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Author Topic: Pet Variants Mod  (Read 18739 times)

Offline Lord Nyriox

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Re: Pet Variants Mod
« Reply #345 on: January 19, 2019, 08:51:30 AM »
Something I have to say, I have to keep the mod Variant to a reasonable size so I may have to recompress some files.

@Korzeam:  I will go ahead and re-prep my textures from source, then.

DXT5, without mipmaps, correct?

And for the dragons I'm not going to implement them all, these files are particularly big.

To save you some trouble, I will eliminate the subtler color variants from the archive (they annoy me too).  That should leave you with 4-6 additional dragon textures, at most.

Offline Sch123

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Re: Pet Variants Mod
« Reply #346 on: January 20, 2019, 01:33:15 PM »
@Korzeam

In Dark Transformation on Deathknight skill, Pet & Minions can grow. I thought, what if you made a Passive Spell Scroll for Variant Pet. Which can make a pet grow & get skills when it reaches every certain level. That way you don't need to give skills one by one to each Pet in the Pet Variant. ;)

Unless you will give unique skills to some Pet. For example, Dragon with fire breath, Spiders that spray spider webs, etc. :P


I also hope that there are some Pet Variants that can be a Range attack type rather than being made into a melee attack. Not all of them, but some that are fitting if made like that. For example:

- Flamekegger Dwarf -> Fireball
- Mech Construct -> Machine Gun
- Netherim Spinethrower -> Glaive Thrower
- Lich -> Nether Spell

That way you can choose a Pet with a melee attack or a range attack to accompany you in your adventure. :D



Can you also remove the Gold Beam from Goblin Treasure? because it's quite disturbing when we playing. :(

Also add dragon skin from Lesser Dragon

Find good new monsters if added to the Pet Variant. I found a kind of Kraken monster in Epic Encounters Mod.
Kraken

« Last Edit: February 03, 2019, 07:30:34 PM by Sch123 »

Offline Lord Nyriox

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Re: Pet Variants Mod
« Reply #347 on: January 20, 2019, 10:59:51 PM »
Which can make a pet grow & get skills when it reaches every certain level. That way you don't need to give skills one by one to each Pet in the Pet Variant. ;)


Honestly, that sounds more complicated than simply "gating" 1-2 vanilla monster Skills (per pet) to character level.

Mind you, I am uncertain if [AI] blocks (a StatWatcher variant, which enables / disables monster Skills based on environmental parameters) support Character Level as an input.  It might be worth a shot.

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