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1
Pet Variants Mod / Re: Pet Variants Mod
« Last post by Korzeam on Today at 03:59:47 AM »
Unfortunately not working, I crash again. :'(
It's too bad because goba model is very nice.  :(
2
Variant Classes Mod / Re: Variant Classes Mod Information
« Last post by Viz on Today at 03:37:22 AM »
This is the reason why its never a good idea to include a mod which is still under active development  :-X
Yea tbf it hasn't been updated for about 6 months, then author seemingly came back and do updates frequently.

I think I just wait for awhile (read : 2-3 months) before updating his classes.. since it's clear that the author is currently in the mood for modding.
3
Pet Variants Mod / Re: Pet Variants Mod
« Last post by Sch123 on June 20, 2018, 05:56:28 PM »
Quote
@Sch123 : can you test it to see if Goba is working for you ?
Unfortunately not working, I crash again. :'(

It looks like the crashes at Pet Goba are different from crashes in Pet Mech Crawler.

If like this, it seems better Pet Goba is not included in the Pet Variant. :(
4
Pet Variants Mod / Re: Pet Variants Mod
« Last post by Korzeam on June 20, 2018, 05:40:20 PM »
I've uploaded the mod with goba re-encoded files.
It is still the same link, I've put it in the first post of this thread to find it easily.

@Sch123 : can you test it to see if Goba is working for you ?
5
Modding Questions / Re: [SKILL] Applying Affixes to Multiple Targets
« Last post by Phanjam on June 20, 2018, 02:45:12 PM »
Yes, good call! I missed that :o
6
Modding Questions / Re: Can I change out sound for an ability?
« Last post by Phanjam on June 20, 2018, 02:38:56 PM »
Sorry its me again  :D

You can change any sound u like in the game. First, get the game to know about ur sound, then use the new sound's GUID in .LAYOUTs

Get it into the game:
- safest to use .wav files but .ogg works too
- define the sound. Open up any of those .DATs in MEDIA/SOUNDS/...  and u should readily see how its done, where to put the sound file, etc.
- like any other DAT make sure your sound has a unique GUID and NAME

Use it in the game:
- different usages will call the sound in different ways
- in skills, the layouts will call it by GUID (altho in GUTS u just select it from a dropdown
- animations call sounds directly from the .ANIMATION files of the model in question. See those [KEY] lines with like NAME:EFFORT in them? "Effort" is the NAME of that grunting sound your char makes and the anination is calling for them at certain frames.

Try it out and let us know if u need more inputs ;)

Edit - i think ima make this into a short tut with pics and stuff :D
7
Variant Classes Mod / Re: Variant Classes Mod Information
« Last post by Phanjam on June 20, 2018, 02:13:50 PM »
This is the reason why its never a good idea to include a mod which is still under active development  :-X

Hi @Viz

Information Class Updated:

It looks like Drewrobi is updating Drew's Class Pack | Change Notes.

Quite a lot of changes in the update this time, I hope Classes in Variant Mod can be replaced with the latest in the next update. ;)
8
Pet Variants Mod / Re: Pet Variants Mod
« Last post by Sch123 on June 20, 2018, 03:16:16 AM »
Hi @Korzeam

List for missing Skin & missing Pet on below ;)

Information:

I found Pet Horse in Xev's mod, but he has no animation walking/running & attacking. So I did not include it.
9
Modding Questions / Re: [SKILL] Applying Affixes to Multiple Targets
« Last post by Lord Nyriox on June 19, 2018, 09:48:11 PM »
A quick look at the code suggest to me that you should be able to set-up an additional AFFIX block like the ones already there, except have the <STRING>TARGET: set to ENEMY...

EDIT:  Dang it!  Using a UnitTheme on the Affix, I can confirm that "TARGET:ENEMY" is not enough to make it affect monsters.  It apparently affects friendly NPCs (including pets and town guards) just fine, though.  :} 

I will attempt setting "TARGET_ALIGNMENT" to "ALL" next. 
10
Pet Variants Mod / Re: Pet Variants Mod
« Last post by Sch123 on June 19, 2018, 08:08:01 PM »
Quote
- 2 missing skins for Panther
Can you make White Tiger Skin from Tiger skin?
Quote
- 2 missing skins for Dire Wolf
Can you put that skin on Original Pet Wolf too?
Quote
- 2 new pets from Thug Life
I like the addition ;D, but why on all 3 Thug Life pet there are same two brown skins?
Quote
- 2 new pets from Vkoslak : Scorpion and Dark Templar (no icons yet for the Scorpion)
Can you reduce the size of the Pet Scorpion? (still too big for me)
Quote
- Speed up for all slow pets
When Pet Sand Colossus walk the screen vibrates to much, can it be fixed (can the vibration be removed)?
Quote
- Fix for the size changing of boss pets, and King in Masks will keep his mask (unfortunately he still can't attack)
On the Pet Tab "King in Masks" looks without face.
Quote
- Fix for Swamp Golem inventory
Thank you.
Quote
can you try again to select Mech Crawler ? I've re-encoded the dds files.
WoW, you're great :o. now I can choose Pet Mech Crawler even with star wars skin.

Is that also possible for Pet Goba & Joda (re-encoded the dds files)? :P
Quote
And ok, make a list for the skins.
I will soon make a list for missing Skin & missing Pet. ;)
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* Recent Topics

Pet Variants Mod by Korzeam
[Today at 03:59:47 AM]


Variant Classes Mod Information by Viz
[Today at 03:37:22 AM]


[SKILL] Applying Affixes to Multiple Targets by Phanjam
[June 20, 2018, 02:45:12 PM]


Can I change out sound for an ability? by Phanjam
[June 20, 2018, 02:38:56 PM]


Question about how to get buff/debuff icons on HUD by Phanjam
[June 19, 2018, 03:43:48 PM]


re: Skill icon not graying out... by Kevin Boyle
[June 18, 2018, 04:15:13 PM]


[TL2] "Dragon Alchemist" Class by Lord Nyriox
[June 18, 2018, 05:51:40 AM]


Request: Merge & Make Pet Mod by Phanjam
[June 18, 2018, 12:40:45 AM]


Pet Conversions by Phanjam
[June 17, 2018, 05:49:44 AM]


Scorpion Pet by Sch123
[June 17, 2018, 02:49:04 AM]


Service update by Wolven
[June 14, 2018, 03:56:07 AM]


[SPAWNCLASS] Rapid Starting Equipment by Lord Nyriox
[June 14, 2018, 12:57:40 AM]


Content Suggestions? I'm starting work on an animation guide. by Phanjam
[June 13, 2018, 11:57:42 PM]


FEP+ by Sch123
[June 13, 2018, 04:16:44 AM]


Boss Mana Guardian converted animations from Boss Siege Guardian by Lord Nyriox
[June 13, 2018, 03:19:05 AM]

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