News: Go to the front page portal to create a Torchmodders account | Visit the wiki!
August 18, 2018, 06:13:04 PM
collapse

*
Information

Please contribute to our


Sign up for a forum account at the Front Page. | Remember to Tag your posts.
Having problems logging in to the forums? Go the front page, log out and back in again.

Author Topic: My next class concept  (Read 15271 times)

Offline doudley

  • Cosmic Reality Entanglement Ethereal Probability
  • Rare
  • *
  • Posts: 157
  • Country: 00
  • Its personal...
    • status food
    • View Profile
    • Steam Profile
  • Mood: mood rolleyes
Re: My next class concept
« Reply #30 on: April 06, 2017, 08:47:38 AM »
or you could design the skill to move forward but fire backwards
a custom animation/s will have to be implemented for the whole concept though, so it doesn't look janky.
Yup, that would be cool! Back-firing while hovering would be a hit! ;D

I'm a big fan of real robot mecha shows, so I easily get jaw-dropped when I see bombarding skills like this. But don't kid me, I cannot compose a skill like you've shown here. :P

custom animation req:
>animation loop start
>animation loop
>animation loop end

Offline Phanjam

  • Operator
  • Legendary
  • *
  • Posts: 2486
  • Country: ph
  • previous avatar was too serious lol!
    • status ready
    • View Profile
  • Mood: mood angel
Re: My next class concept
« Reply #31 on: April 06, 2017, 10:16:57 AM »
very possible
but going backwards wont be as smooth, since you'll need to a layout that forces you backwards
instead of enabling <BOOL>MOVES_TO_TARGET:true
like whats used for the berserker's savage rush

or you could design the skill to move forward but fire backwards
a custom animation/s will have to be implemented for the whole concept though, so it doesn't look janky.

What if you somehow had an invisible/dummy target, spawn it behind you so you can still use <BOOL>MOVES_TO_TARGET:true ? Might need to be the target of a second skill (started at the same time) since I guess a skill cannot have 2 tagets lol!



Offline TwinkleToes

  • Developer
  • Unique
  • *
  • Posts: 483
  • Country: 00
    • status idle
    • View Profile
  • Mood: mood smiley
Re: My next class concept
« Reply #32 on: April 06, 2017, 12:15:37 PM »
or just make the spawner fire backwards lol
no need for any invisible dummy shenanigans

Offline TwinkleToes

  • Developer
  • Unique
  • *
  • Posts: 483
  • Country: 00
    • status idle
    • View Profile
  • Mood: mood smiley
Re: My next class concept
« Reply #33 on: April 16, 2017, 11:11:49 AM »
since you guys helped me out on the gunbot model thing
i figured i should show what has come of it lol
the skill isnt 100% done yet. but its core mechanics and aesthetics are all in place

http://i.imgur.com/c2oZYY0.gifv

the gunbots have 3 attacks
a quick grenade launch
salvo of homing rockets
and a burst of machine gun fire

its not really clear in the gif but the bots will only attack after you do and will turn themselves off after you stop attacking.
« Last Edit: April 16, 2017, 11:18:58 AM by TwinkleToes »

Offline Phanjam

  • Operator
  • Legendary
  • *
  • Posts: 2486
  • Country: ph
  • previous avatar was too serious lol!
    • status ready
    • View Profile
  • Mood: mood angel
Re: My next class concept
« Reply #34 on: April 16, 2017, 12:06:09 PM »
HOLY GUACAMOLE TWINKLE THAT IS SO FREAKING AWESOME!!! Is that a secondary cast_from_target proc in there? The one that spirals away?



Offline TwinkleToes

  • Developer
  • Unique
  • *
  • Posts: 483
  • Country: 00
    • status idle
    • View Profile
  • Mood: mood smiley
Re: My next class concept
« Reply #35 on: April 16, 2017, 12:12:29 PM »
thanks :D
nah thats just one of the missiles going ballistic lol
sometimes they miss their target and spiral out of control

Offline Kva3imoda

  • Developer
  • Legendary
  • *
  • Posts: 1035
  • Country: ru
    • status ready
    • View Profile
  • Mood: mood cool
Re: My next class concept
« Reply #36 on: April 17, 2017, 12:35:54 PM »
Twinkle, my suggestion with The Faceless still valid.  ;)

Offline Kva3imoda

  • Developer
  • Legendary
  • *
  • Posts: 1035
  • Country: ru
    • status ready
    • View Profile
  • Mood: mood cool
Re: My next class concept
« Reply #37 on: April 17, 2017, 12:44:08 PM »
Something like that:


Offline TwinkleToes

  • Developer
  • Unique
  • *
  • Posts: 483
  • Country: 00
    • status idle
    • View Profile
  • Mood: mood smiley
Re: My next class concept
« Reply #38 on: April 17, 2017, 12:53:17 PM »
wow, sick!
if the models are ready i can implement them and test it out

still have the 3rd tree and icons left to do.

Offline Kva3imoda

  • Developer
  • Legendary
  • *
  • Posts: 1035
  • Country: ru
    • status ready
    • View Profile
  • Mood: mood cool
Re: My next class concept
« Reply #39 on: April 17, 2017, 01:03:56 PM »
if the models are ready i can implement them and test it out
Well, technically it's ready. I already use it in my mod. But I redid only 10-15 sets of the wardrobe. In addition, we need to decide how to implement a Faceless-wardrobe for vanilla.

Anyway, we have plenty of time yet.  :D

Offline doudley

  • Cosmic Reality Entanglement Ethereal Probability
  • Rare
  • *
  • Posts: 157
  • Country: 00
  • Its personal...
    • status food
    • View Profile
    • Steam Profile
  • Mood: mood rolleyes
Re: My next class concept
« Reply #40 on: April 19, 2017, 02:04:45 AM »
HOLY GUACAMOLE TWINKLE THAT IS SO FREAKING AWESOME!!!
I'm just about to react but this took the words out of my mouth! :D

http://i.imgur.com/c2oZYY0.gifv

the gunbots have 3 attacks
a quick grenade launch
salvo of homing rockets
and a burst of machine gun fire
Now that's a definite mecha action going on there!!

Master Twinkle, your new class is becoming too hyped for me, I hope for more stuff like this and I hope I'll be able to experience using this mod soon! ;D

Offline TwinkleToes

  • Developer
  • Unique
  • *
  • Posts: 483
  • Country: 00
    • status idle
    • View Profile
  • Mood: mood smiley
Re: My next class concept
« Reply #41 on: April 19, 2017, 04:19:19 AM »
XD, thanks for the honorific lol
once i finish polishing up this 2nd skill tree ill post the folder here so you guys can test it out.
« Last Edit: April 19, 2017, 12:51:30 PM by TwinkleToes »

Offline Sch123

  • 🎮 & 💡
  • Legendary
  • *
  • Posts: 579
  • Country: 00
    • status game
    • View Profile
  • Mood: mood cheesy
Re: My next class concept
« Reply #42 on: February 03, 2018, 03:56:15 AM »
Has the ShadowMaster class finished be made? Because I'd love to play with this Class.  :D

Tags:
 

* Quick Search


* Member Information

 
 
Welcome, Guest. Please login or register.
Did you miss your activation email?

* Mod Boards Activity

* Who's Online

  • Dot Guests: 1
  • Dot Hidden: 0
  • Dot Users: 1
  • Dot Users Online:

* Calendar

August 2018
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 [18]
19 20 21 22 23 24 25
26 27 28 29 30 31

No calendar events were found.

* Recent Topics

[TL2] Ultimate Respec Lite by Lord Nyriox
[Today at 05:15:08 PM]


Where/how do I even get started? by Ings
[Today at 04:22:43 PM]


Skills on weapons by F430
[Today at 11:29:06 AM]


Request: Custom UI / HUD by Aherin
[Today at 08:40:20 AM]


Torchlight Frontiers announced by Phanjam
[Today at 06:41:32 AM]


I want to start a little project by Sch123
[August 17, 2018, 10:13:18 PM]


"Skills Masteries" Classless Concept by Sch123
[August 17, 2018, 04:29:49 AM]


The "One Project" Idea / Distributed Modding by doudley
[August 15, 2018, 08:32:44 AM]


Pet Variants Mod by Phanjam
[August 14, 2018, 07:54:08 AM]


Level scaling affixes by Ings
[August 13, 2018, 09:59:33 PM]


Guts Error: Unhandled Exception by steffire3
[August 11, 2018, 09:35:10 PM]


Classy Classes - Use any Skill on any Class by Sch123
[August 10, 2018, 08:40:57 PM]


Variant Classes Mod Information by Sch123
[August 10, 2018, 10:40:06 AM]


Merge Requests: Exclusive to doudley's mods by Sch123
[August 07, 2018, 04:24:45 PM]


Torchlight 2 Refreshed by Phanjam
[August 05, 2018, 10:02:25 AM]

* Popular Topics