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December 14, 2018, 01:20:52 PM
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Author Topic: Pet Variants Mod  (Read 12815 times)

Offline Korzeam

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Re: Pet Variants Mod
« Reply #315 on: November 18, 2018, 11:39:27 AM »
Wow, the icon looks very small. My eyes are quite dizzy seeing it.
Ok, what about an intermediate solution ?
48 pets / page (Gdrive uploaded).
I think the icons are big enough.

Offline Sch123

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Re: Pet Variants Mod
« Reply #316 on: November 18, 2018, 11:52:56 AM »
This is much better than the previous one. But I also suggest removing the ornament above and below the Pet selection menu. Besides later you will have a little extra space, you will also make the appearance more tidy.  ;D
« Last Edit: November 19, 2018, 08:04:06 PM by Sch123 »

Offline Korzeam

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Re: Pet Variants Mod
« Reply #317 on: November 24, 2018, 05:07:42 PM »
New upload with 6 new pets :
- I've managed to fix the 3 golems (there was a problem with animations)
- 3 other models found in Path of Torchlight 2 (Demon, Mech construct, Worm)

I've included in the mod the UI change with 48 pets / page.

Request:

- Can you add the white Dragon Cloud skin that is on the clouddancer mod?
- Skin Penguin for Pet Owl
- Avatar Skin from 2 New Classes / 22 New Pets - MOD TEST.

Done.

Offline Sch123

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Re: Pet Variants Mod
« Reply #318 on: November 24, 2018, 06:41:00 PM »
Test Update:

- All New pet has no problem ;)

Suggestion:

- Maybe for some pets you need to change the way of attack, from melee to range. Because some pets don't look good if they attack melee. :D

Example: :P

- Mech Construct >> you can use the "Gun Bot" skill (Engginer)
- Flamekegger Dwarf >> You can use the "Fireball" skill (Embermage / Spell Scroll)
- Lich >> You can use the "Darkball" skill (Netherim Monster Boss) or something simple cast throwing magic
- Netherim Spinthrower >> You can use the "Glaive Thrower" skill (Outlander)

I think it would be good if there were variations in pet attacks (Melee & Range) :)



For UI display I have a suggestion if you make a popup when the cursor is above it, just like you used to do. So besides providing Pet information you also insert an icon. More or less like we see information on skills.

And also provide page information, example: [<] [1 / 4] [>]
« Last Edit: November 24, 2018, 07:41:57 PM by Sch123 »

Offline Sch123

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Re: Pet Variants Mod
« Reply #319 on: November 24, 2018, 09:15:28 PM »
Bug Report:

@Korzeam, It seems the Dragon Spawn no 8 texture is a bit problematic. In the lower legs it looks black (colorless)

Offline Korzeam

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Re: Pet Variants Mod
« Reply #320 on: November 25, 2018, 06:27:14 AM »
Bug Report:

@Korzeam, It seems the Dragon Spawn no 8 texture is a bit problematic. In the lower legs it looks black (colorless)
Ok, I will remove it.

Offline Sch123

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Re: Pet Variants Mod
« Reply #321 on: November 25, 2018, 10:21:09 AM »
Can you give additional color for Tiger the black gray appearance (Maltese tiger) ? Or maybe you can share texture  files for White Tiger, I want to try giving a different color for Tiger. :D

Maltese tiger

« Last Edit: November 25, 2018, 10:28:38 AM by Sch123 »

Offline Sch123

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Re: Pet Variants Mod
« Reply #322 on: November 25, 2018, 08:02:35 PM »
@Korzeam , I found something missing on Big Bad Voodoo Pet, the fire in the torch he had extinguished. This did not happen before. Can the flame in the torch be turned on again? :)

Offline Korzeam

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Re: Pet Variants Mod
« Reply #323 on: November 26, 2018, 07:59:47 PM »
@Korzeam , I found something missing on Big Bad Voodoo Pet, the fire in the torch he had extinguished. This did not happen before. Can the flame in the torch be turned on again? :)

I've checked and the torch never worked in my mod.
It seems that I forget to add a few particle files : torchlight for BigBadVoodoo, Glow effect for the flying books, and coin drop for the Treasure Goblin.
I will fix that soon.

Offline Sch123

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Re: Pet Variants Mod
« Reply #324 on: November 26, 2018, 08:23:22 PM »
But, it is better if the particle fx for coin drop for the Treasure Goblin was not given, because gold beam quite disturbing when playing and confuse the drop with unique items. I think the existing Treasure Goblin is good with a golden glitter & doesn't need to be given a beam gold. ;D

More precisely the Treasure Goblin Pet does not need to be changed. It's just my opinion, but if you think it needs to be given, that's fine. :)
« Last Edit: November 26, 2018, 09:41:14 PM by Sch123 »

Offline Phanjam

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Re: Pet Variants Mod
« Reply #325 on: December 01, 2018, 12:19:10 PM »
Hey @Korzeam i havent said hi yet on your return! Thanks for the updates and the hard work! Thanks too @Sch123



Offline Korzeam

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Re: Pet Variants Mod
« Reply #326 on: December 02, 2018, 06:44:34 PM »
Thanks @Phanjam, welcome back too.  :)

Offline Sch123

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Re: Pet Variants Mod
« Reply #327 on: December 06, 2018, 10:09:29 PM »
@Korzeam It seems like the sword weapon on the Goblin Pet Treasure is a bit problematic with the texture. The weapon looks colorless (as experienced by Sly Pet before). I think previously it wasn't like this.

And can you get rid of the Gold Beam on the Pet Treasure Goblin, I'm a little annoyed with the gold beam. I think it's enough with a gold glitter that the Goblin Pet Treasure has. :)


The [back] button is not aligned with Pet Box


Can you make Pet Box Without ornaments above & below. Like in the Class Box in Variant Mod (no ornament above & below)
« Last Edit: December 07, 2018, 02:26:49 AM by Sch123 »

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