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June 25, 2019, 07:54:52 AM

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Messages - Phanjam

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1
Modding Questions / Re: [Stats], [Effects] & [Charges]
« on: June 23, 2019, 12:51:26 PM »
Hey sorry for the late reply Rhythmier!

I also saw you updated Lightbringer - with your new fix? I'll update my download as well ;)

You're really a sharp modder now / keep it up!

2
Modding Questions / Re: Need Help: a problem in GUTS
« on: June 23, 2019, 06:40:06 AM »
Quote from: Sch123 link=topic=850.msg10867#msg10867
date=1560987660
Does that also apply when we use the icon from Torchlight 2? Because I still use the icon from Torchlight 2, I haven't used the customize icon.
Using the vanilla icons definitely reduces chances of icon problems!
In fact, better to do all your testing with vanilla icons so that you can eliminate icon-problems as the source of a crash.  Then whn your mod is stable, you can shift to unique/custm icons ;D

Quote from: Sch123
Speaking of icons, can I use the icon from the TL1CP class? And also do you have an icon that I can use?
As always you are free to use any icons as long as you give credit ;) the problem will be with the user because your icons will not be unique.  @Epoch suggested a site where he gets free icons often...
https://www.hiveworkshop.com/repositories/icons.541/
Yo might want to check that out.

Quote from: Sch123
I have a question about Skill. I added an affix to one of the skills I cloned, but the new affix skill information was not seen in the menu skill even though the skill worked. What should I do, so that all affix skill information can be seen in the skill menu?
Descrptions of the affixes in the skill can be controlled from inside the skill's .DAT file.  Paste the code of your skill here and i'll do try to help you sort it out. :)

3
Modding Questions / Re: Need Help: a problem in GUTS
« on: June 19, 2019, 10:05:20 PM »
@Sch123 yes this has happened to me a few times. In my case i found that a faulty icon was often the cause where the game cannot find the icon specified in the IMAGESET file. So i had to check the code in the imageset for each skill in the class :D

4
Kva3imoda's Playground / Re: A new beginning
« on: June 19, 2019, 02:04:50 PM »
The first tutorial might come up this WE
Woot! Looking forward to it!

5
Kva3imoda's Playground / Re: New props & ideas for "The Dark Palace"
« on: June 18, 2019, 02:22:33 AM »
Thanks! I did some reading and this seems the most helpful definition so far...

a nonlinear progressive exploration game where powerups are required to unlock new areas.


im not familiar with the metroidvania games
What about the Hob game? This is a typical metroidvania.  :)

6
Kva3imoda's Playground / Re: New props & ideas for "The Dark Palace"
« on: June 16, 2019, 11:51:30 PM »
@Kva3imoda im not familiar with the metroidvania games, but i like dark and gloomy! :D

7
Kva3imoda's Playground / Re: Re: A new beginning.
« on: June 16, 2019, 11:50:46 PM »
hey @lolesch it's good to hear from you again! You are welcome to use the wiki for your tuts or, if you prefer, i can make you a "playground" subforum ;)

8
Kva3imoda's Playground / Re: A new beginning.
« on: June 16, 2019, 05:24:22 AM »
Hey @Kva3imoda yes thats what i presumed happened and why u were quiet for some time ;)

If ur thinking of resuming this, maybe make it into phases/miilestones? And yes pls just say if u think u would like some help. Thers not much of us left (thank goodness RudeDawg, Twinkle and Epoch seem to be back :D ) but i think we will always try to help if we can!

9
News & Announcements / Re: Hosting for 2019
« on: June 16, 2019, 05:19:25 AM »
Hey thats a good find @Kva3imoda ! I'll research that more ;)

10
Mod Showcase / Re: Lightbringer Mod (Paladin)
« on: June 13, 2019, 10:07:29 PM »
Hi @Rhythmier yes if you use anyone else's work (specially artwork because its easy to see) its best to acknowledge that it came from them.

11
Mod Showcase / Re: Lightbringer Mod (Paladin)
« on: June 10, 2019, 02:28:17 PM »
Same here Rhythmier, congrats on ur mod launch! Considering ur explanation about not having previous modding background, your work looks Amazing! And im really happy u feel that we helped you - thats the whole purpose of this site! ;D

Wishing you the best in ur family duties. Do drop by every now and then whether here or the discord ;)

12
Modding Questions / Re: Charge Domination %
« on: June 08, 2019, 02:30:49 PM »
Hey congrats on the newborn @Rhythmier ! Thanks for pushing thru on the mod since everyone knows family (and especially newborns) come first :D looking forward to checking it out!

13
Modding Discussions / Re: Triggerable Weapons
« on: June 04, 2019, 12:25:05 PM »
Hey all! For now a quick post to say that "trigerrable weapons" are now a real thing, thanks heavily to Twinkletoes!

His method uses all skills - had to move away from trigerrables because it had issues with who "owns" what effect or trigerrable :P It works like a charm! Will post code samples in a future post.

Next i will try see if i can get the trigerrables method to work on player units ;)

14
Modding Questions / Re: Charge Domination %
« on: June 03, 2019, 02:48:05 PM »
If ur game for one more shot, paste the skill code here - maybe we'll see someth g helpful :P

15
FEP+ (Far East Packs 1 & 2 Merge) / Re: FEP+ April 2019 Update
« on: June 01, 2019, 01:07:58 AM »
Good findings @Sch123 thanks for checking :)

@steffire3 i guess just add the new bugs to the list; at least they will be identified. Sorry i havnt had time to do much squashing though.

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