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1
Kva3imoda's Playground / Re: "A long time ago in a galaxy far, far away...."
« Last post by Sch123 on April 25, 2018, 04:34:00 PM »
Is that Aurebesh?  ???
I can not believe if it can happen, you should try this too Aurebesh Translator. :D



2
Kva3imoda's Playground / Re: "A long time ago in a galaxy far, far away...."
« Last post by Kva3imoda on April 25, 2018, 05:26:20 AM »
3
Mod Showcase / Re: Ruination
« Last post by Sch123 on April 24, 2018, 02:14:48 PM »
My point is to combine the two MiniGun version, like:

- Will stop firing when overheated (From: Minigun v.09)
- Can can be used without the "coolant" (From: Minigun v.10)

The conclusion is, create a MiniGun that can do Cooldown without using Coolant when Overheated (Spell coolant is no longer needed / removed), & Stop firing when Overheated. ;)
4
Mod Showcase / Re: Ruination
« Last post by steffire3 on April 24, 2018, 08:53:24 AM »
Quote
Yea the way the cooldown system was coded in Minigun, it needs the coolant. I can't change that atm.. sorry.

Maybe you can see coded in the latest version of MiniGun V.10. In that version Minigun does not depend on the Cooldown Spell.

Minigun Weapon (v.10)
Miniguns
- Will not stop firing when overheated now
- Overheated will now cause reduction in damage (up to roughly 50%) and wider spread of bullets
- Will now cool down slightly when not firing even without "Coolant" learnt

Coolants
- Is now optional
- Now will prevent reduction in damage when overheated but still has wider spread of bullets
- Now works while firing so able to maintain higher efficiency rate of fire
- Increased loop timers and reduced cool down effect as it works even while firing miniguns

We ran into this issue before.

Minigun version 10 was rejected by Doudley and Viz because the "coolant" crashed Synergies.

Minigun version 9 was pulled out of the Better Vanilla Spicy mod pack and used as a result.

Perhaps Minigun version 10 can be used without the "coolant"?
5
Mod Showcase / Re: Ruination
« Last post by Sch123 on April 22, 2018, 12:20:52 PM »
Quote
Yea the way the cooldown system was coded in Minigun, it needs the coolant. I can't change that atm.. sorry.

Maybe you can see coded in the latest version of MiniGun V.10. In that version Minigun does not depend on the Cooldown Spell.

Minigun Weapon (v.10)
Miniguns
- Will not stop firing when overheated now
- Overheated will now cause reduction in damage (up to roughly 50%) and wider spread of bullets
- Will now cool down slightly when not firing even without "Coolant" learnt

Coolants
- Is now optional
- Now will prevent reduction in damage when overheated but still has wider spread of bullets
- Now works while firing so able to maintain higher efficiency rate of fire
- Increased loop timers and reduced cool down effect as it works even while firing miniguns

6
Mod Showcase / Re: Ruination
« Last post by Viz on April 22, 2018, 06:58:52 AM »
Yea the way the cooldown system was coded in Minigun, it needs the coolant. I can't change that atm.. sorry.

I did another rifle changes so that its attack has a tiny bit homing effect.. It shouldn't bend like a Glaive Throw, rather the homing effect will make it more accurate.

7
Help Wanted / Re: Request: Merge Mod
« Last post by Sch123 on April 21, 2018, 06:53:08 PM »
Thank you for updating :)
8
Mod Showcase / Re: Ruination
« Last post by Sch123 on April 21, 2018, 06:52:07 PM »
Hi @Viz

I forgot to tell. :(
- When the enemy is very close to us sometime TL1-Rifle can not hit it.
- When we shoot from max distance, enemies very rarely hit. But if we go forward a little bit then our shots will hit the target.
- When we shoot repeatedly sometimes TL1-Rifle does not fire a bullet (firing blank).
- TL1-Rifle can't shoot enemies behind a wooden barrier, although the wooden barrier has been destroyed.

Can you also make MiniGun to be able to do Cooldown even without Colldown Spell, of course he can do that with a longer time to Cooldown than he uses Cooldown Spell.
Why I'm asking for this, because when I get a MiniGun weapon in the middle of my adventure I can not use that weapon because it can not do Cooldown without Cooldown Spell. :)
9
Help Wanted / Re: Request: Merge Mod
« Last post by Viz on April 21, 2018, 03:54:52 PM »
https://drive.google.com/open?id=1bkrvCPvKQTUVsVD3yqysJdUFkLYcgyMI

Right, updated it.

Edit : updated it again today due to rifle changes
10
Mod Showcase / Re: Ruination
« Last post by Viz on April 21, 2018, 03:53:48 PM »
lol idk, reflect would be too much on a weapon :P

Made the rifle entirely ignores shield, so rifle attacks will goes through it.

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* Recent Topics

"A long time ago in a galaxy far, far away...." by Sch123
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Ruination by Sch123
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