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November 21, 2018, 02:03:56 PM

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Messages - Phanjam

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Modding Questions / Re: Equipping Weapon *Visual* to Pet?
« on: November 13, 2018, 01:39:16 PM »
1. Its Really well done and looks great; i salute you!
2. It isnt that far from the TL graphic style imo

I am excited to try out your pet mod (when its ready of course; no rush :P )

Say Hello / Re: Hello!
« on: November 10, 2018, 03:57:42 AM »
Hi @Phiengley welcome to the forums. I hope u didnt feel like u *had* to show credentials - we are a very relaxed bunch around here :P Having said that your previous stuff looks great!

The TL modding scene has quieted a lot since launch, so modders here mainly look after their pet project/s getting help from each other to do so. And of course we try to help anyone who is starting up modding TL ;)

So welcome and we hope u have fun here!

Modding Discussions / Re: Fate Items
« on: November 03, 2018, 11:10:17 PM »
Hey Deezire thanks very much for sharing these!

Modding Questions / Re: Skills on weapons
« on: October 29, 2018, 10:58:04 AM »
@Phanjam I have no software to deal with 3D models, nor do I have time to get it and learn how to use it.
Pretty sure Anarch or Kvazimoda could make better use of those assets.
Oh these models are pretty much ready-to-go into a bow unit .DAT. Just point to the resource folder and the mesh file  8)


22 models in all, from the TL Mobile game.

Well just let me know if you'd like them ;)


Hey i went ahead and posted a link to the downloadable assets over here. Hope it brings smiles to modders and players alike ;)

Tips & Tools / Re: [Tool] Item Unit file maker Script
« on: October 26, 2018, 10:06:08 AM »
Thanks v v much @Vkoslak !

Lord Nyriox's Playground / Re: [TL2] Ultimate Respec Lite
« on: October 25, 2018, 01:13:49 PM »
Hi @wolfeng_ thanks v much for bringing this to our attention. We havent heard from @Lord Nyriox in a while but @Aherin (author of Hardcore Lite) does come by quite often.

Yo Aherin is it possible the unitthemes you and Nyriox use for your respective mods are interfering with each other?

And welcome to the forums Wolfeng_!

Modding Questions / Re: Medea Pet to Class
« on: October 25, 2018, 12:54:01 PM »
@DragonDawn it just occurred to me - that Spiritist mod is a TL1 mod and the formating of all its files are still using the TL1 conventions! Stuff like no indentations at all, etc.

If you havn't yet, i suggest you go through the files to look for stuff like that. No guarantee, but its possible those are what're causing your GUTS crash...

Modding Questions / Re: Skills on weapons
« on: October 25, 2018, 06:37:32 AM »
hey @F430 being on "modding break" i was looking thrugh my junk at what i might pass along, and i found a whole bunch of custom bow meshes :)

Youre welcome to them if youd like to maybe make some crazy new items out of them ;)

Help Wanted / Re: Looking for Modder to Collaborate on Character Design
« on: October 16, 2018, 05:21:36 AM »
Hi @Exqzr ! First i'd like to welcome you to torchmodders ;)

What i wanted to reply with may not help get your mod concept off the ground immediately, but maybe "scratch the itch" you might have for a class that evolves around "disciplines". 

Give the Classless Character mod a whirl and see if that does it for you.  If you want to build upon that mod, expand it, etc. and you can get 1 or more modders to help with that, then I can release the mod files for an effort like that ;)  You can also go through the dev threads if you like.

Modding Questions / Re: Skills on weapons
« on: October 16, 2018, 04:29:08 AM »
oh hey @F430 i hope u dont mind but i plugged your EEC mod on both the Runic Games and Trochmodders discord servers  ;D

Skills Expansion Mod / Re: Skills Expansion: Bugs Report & Ideas
« on: October 16, 2018, 04:04:30 AM »
For modified animations perhaps @Vkoslak or @Anarch16sync might be able to help?

Pet Variants Mod / Re: Pet Variants Mod
« on: October 16, 2018, 03:56:53 AM »
Hi @Sch123 I wanted to give you my apology that i will not be working on the pet textures we talked about, because of my break from modding :o But i'll be around regularly still ;)

Modding Questions / Re: Skills on weapons
« on: October 16, 2018, 03:51:26 AM »
Quote from: F430
...what sort of affixes/data I can ditch from the skill and affixes it adds, which bits of info I can integrate into summon's main data file: health? Armour? Damage ranges and/or graph use?
I usually decide from wanting to keep the code in the skill as simple as possible, so yes i move any unit-defining stuff into the unit .DAT.  Always makes me nervous having affixes give a unit its characteristics! ???

There are however instances when that might be useful; like if you want the skill to summon a unit that gets stronger over several levels of the skill. You could have just one base unit and then an affix to buff it per-level.

Quote from: F430
Also, should I make it,
a) timer-based and invulnerable BUT relatively weak?
b) isn't bound by timers and can be killed, BUT would also be kinda powerful ?
Again in the interest of simplicity I'd just make it invincibe and put it on a timer. SO much more predictable for designing what impact the skill will have during combat!

The only exception I can see atm would be summons for a "summoner class" type of character; you might want those to actually stick around.

Modding Questions / Re: Skills on weapons
« on: October 15, 2018, 07:46:47 AM »
oh hey @F430 i posted elsewhere that im taking an indefinite break from modding, so i'm sorry but i wont be able to help you out directly with test edits and such.  I'll still be around, so tips and advice I can still offer ;)

Classless Character - Public Board / Re: indefinite modding break
« on: October 15, 2018, 06:56:46 AM »
hey thanks @DeeZire , @doudley and @Aherin ! I should add that it's not anything serious really, just a re-prioritization of things to reflect my IRL responsibilities (and age too! :D ) And like i said, i'll be visiting here and the discord still :)

And i gotta whole boat-load of half-finished mods, models and stuff like that.  So if there's something you're looking for just ask in these forums - if i have it (and can share it without violating some other modder's rights ;) ), it's yours!

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