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Author Topic: Illusions/Clones  (Read 1000 times)

Offline Avocados

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Illusions/Clones
« on: July 14, 2017, 06:26:13 PM »
I was testing around with a new class idea and I was wondering if anyone had looked into skills that create illusions/mirror images/clones etc. of the player character? I mean functionally this is just a summon with a duration ofc, but mainly I'm interested in have the summon be generated with an appearance identical to the player/caster, like the illusion skills in Dota or GW2. I can't really see a straightforward way of implementing a "summon" like that with GUTS and just wondered if anyone had looked into it or had any ideas for such a skill.

Offline gytfunke

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Re: Illusions/Clones
« Reply #1 on: July 14, 2017, 09:51:32 PM »
Only the UI editor has the flexibility to (possibly) implement such an idea.  It might work.  It might be a lot of work.

You'd essentially have to record the item ID of the item equipped in each inventory slot on the player character then somehow spawn that item into your clone's equipment slot.  This sounds difficult to me.

The other consideration is that spawning Human models that are wardrobeable (as opposed to pre-baked models like bandits) causes a lot of lag.
« Last Edit: July 14, 2017, 09:54:29 PM by gytfunke »

Offline Viz

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Re: Illusions/Clones
« Reply #2 on: July 15, 2017, 01:21:02 AM »
identical clones might be a hassle to do .. but there's already a class that could summon humanoid-like clone.

Offline Avocados

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Re: Illusions/Clones
« Reply #3 on: August 06, 2017, 04:22:57 PM »
Yeah,I'm thinking i'm going to have to just spawn premade humanoid models. As even if I found a way to do it through the UI, I don't think there's a system to make "overlays" or w.e. to make the final unit have like, a purple hue or something.

Thanks guys.

Offline Phanjam

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Re: Illusions/Clones
« Reply #4 on: August 06, 2017, 11:26:07 PM »
Hey @Avocados a few modders have tried to make something like what you're after (like a shapeshifter class) but it's never been via true "unit transformataion".  I think it was @Epoch who got furthest, using the "attachedlayout" method to overlay mesh parts on the player to make it look like he had transformed (I forget the class tho). Ive never seen it myself but i hear it was still quite obvious what was going on (altho maybe it was just obvious to other modders, i dunno)



Offline Top Secret

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Re: Illusions/Clones
« Reply #5 on: August 17, 2017, 09:50:10 PM »
I’m just an a idea man...

So, target need to have hitbox to be triggered by enemies. Limited life spam and be a visual mirror of main character.
I would consider:
-   Timed by event summon, or hurt box of solider from start of the game.
-   Life/hits can be calculated by level of player.
-   Mirror… you need to investigate the save file of character in play and duplicate it with counters for current character stats. So it would be woundable to attacks - more or less.
That might require you to create new tag system basted of data used by skills (that acts on your character level, stored somewhere), but with visuals.
That should be possible from what I saw in GUTS, but saved data loading requirement would require this mod to be single player or low mod ONLY.
You could use multiplayer dump data – or save file as I mentioned before – they should be static on all WindowsOS. Problem would consider tracing needed data. I do not know where multi dump is, but most of torchlight mods files can be edited in notepad so you can investigate it.

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