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1
Classes & Skills / Re: Class Grouping
« Last post by Etherhead on Today at 01:28:17 AM »
I think Aherin's right.  It's important to ponder the why for a good long while.  Then the what.  Then the when and the how and the who.  In the meantime, it might be good to spend some time just learning GUTS and seeing what's possible with it and what isn't.

Well, I'm of the same mind as its developers. Currently, I've been learning as I go, but what it can/cannot do seems secondary to what I can do.

While I can only do what I know how to do, there are in fact certain unknown limits within GUTS itself; I've encountered a few, but I intend to break them. That is my why.

How? That's a tough question... and probably best left for a future topic, but I have an overall view of games.

A game isn't just a game. It is always a second life. That means scripting/coding/art direction/and everything are similar to life skills. They require them, and enrich you through the process. That process is development. So, I'm improving myself through developing a mod for a wonderful game, because I am a wonderful person (same as all of you!) and that's my final answer.
2
Tips & Tools / Re: [REQUEST] Item Unit file maker Script
« Last post by Etherhead on Today at 01:17:10 AM »
Ok. I think I took care of everything.  *...snip...*

Sweet man! This will help so many of us out so much! Does this board have kudos ;P
3
Classes & Skills / Re: Class Grouping
« Last post by gytfunke on July 20, 2017, 11:58:20 PM »
I think Aherin's right.  It's important to ponder the why for a good long while.  Then the what.  Then the when and the how and the who.  In the meantime, it might be good to spend some time just learning GUTS and seeing what's possible with it and what isn't.
4
Modding Questions / Re: A Balancing Act...
« Last post by Etherhead on July 20, 2017, 11:01:14 PM »
I'm not sure I can do it, but I'm thinking it's worth a shot!

if it's possible I can.
*...skip to end of quote*.

I heard from a very reputable (my dad) source, that I need to create a variable, and instantiate the class for as its parent. I can do this, but it will look difficult to most of you. I will attempt. ASAP.

Player Class inherits Class inherits Player inherits Character inherits Any & Player inherits Players And Pets.

"Type of Class" i.e., Berserker inherits Player Class.

Archetype inherits Archetype Group inherits "Type of Group" i.e., Magical Group Base.

Group Base inherits Group Class inherits Player - et c. ...

Berserker Female inherits "Type of Group" Class, i.e., Generic Group Class (read: Any Class) & "Specific" Group Class, i.e., Magical Group Class.

THEN, if Berserker inherits Player Class it will Instantiate
Variable, See: Any.

Any Player Class *may be* Player, which may be an Engineer or Berserker, thus Martial Group Class WILL INHERIT the Class of Character IF Character = Any. It doesn't. Any and Character are two different variables.

Therefore, Martial Group Base must ALSO inherit Player Class Group, which is inherited by ALL CLASSES. As Generic Group Class is Any Class, Player Class Group is equal to ALL CLASSES.

Questions? Should this fail, I've manipulated the variable wrong.

-Etherhead
5
Classes & Skills / Re: Class Grouping
« Last post by Etherhead on July 20, 2017, 09:32:55 PM »
That's a good question, and deserves an equally good answer.

First of all, this game is to me, no more than Diablo 2.5 under a different flagship. I'd like that to change. It can't really compete with Diablo III, although it probably does hold a candle to it (no pun intended). What I would like to see it do is outshine its spiritual predecessor.

I'll try to put it this way: I love this game. I want to take it to the next level, and do so in a way that I find as pleasing as a would-be game developer does on his own first title. While this is the biggest project I've ever taken on as this sort, I do intend to take FULL ADVANTAGE OF the Editor... because GUTS is essentially an OGRE-Engine Clone. This is my basic answer; I'm working on VIP in order to take full advantage of GUTS. But, that isn't everything. My VISION is grand, a larger picture than the game is, itself, currently. But, that isn't easy, and OGRE isn't an Easy Engine to TOP. Guts takes awhile, it's tricky, and handles rather clunky compared to what it could be (bearing in mind - it's only 32-bit).

So, that leaves just one thing I'm trying to do with VIP: make an Expansion worthy User-produced Modification. That is my aim and it is literally a long shot. I may give up, I may quit, I may not find the talent I need to work with me or the help I need to see my own mod integrate multiple mods within its structural system... but I will try, and try my best.

Short answer: to test whether I am better than the tools I have. I've always wanted to be a game developer. I am 36 years-old and have never started a real project before, only theorized, planned to, and/or stated it. Now, I have the time, resources, and a great co-developer (my girlfriend).

This mod will take Torchlight back to its Diablo clone roots, and make the ultimate, realistic, creative ARPG. I've even pondered actually cutting the project from the Steam Workshop and drawing up my own game. I believe in Runic Games, though, and their community believes in me... therefore, they must believe in me. So, finally, I will make the mod they would be, if they weren't burnt out, too busy to expand TL2, or simply working hard on other games (they are a multi-title company now after all, NOT JUST TORCHLIGHT! :D

I want to carry the torch as a leader of mod makers if I may. Short and sweet.
6
Suggestions & Feedback / Re: Some Bugs Report and Request Idea
« Last post by Sch123 on July 20, 2017, 01:23:01 PM »
Alright I found out why Electron Veil doesn't get dispelled in rank 1-4. I'll fix it. This apparently happens in original mod as well.

So.. other skills are still crashing for you? Red Mage creation as well? This is getting really problematic, and I'm starting to think that these crashing issue on Mac OS can't really be fixed.

Not trying to be pessimistic, but this is prob going to be beyond our capabilities to fix it. I'll discuss with doudley and see if he can tinker something again.

- I'm glad to hear Electron Veil it can be fixed  :)

- Unfortunately so, Red mage crashes when used, and Theolentist skill also still crashes when used (Anaerobic Acolytes, Intelligent Design)

- If I may know what is the problem of class Monk? I read in the "Known issues" Variant that Monk class had a problem [Monk: Solar Wind is possibly not activating at all.]. I've tried it and it's no problem. There may be little input to using Solar Wind Skill, you must combine it with Burning Fists Skill or you can add fire gems that make your weapons covered by fire, or you can give an ability fire attack skill on your weapon.  :)
But when you add fire gems or ability to fire fire skills, your weapon will look like a claw that looks invisible, unlike using a Fighter Glove. Looks different from when you use the Burning Fists skill  ;) .

I've tried it and the result is the same  :(
Has this been tested on new game character(s)?

By test, I mean Red Mage has been selected and played and Theolentist's skills have been executed?

If yes, then the crashing issue has nothing to do with image or texture encodes.

I already made sure that all icon names are unique and no existing name are being used.

I already tried re-encoding texture files (.dds) and proof checked texture files' directory or folder location.

.
.
.

The hope in fixing this, is running very thin.

What things we can make sure to not cause the crashing issue are:
- Sound data because Red Mage and Theolentist does not have any in their files
- GUID conflict because if this happens, it will take affect on Windows users too
- Corrupted .dat or .layout files because if any of those has problems, it will take affect on Windows users too

So.. other skills are still crashing for you? Red Mage creation as well? This is getting really problematic, and I'm starting to think that these crashing issue on Mac OS can't really be fixed.
Lol Sorry, we both pointed out the same response. :P

Yes i've tried it by using new game characters with Red Mage and Theolentist

Unfortunately so, Red mage crashes when used, and Theolentist skill also still crashes when used (Anaerobic Acolytes, Intelligent Design) and Electron Veil doesn't get dispelled in rank 1-4

PS: I apologize to you guys if this makes you stressed out   :(

I hope this Mod can be perfect, because it's a very good Mod. You must keep the spirit  :D. And keep on making good Mods, I'm looking forward to your next Mod  ;D
7
Suggestions & Feedback / Re: Some Bugs Report and Request Idea
« Last post by doudley on July 20, 2017, 11:17:42 AM »
I've tried it and the result is the same  :(
Has this been tested on new game character(s)?

By test, I mean Red Mage has been selected and played and Theolentist's skills have been executed?

If yes, then the crashing issue has nothing to do with image or texture encodes.

I already made sure that all icon names are unique and no existing name are being used.

I already tried re-encoding texture files (.dds) and proof checked texture files' directory or folder location.

.
.
.

The hope in fixing this, is running very thin.

What things we can make sure to not cause the crashing issue are:
- Sound data because Red Mage and Theolentist does not have any in their files
- GUID conflict because if this happens, it will take affect on Windows users too
- Corrupted .dat or .layout files because if any of those has problems, it will take affect on Windows users too

So.. other skills are still crashing for you? Red Mage creation as well? This is getting really problematic, and I'm starting to think that these crashing issue on Mac OS can't really be fixed.
Lol Sorry, we both pointed out the same response. :P
8
Classes & Skills / Re: Class Grouping
« Last post by Aherin on July 20, 2017, 11:12:36 AM »
Hey there,
I've been following your mod on discord and steam as you've been working to get the hierarchy system in place.
It looks like a very big project and so far you've shown a great deal of dedication (not to mention skill) to get it working  :)

In all honesty a question I keep asking myself about it is simply why? I'm totally not trying to be a smart ass or anything, I'd just love to know your thoughts and motivation for doing this.

i.e. Is it a case of "I just want to push my skills to the limit" (which of course is a more than valid reason in itself) or do you see an overall benefit for the game as a whole by making these changes? I feel like there must be some possibilities that will be unlocked that I'm just not seeing.

In short, what is the "Big Picture" you have in mind?
9
Suggestions & Feedback / Re: Some Bugs Report and Request Idea
« Last post by Viz on July 20, 2017, 10:32:59 AM »
Alright I found out why Electron Veil doesn't get dispelled in rank 1-4. I'll fix it. This apparently happens in original mod as well.

So.. other skills are still crashing for you? Red Mage creation as well? This is getting really problematic, and I'm starting to think that these crashing issue on Mac OS can't really be fixed.

Not trying to be pessimistic, but this is prob going to be beyond our capabilities to fix it. I'll discuss with doudley and see if he can tinker something again.
10
Suggestions & Feedback / Re: Some Bugs Report and Request Idea
« Last post by Sch123 on July 20, 2017, 08:14:20 AM »
@Sch123

Try this version of Variant and see if the crashing issue is still occurring for you.
Note that the fix is pretty much experimental so it may or may not work.

https://drive.google.com/uc?id=0B4s8HV89FStzNTJRQXlWSElHQ0k&export=download

I've tried it and the result is the same  :(

- I found something on Electron Veil Interaction skill, while still under rank 4 the skill can not be removed with Dispel Aura, but when it reaches tier I [rank 5] the skill can be removed
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