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Author Topic: Merge Requests: Exclusive to doudley's mods  (Read 1413 times)

Offline doudley

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Merge Requests: Exclusive to doudley's mods
« on: August 09, 2017, 03:26:28 AM »
Arcane and Bestiary + Indicators Premium + Auto Consume + Enchantable Pet Accessories
https://drive.google.com/open?id=0B8nZo53ucHqjYlV0UHhQUWtLcXc

UI + Equipment Slots Overhaul with Brother-in-Arms Compatibility but no new crit effect
https://drive.google.com/open?id=0B8nZo53ucHqjYVVqSDdWbjA5NFU
« Last Edit: September 08, 2017, 12:03:26 PM by doudley »

Offline Sch123

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Re: Merge Requests: Exclusive to doudley's mods
« Reply #1 on: August 09, 2017, 07:49:20 AM »
Arcane and Bestiary + Indicators Premium + Auto Consume + Enchantable Pet Accessories
https://drive.google.com/open?id=0B8nZo53ucHqjYlV0UHhQUWtLcXc

Hi @doudley

This is awesome, Thank you  :D

Offline Phanjam

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Re: Merge Requests: Exclusive to doudley's mods
« Reply #2 on: August 09, 2017, 09:46:32 AM »
Nice one @doudley ! Thx v much for this :)



Offline Sch123

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Re: Merge Requests: Exclusive to doudley's mods
« Reply #3 on: August 10, 2017, 11:07:39 AM »
Hi @doudley

I found some issues when I play it along with Variant Mod, TLICP, Far East Pack 1 & 2. When I use plaguelord class, plaguelord charge bar is visible behind the health, exp bar. (And also on some other classes)

I've tried to put it on the order above variant mod or under variant mod, but the result remains the same. (Same result with other mod)

And also I've tried each of these combined mod (Arcane and Bestiary + Premium Indicators + Auto Consume + Enchantable Pet Accessories), and the same thing happens when I use: Indicators Premium + Auto Consume or Auto Consume alone.  :)

Note: I think the source of the problem is in Auto Consume  ;)
« Last Edit: August 10, 2017, 01:33:59 PM by Sch123 »

Offline doudley

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Re: Merge Requests: Exclusive to doudley's mods
« Reply #4 on: August 15, 2017, 05:03:47 AM »
Nice one @doudley ! Thx v much for this :)
You're welcome! :D
Please redownload the file for the updated version.

I found some issues when I play it along with Variant Mod, TLICP, Far East Pack 1 & 2. When I use plaguelord class, plaguelord charge bar is visible behind the health, exp bar. (And also on some other classes)
Fixed the issue, please download again the file, it is now on version 2.

I've tried to put it on the order above variant mod or under variant mod, but the result remains the same. (Same result with other mod)
Always put UI stuff above Classes stuff

Note: I think the source of the problem is in Auto Consume  ;)
Nope, it is not. If it is, then the issue will occur using Auto Consume mod instead of the zpack01. In fact, this underprioritized tooltips issue is the result of having too many "always active" UI elements in the screen. The only fix to this, is by merging them into a single UI file.

Proof:

Offline Sch123

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Re: Merge Requests: Exclusive to doudley's mods
« Reply #5 on: August 15, 2017, 07:59:50 AM »
Yeah like you've said @doudley, thanks for fixing it.  :D

Offline Sch123

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Re: Merge Requests: Exclusive to doudley's mods
« Reply #6 on: September 13, 2017, 06:34:41 AM »
Hi, @doudley

Do you mind to merge this Mod:

ZPACK01 + Skills Expansion + Added Skills for Engineers + Equipment Slots Overhaul EC + Alternate Outfits + Evil UI Grittier Edition + Diablo 2 Orbs (v.6) + stat(x10) and skill boost(x2/x4)

Note:

I want Cosmetic Slots (Equipment Slots Overhaul EC) only for Player. "Without" compatibility with Brother-in-Arms: Warbounds mod to make the human companion or pets be able to use cosmetic slots too.

The new version of Skills Expansion make Rapid Fire skill's animations or the Outlander only using one hand, but the previous one (V.1 Update: 24 Aug @ 9:23am) I can use Rapid Fire skill's with both hand.

I hope you do not mind with these 3 Mods (Alternate Outfits & Evil UI Grittier Edition + Diablo 2 Orbs (v.6) + stat(x10) and skill boost(x2/x4)) to be combined with your mod.
« Last Edit: December 10, 2017, 05:08:42 PM by Sch123 »

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