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Author Topic: Illusions/Clones  (Read 105 times)

Offline Avocados

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Illusions/Clones
« on: July 14, 2017, 06:26:13 PM »
I was testing around with a new class idea and I was wondering if anyone had looked into skills that create illusions/mirror images/clones etc. of the player character? I mean functionally this is just a summon with a duration ofc, but mainly I'm interested in have the summon be generated with an appearance identical to the player/caster, like the illusion skills in Dota or GW2. I can't really see a straightforward way of implementing a "summon" like that with GUTS and just wondered if anyone had looked into it or had any ideas for such a skill.

Offline gytfunke

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Re: Illusions/Clones
« Reply #1 on: July 14, 2017, 09:51:32 PM »
Only the UI editor has the flexibility to (possibly) implement such an idea.  It might work.  It might be a lot of work.

You'd essentially have to record the item ID of the item equipped in each inventory slot on the player character then somehow spawn that item into your clone's equipment slot.  This sounds difficult to me.

The other consideration is that spawning Human models that are wardrobeable (as opposed to pre-baked models like bandits) causes a lot of lag.
« Last Edit: July 14, 2017, 09:54:29 PM by gytfunke »

Online Viz

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Re: Illusions/Clones
« Reply #2 on: July 15, 2017, 01:21:02 AM »
identical clones might be a hassle to do .. but there's already a class that could summon humanoid-like clone.

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