile so that it was slightly higher, or making the missile penetrate the object.

- Chance to Fumble & Fumble damage often occurs so that the enemy only receives 1 damage per attack, while the damage weapon is around 30-40 or more.

- There is no icon for all weapon hacker blaster (still using the existing icon).
« Last Edit: July 15, 2019, 09:18:04 AM by Sch123 »

Offline Phanjam

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Re: Hacker Class Mod
« Reply #18 on: July 15, 2019, 12:18:23 PM »
okay thanks Sch! I'm working o the tweaks of the minigun now - i'll get on tweaking this Blaster next ;)



Offline steffire3

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Re: Hacker Class Mod
« Reply #19 on: July 15, 2019, 07:14:24 PM »
- Chance to Fumble & Fumble damage often occurs so that the enemy only receives 1 damage per attack, while the damage weapon is around 30-40 or more.


I find this is an issue for me even in vanilla scenarios. What I have found is that it may be necessary to add Anti Armor Affixes to the Weapons.

-xxx All Armor for X seconds.
xxxx Type Damage over X seconds.
Target takes xx% more All Damage for X seconds.

I hope this helps!  :)
At this point after playing Torchlight 2 for 5 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Offline Sch123

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Re: Hacker Class Mod
« Reply #20 on: July 20, 2019, 10:12:47 PM »
@Phanjam I need help, I found a bug in the class I made. ???

- Increased skill points when doing respect active skills "In the Gun Blaster Tree skill" (Especially at the Frozen Bullet Skill). For other active skills there is an uncertain addition & if there are additions only increase 1 skill point. Not at the Frozen Bullet Skill, which increases every rank by 1 skill point (max up to 15 skill point). :'(

I don't know what to do to fix it. :-[



For a while the frozen bullet skill I will replace with another skill. Somehow after being replaced with another skill there is no problem of skill points that increase when doing respect skills. :P
« Last Edit: July 20, 2019, 10:56:22 PM by Sch123 »

Offline Phanjam

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Re: Hacker Class Mod
« Reply #21 on: July 22, 2019, 01:14:15 AM »
Hi @Sch123 to save some time can you attach the .DAT of the Frozen Bullet skill in your next post?  So i can look right away instead of finding time to unpack :P



Offline Sch123

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Re: Hacker Class Mod
« Reply #22 on: July 22, 2019, 10:39:30 AM »
I put Frozen Bullet.DATA on the attachment. I don't know if there's something wrong with this, I don't think there is a problem in it. :-[

I don't know, this is according to my observation. :D

Offline Phanjam

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Re: Hacker Class Mod
« Reply #23 on: July 22, 2019, 10:57:40 AM »
Hi @Sch123 .  In connection with your bug report when you RESPEC, what i wanted to check is if <BOOL>HIDDEN:true is present, but it's not.

I checked the proc skills in the vanilla game.  There are 22 proc skills and out of those 22, 21 of them use the <BOOL>HIDDEN:true code.

Maybe using it in your proc skills could solve the problem?



Offline Sch123

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Re: Hacker Class Mod
« Reply #24 on: July 22, 2019, 11:42:32 AM »
Yes the problem is solved, thank you @Phanjam. Give <BOOL>HIDDEN:true code in PROC skill resolves the problem. :D

But I wonder why that happened & do all PROC skills have to be given that code? Because only the Frozen Bullet skill has problems while other skills don't ? ::)
« Last Edit: July 22, 2019, 12:00:17 PM by Sch123 »

Offline Sch123

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Re: Hacker / Trickster Class Mod
« Reply #25 on: July 23, 2019, 12:10:30 PM »
Information:

Change the Display Name from Hacker to Trickster. Because according to my friend, using the name Trickster is better. Even though it changed its name to the Trickster class but this is still the Hacker class in it, it only changes its name. ;)

Offline Phanjam

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Re: Hacker / Trickster Class Mod
« Reply #26 on: July 26, 2019, 02:31:54 PM »
Still the same DL link @Sch123 ?



Offline Sch123

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Re: Hacker / Trickster Class Mod
« Reply #27 on: July 26, 2019, 03:23:22 PM »
I'm not sure, but it's at the bottom of the Attachments. ;)
Still using the name HACKER.MOD, I haven't changed the Mod name to TRICKSTER.MOD because I still need to check again. :)

Also why is the position under Screenshot? That's because I updated a few times. :D

I update here because I can't upload on first page because the data is over the limit. In this update I added a new Skill Tree, "Unspecialized". ;)

Where there are skills that I haven't added before. I also tweak some skills. :D

See download link here
« Last Edit: August 31, 2019, 07:43:27 PM by Sch123 »

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