Here's a brief summary of what I'm working on so far:
3 new classes:
1. Myrmidon
2. Einherjar
3. Pharaoh
New world beyond ACT4 that integrates an open-world concept (example: elder scrolls games) and incorporates 3 regions and their corresponding mythologies.
1. Midgard/Valhalla
2. Aegina/Olympus
3. Egypt/Duat
New items associated with the cultural mythology theme.
Decision making system that allows the player to affect the story and their position within it.
Story-Arc skill tree: Decisions/Quests in the story provide an ability to unlock skills on a unique skill tree. Not all options will be accessible and will be determined by a chosen path.
New item level-up system:
1. Certain 'Mythical' items will be given this property. Basically, the item has criteria it must achieve in order to level-up and obtain new stats (a modification of the augmentation system). Once the first level-up is a achieved, a new criteria is placed on the item in order to achieve the next level-up. There will be numerous types of criteria including but not limited to: kills, hits, crits, stuns, being hit, being crit, completion of certain quests, etc. Here are some image examples of a test item I previously posted some information about:
More regions and corresponding mythologies and mythological-based classes will be added later.
I originally had 4 classes and 4 regions, but with how slow my development has gone thus far, I trimmed it back a bit and put some other stuff off until later.
My intention is to get the classes finished up first and then begin working on the regions and stuff. I've already added about 30 new weapon models and a couple armor models into the mod as well.