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Author Topic: Lightbringer Mod (Paladin)  (Read 5121 times)

Offline Rhythmier

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Re: Lightbringer Mod (Paladin)
« Reply #30 on: February 08, 2020, 05:42:19 pm »
Hei @Awkward I'm not sure about that coz I'm only uploading on Steam only. No particular reason, just that its the only place I can think of to upload mods.

Would it be better if I post the change log here too? what  do you think?

Offline Awkward

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Re: Lightbringer Mod (Paladin)
« Reply #31 on: February 08, 2020, 07:45:36 pm »
I don't know really. If peple have internet, they can go to first post of this thread, then go to steam and read changelog there. So, you can post it there if you want but it not 100% necesary if you upload mod to steam only (but can be nice anyway). What about me, i worries much more about texts of that mod (for russian localization purposes).. But really, i tired to translate amny of mods already coz my english is not so good.
Well, after reading changelog (but not downloading yet - not steam game version) i thinks what my program will change it translation automatically, so it can be done later. Anyway, thanks what you post announce there (coz else i can not to know about it).
Sad but last 1,5 months i was busy with program and didn't play at all (except Freecell game on my phone)
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Offline Phanjam

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Re: Lightbringer Mod (Paladin)
« Reply #32 on: February 09, 2020, 01:26:10 pm »
@Awkward do not get the modders disease! Too much modding and not enough playing :D

U might burn out from modding, and then even playing will bring u little joy. Take a break and enjoy a while.



Offline Rhythmier

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Re: Lightbringer Mod (Paladin)
« Reply #33 on: February 11, 2020, 01:47:10 pm »
@Awkward  Hmm... shouldn't be that hard to copy paste the change log here on this site. I'll probably do that in the future.   :-\

@Phanjam didn't know that's a thing, been indulging myself lately whenever I got the time to mod. I seriously find more fun in modding than playing nowadays.   :D

Offline Awkward

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Re: Lightbringer Mod (Paladin)
« Reply #34 on: February 11, 2020, 02:25:37 pm »
Why hard? even if you lazy to write from empty, you always can copy from there: https://steamcommunity.com/sharedfiles/filedetails/changelog/1765628642 and make new post here OR modify any existing.

PS. Ough! You post 0.9 update already!...

PPS. Looks like i didn't has this mode separated, just in Variant Classes, so, didn't has 100% translation. That make my work even easier in future (no need to keep 2 or more different versions) ^_^
« Last Edit: February 11, 2020, 02:31:31 pm by Awkward »
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Offline Rhythmier

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Re: Lightbringer Mod (Paladin)
« Reply #35 on: February 11, 2020, 05:26:25 pm »
@Awkward not hard, just that I don't know how to do it better. But after browsing the forum a while I think I have an idea. Gonna execute it soon.

PS: yes 0.9 is out, due to the fact that i screwed up many things on the last update apparently. I'm working on something new for this mod to complete it so that i can move on to the next mod.  :D

Offline Awkward

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Re: Lightbringer Mod (Paladin)
« Reply #36 on: February 11, 2020, 06:05:58 pm »
look Varian Classes thread , how changelog made there. OR you can write changelong in separate post with links in 1st post. NVM, it your mod - your decisions.

...damn, looks like i need to share more contacts in my profile...
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Offline Rhythmier

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Re: Lightbringer Mod (Paladin)
« Reply #37 on: February 11, 2020, 06:14:21 pm »
@Awkward well, its done,  8)

Offline Phanjam

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Re: Lightbringer Mod (Paladin)
« Reply #38 on: February 15, 2020, 02:23:45 am »
@Phanjam didn't know that's a thing, been indulging myself lately whenever I got the time to mod. I seriously find more fun in modding than playing nowadays.   :D
Oh it can happen! But not immediately. Its just u start enjoying so much and u go for days and days. Then suddenly u find its hard to even look at your project anymore, or even the game itself :(
But just take frequent breaks and it will help



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