News: Go to the front page portal to create a Torchmodders account | Visit the wiki!
June 18, 2018, 07:52:19 AM
collapse

*
Information

Please contribute to our


Sign up for a forum account at the Front Page. | Remember to Tag your posts.
Having problems logging in to the forums? Go the front page, log out and back in again.

Recent Posts

Pages: [1] 2 3 ... 10
1
Mod Showcase / Re: [TL2] "Dragon Alchemist" Class
« Last post by Lord Nyriox on Today at 05:51:40 AM »
Build 23 now released!

Build 23 of my Emberdrake mod includes a few additional skills, reworked model and unit data, and a new skin for the female Emberdrake. 

Changelog (non-exhaustive): 
  • Refactored model and unittype internals.  There is now a proper separation between genders in both.
  • Added some passive skills.  Copied over from TL1CP and a couple of other sources.
  • A new set of higher-resolution textures for the male/female Emberdrake have been added.  Males are red/pink, females are brown/green.
  • The starting wands have been turned back into claws.  They now use proc-skills from the "Warglaives of Azzinoth" mod, as well as several vanilla "augmented weapon" triggerables.

Try the build out at the usual link.  ;}
2
Mod Showcase / Re: [TL2] "Dragon Alchemist" Class
« Last post by Lord Nyriox on Today at 05:41:20 AM »
If I'm not mistaken there is a white dragon Pet skin in Clouddancer Mod, and a black dragon Pet skin in Mamba Pet Mod

Well, I know for absolute certain that there are only color-tinted dragon skin textures in MPC, Synergies, and Xev's Pets. 

They really look like someone dumped a bucket of paint on the vanilla dragon texture and called it a day. 

I have not checked the Clouddancer yet, but that will be on my list of textures to check.  Thanks for the tip.  :} 
3
Pet Variants Mod / Re: Pet Variants Mod
« Last post by Sch123 on Today at 04:29:33 AM »
Quote
You're right, I've added start wars pets skins to Mech crawler.
For the next version I'll try to re-encode DDS files for it to see if it fixes your problem.

I hope it can solves the problem. :)

Quote
For creepers it's not even a pet mod and it's a very minimalist model, that's why i didnt' include it.
For other reasons I've decided to not include J-10 pet : lore-breaking, non standard attacks, invicible because it flies.
For the other Galandrix pets I prefer to wait his approval.

OK, I understand. ;)

Quote
For a 1st version there are already tons of pets and I can add new ones later.
Thug Life is more interesting, I will probably include them.

I hope you also will be able to add Pet Monster Siege Guardian & Bloatfang later. ;D

And do not forget to add a new Pet made by @Vkoslak , Scorpion & Dark Templar
4
Mod Showcase / Re: [TL2] "Dragon Alchemist" Class
« Last post by Sch123 on Today at 04:20:58 AM »
If I'm not mistaken there is a white dragon Pet skin in Clouddancer Mod, and a black dragon Pet skin in Mamba Pet Mod
5
Pet Variants Mod / Re: Pet Variants Mod
« Last post by Korzeam on Today at 04:05:18 AM »
You seem to have forgotten to add "Creepers" and other "Pet Galandrix" to be Pet. There are 8 Galandrix Pet, still less 6 more. ;)
For creepers it's not even a pet mod and it's a very minimalist model, that's why i didnt' include it.
For other reasons I've decided to not include J-10 pet : lore-breaking, non standard attacks, invicible because it flies.
For the other Galandrix pets I prefer to wait his approval.

Quote
And also add this Siege Guardian & Bloatfang as a Pet. Playable Siege Guardian Mod

Here some other Boss that can be add become a Pet from Ultimate Boss Compilation Mod. I like Ultima & Omega Boss in there.

Can it add Gun Bot, Flame Gun Bot & Original Mortar Bot as Pet from Added Skills for Engineers Mod ?

Adding Kratos & Bowser to Thug Life - PETS Mod. No need to add Duke as it already exists in Variant Pet, although there his name is "Thug" not "Duke".
All of these (except thug life) are not really pet mods.
Of course they can be adapted to create pets but this is also true for all monsters that have not been adapted yet (like dwarves).
For a 1st version there are already tons of pets and I can add new ones later.
Thug Life is more interesting, I will probably include them.
6
Pet Variants Mod / Re: Pet Variants Mod
« Last post by Korzeam on Today at 03:56:28 AM »
But there is still one obstacle, whereas when I choose Pet "Mech Crawler" I instantly crash, but on the other Mod that using Mech Crawler as Pet I have no problem to play it.
I'm assuming there's still a part of the Star Wars Pet Beta in there. For as far as I know in Mod Star Wars Pet Beta there are using models from Mech Crawler as his pet (just change the look of it).
You're right, I've added start wars pets skins to Mech crawler.
For the next version I'll try to re-encode DDS files for it to see if it fixes your problem.
7
Modding Questions / [SKILL] Applying Affixes to Multiple Targets
« Last post by Phanjam on Today at 01:02:52 AM »
Hi @Lord Nyriox this is an attempt to answer your question on the Discord about applying the "Share the wealth" skill's effects to monsters as well as allies and self...

A quick look at the code suggest to me that you should be able to set-up an additional AFFIX block like the ones already there, except have the <STRING>TARGET: set to ENEMY...

Code: [Select]
	[LEVEL1]
<TRANSLATE>DESCRIPTION:Shared Charge benefits: 20%
<FLOAT>RANDOMRANGE:0
[EVENT_START]
<STRING>FILE:media/skills/wanderer/sharethewealth/sharethewealth.layout
<BOOL>FOLLOWS:true
<BOOL>NOSTEALEFFECTS:false
<BOOL>STATSHIDDEN:true
[AFFIXES]
<STRING>TARGET:FRIEND
<STRING>AFFIX:WANDERER_SHARE_THE_WEALTH
[STATWATCHER]
<STRING>STAT:PLAYER CHARGE PERCENT
<STRING>PRIMARY_TARGET_TYPE:SELF
<STRING>SECONDARY_TARGET_TYPE:VALUE
<STRING>WATCH_TYPE:GREATER THAN
<FLOAT>SECONDARY_VALUE:0
[/STATWATCHER]
[/AFFIXES]
[AFFIXES]
<STRING>TARGET:SELF
<STRING>AFFIX:WANDERER_SHARE_THE_WEALTH
[STATWATCHER]
<STRING>STAT:PLAYER CHARGE PERCENT
<STRING>PRIMARY_TARGET_TYPE:SELF
<STRING>SECONDARY_TARGET_TYPE:VALUE
<STRING>WATCH_TYPE:GREATER THAN
<FLOAT>SECONDARY_VALUE:0
[/STATWATCHER]
[/AFFIXES]
[/EVENT_START]
[/LEVEL1]

Haven't tried it myslef yet tho...
8
Help Wanted / Re: Request: Merge & Make Pet Mod
« Last post by Phanjam on Today at 12:40:45 AM »
Hi everyone!  Since this project seems to have momentum already (thank you @Korzeam and @Sch123 ) i have moved it to its own sub-forum.

Let's please continue discussing the mod over in the new sub-forum. ;)
9
Mod Showcase / Re: [TL2] "Dragon Alchemist" Class
« Last post by Phanjam on Today at 12:36:03 AM »
yeah thanks @Lord Nyriox !
10
Pet Variants Mod / Re: Pet Variants Mod
« Last post by Sch123 on June 17, 2018, 09:39:38 PM »
More Pet to add:

You seem to have forgotten to add "Creepers" and other "Pet Galandrix" to be Pet. There are 8 Galandrix Pet, still less 6 more. ;)

  • Wolfish [√]
  • Elkfish
  • Hoofish
  • Beerdogfish
  • Protofish [√]
  • Felfish
  • Ravefish
  • Tricefish

And also add this Siege Guardian & Bloatfang as a Pet. Playable Siege Guardian Mod

Here some other Boss that can be add become a Pet from Ultimate Boss Compilation Mod. I like Ultima & Omega Boss in there.

Can it add Gun Bot, Flame Gun Bot & Original Mortar Bot as Pet from Added Skills for Engineers Mod ?

Adding Kratos & Bowser to Thug Life - PETS Mod. No need to add Duke as it already exists in Variant Pet, although there his name is "Thug" not "Duke".
Pages: [1] 2 3 ... 10

* Quick Search


* Member Information

 
 
Welcome, Guest. Please login or register.
Did you miss your activation email?

* Mod Boards Activity

* Who's Online

  • Dot Guests: 1
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.

* Calendar

June 2018
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 [18] 19 20 21 22 23
24 25 26 27 28 29 30

No calendar events were found.

* Recent Topics

[TL2] "Dragon Alchemist" Class by Lord Nyriox
[Today at 05:51:40 AM]


Pet Variants Mod by Sch123
[Today at 04:29:33 AM]


[SKILL] Applying Affixes to Multiple Targets by Phanjam
[Today at 01:02:52 AM]


Request: Merge & Make Pet Mod by Phanjam
[Today at 12:40:45 AM]


Pet Conversions by Phanjam
[June 17, 2018, 05:49:44 AM]


Scorpion Pet by Sch123
[June 17, 2018, 02:49:04 AM]


re: Skill icon not graying out... by Kevin Boyle
[June 15, 2018, 01:47:00 PM]


Variant Classes Mod Information by Phanjam
[June 14, 2018, 11:20:09 AM]


Service update by Wolven
[June 14, 2018, 03:56:07 AM]


[SPAWNCLASS] Rapid Starting Equipment by Lord Nyriox
[June 14, 2018, 12:57:40 AM]


Content Suggestions? I'm starting work on an animation guide. by Phanjam
[June 13, 2018, 11:57:42 PM]


FEP+ by Sch123
[June 13, 2018, 04:16:44 AM]


Boss Mana Guardian converted animations from Boss Siege Guardian by Lord Nyriox
[June 13, 2018, 03:19:05 AM]


[SCRIPT] Automatic Mod-Directory Cleanup by Lord Nyriox
[June 12, 2018, 06:26:12 PM]


[SCRIPT] Automatic Mesh and Skeleton Rebuilding by Lord Nyriox
[June 12, 2018, 06:08:25 PM]

* Popular Topics