News: Go to the front page portal to create a Torchmodders account | Visit the wiki!
September 21, 2017, 10:32:03 AM
collapse

*
Information

Please contribute to our


Sign up for a forum account at the Front Page. | Remember to Tag your posts.
Having problems logging in to the forums? Go the front page, log out and back in again.

Recent Posts

Pages: [1] 2 3 ... 10
1
Variant Classes Mod / Re: Some Bugs Report and Request Idea
« Last post by Sch123 on September 18, 2017, 01:07:29 PM »
I found this on youtube, I hope this can help:

GUTS w GYT 9 Passive Skill Creation
youtube.com/watch?v=5h17u0g_Q3k[/youtube]]https://www.

and
GUTS w GYT 10 Passive Skill with Triggerable (Easy Tutorial)
youtube.com/watch?v=LEhHmKOr9nI[/youtube]&t=15s]https://www.
&t=15s

2
Variant Classes Mod / Re: Some Bugs Report and Request Idea
« Last post by Viz on September 18, 2017, 11:08:44 AM »
Hmm I tried to add a burn chance on a Monk's passive skill.. http://puu.sh/xCCtR/f1adf6d8a5.jpg but when tested in the editor, it doesn't seem to be working..

So its either the affix doesn't work on normal attack or something, idk. The code should be fine. If anyone could help me figure out why it doesn't work, it'll be great. Here's the affix code. https://pastebin.com/g4VeJQSc

I'm going to start balancing Ronin soon.
3
Modding Questions / Re: Triggerable annoyance
« Last post by Viz on September 18, 2017, 02:38:39 AM »
I did not fully understood the problem... can't you set the triggerable to trigger as often as possible but the proc skill's cooldown as high as you want it to be?

What conditions you want for that skill

here's the dropdown list from inside GUTS:
SUBTYPE
BLOCK
CRIT
DEPLETEDCHARGE
DIE
DODGE
EXECUTE
FUMBLE
FUMBLETARGET
GAINEDCHARGE
GAINEDCHARGEFROMZERO
GOTBLOCKED
GOTCRIT
GOTHIT
GOTWEAPONHIT
HIT
KILL
LEVELUP
MAXEDCHARGE
MISS
UNMAXEDCHARGE
USEDCHARGE
WEAPONHIT
Oh yea, that might work too. I forgot that proc can have a cooldown, silly me. Thanks for the SUBTYPE list.

EDIT: I tried setting the proc cooldown to 15 sec and the triggerable to 100 ms.. the skill still procs often so I guess it didn't worked.
4
Modding Questions / Re: Triggerable annoyance
« Last post by lolesch on September 18, 2017, 02:21:28 AM »
I did not fully understood the problem... can't you set the triggerable to trigger as often as possible but the proc skill's cooldown as high as you want it to be?

What conditions you want for that skill

here's the dropdown list from inside GUTS:
SUBTYPE
BLOCK
CRIT
DEPLETEDCHARGE
DIE
DODGE
EXECUTE
FUMBLE
FUMBLETARGET
GAINEDCHARGE
GAINEDCHARGEFROMZERO
GOTBLOCKED
GOTCRIT
GOTHIT
GOTWEAPONHIT
HIT
KILL
LEVELUP
MAXEDCHARGE
MISS
UNMAXEDCHARGE
USEDCHARGE
WEAPONHIT
5
Modding Questions / Re: Triggerable annoyance
« Last post by Viz on September 18, 2017, 01:59:09 AM »
Yea sure @Phanjam
https://pastebin.com/Gy25rAz5

Seems like reducing the skill's cooldown is the only way to go. Oh well.
6
Modding Questions / Re: Triggerable annoyance
« Last post by Phanjam on September 17, 2017, 11:49:19 PM »
Sorry @Viz im having trouble imagining how the code might look, but my first reaction is "just reduce the cool-down even more".

If okay with you, can you copy-paste the code you're looking at into this thread?
7
Tips & Tools / Re: TIDBI.RU Build Calcularor Support For Custom Classes
« Last post by Phanjam on September 17, 2017, 10:37:37 PM »
Thanks very much Kva! I think it would be time consuming too, so i'm offering to try and make the config files (assuming that's how it works :P )
8
Variant Classes Mod / Re: Some Bugs Report and Request Idea
« Last post by Sch123 on September 17, 2017, 03:15:22 PM »
Quote
Uhm yeah, you're right. Escape Mastery is very difficult to be activated. I'll change the condition of the triggerable to be less restricted and hopefully it would work.  :P

Awesome  :D

Quote
I'll see what I can do about the Variant Monk.

Thanks @Viz ,  i really appreciate it  ;)
9
Modding Questions / Triggerable annoyance
« Last post by Viz on September 17, 2017, 10:30:53 AM »
As gytfunke implied in this thread  http://forums.runicgames.com/discussion/58093/walkthrough-triggerables-for-playerskills

Quote
The triggerable has a cooldown of 950ms on Fire Brand. I believe what this means is that the triggerable is only going to attempt to cast the skill every 950ms, whether or not the target is burning. If the target isn't burning, the proc won't cast, but you'll still have to wait the 950ms for another chance for the triggerable to activate. It's not a huge issue, but certainly bears consideration for your own skills.

Has anyone got any idea how to keep the triggerable from triggering without its statwatcher?

I got a skill that procs hp regen at low health when attacked and its suppose to be an emergency skill with a fairly long cooldown. Now I had to resort to lowering the proc cooldown so that the skill procs can proc often or else, it'll goes cooldown at the wrong time. 

And another question : Does anyone have the list of things that can be used for the SUBTYPE?

10
Tips & Tools / Re: TIDBI.RU Build Calcularor Support For Custom Classes
« Last post by Kva3imoda on September 17, 2017, 04:09:27 AM »
Just wanted to ask if the tidbi.ru build calculator could be expanded to include the TL1CP classes? Maybe its like RapdRespec which needs config files to work with custom classes?  If so i can be the one to make those files ;)
Well, I'll ask Abramoff about this. As I remember, it is quite time-consuming.
Pages: [1] 2 3 ... 10

* Quick Search


* Member Information

 
 
Welcome, Guest. Please login or register.

* Mod Boards Activity

* Who's Online

  • Dot Guests: 5
  • Dot Hidden: 0
  • Dot Users: 1
  • Dot Users Online:

* Calendar

September 2017
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 [21] 22 23
24 25 26 27 28 29 30

No calendar events were found.

* Recent Topics

Some Bugs Report and Request Idea by Sch123
[September 18, 2017, 01:07:29 PM]


Triggerable annoyance by Viz
[September 18, 2017, 02:38:39 AM]


TIDBI.RU Build Calcularor Support For Custom Classes by Phanjam
[September 17, 2017, 10:37:37 PM]


Skills Expansion: Bugs Report & Ideas by Sch123
[September 16, 2017, 05:18:25 PM]


Anything you'd like to see changed or added her on TM? by Phanjam
[September 16, 2017, 03:41:32 AM]


Quick Skill Group question by Phanjam
[September 16, 2017, 03:18:17 AM]


Attribute / player stats question by Phanjam
[September 14, 2017, 10:03:56 AM]


Character Stats by lolesch
[September 14, 2017, 02:30:40 AM]


Wardrobe Mod Progress, Issues, Updates by Phanjam
[September 13, 2017, 11:13:30 AM]


Merge Requests: Exclusive to doudley's mods by Sch123
[September 13, 2017, 06:34:41 AM]


Character Progression Concept by Phanjam
[September 10, 2017, 10:57:08 AM]


1st Class Creation - Lightbringer by Rhythmier
[September 09, 2017, 01:40:31 AM]


Vast Improvement Project by Phanjam
[September 08, 2017, 11:27:03 PM]


hard code? add/edit Effects by Phanjam
[September 08, 2017, 11:25:13 PM]


MORE GIBS! by Phanjam
[September 08, 2017, 01:19:42 PM]

* Popular Topics