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Author Topic: Skills Expansion: Bugs Report & Ideas  (Read 20431 times)

Offline Sch123

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Re: Skills Expansion: Bugs Report & Ideas
« Reply #30 on: September 04, 2018, 01:56:29 PM »
Speaking of which, the skill idea that I got mostly came from the class in Variant Class & FEP +, where the class was given permission to use. Maybe it's not problematic if it is used partially for Expansion Mod Skills. :)

And there is a slight change in "Artillery" skill.
Spoiler
- Idea from [ADDED SKILLS FOR ENGINEER]: Artillery [Active Skill] But change shooting animation with skill "Cannon Ball" from the Dread Pirate Class.



Skills Expansion

Bug & More
Embermage

Icy Blast (Active Skill)

- The animation looks incompatible with the Cannon weapon (Weapon in the left hand).

Shockbolt (Active Skill)

- The animation looks incompatible with the Cannon weapon (Weapon in the left hand).

Prismatic Rift

- Instead of teleporting an opponent it's better to teleport the player if he's dying.

Oullander

RapidFire (Active Skill)

- The animation looks incompatible with all Range weapons (Cannon, Xbow, Bow, Shotgun, Pistol, Wand).
- Animation seen only use one hand only when using dual wilding weapon (Dual Pistol, Dual Wand).

Venomous Hail (Active Skill)

- The animation looks incompatible with Range weapons (Cannon, Xbow, Shotgun, Pistol, Wand). Only suitable for Bow only.

BlindMastery (Pasif Skill)

- At Tier 3 players are still get burn by fire damage

Long Range Mastery (Passive Skill)

- Can you add effect "% Chance to Break Shields"
- Can you add effect "% Less All Enemy Armor for 4 seconds"

Berserker

Blood Hunger (Passive Skill)

- Can be made to be used for all types of weapons

Rampage (Pasif Skill)

- Can be made to be used for all types of weapons

Engineer

BlastCannon (Active Skill)

- The animation looks incompatible with Cannon weapons. Only suitable for Shotgun only

Fusillade (Active Skill)

- The animation looks incompatible with Shotgun’s weapons. Only suitable for Cannon only

Ward of Board (Passive Skill)

- Can you add the "1-15% Chance to Block" effect
- Can you add the effect "1-15% Knock Back Resistance"
- Can you add the effect of "1-15% Reflected Damage"

General Skill

Offensive Mastery

- Can you add effect "- Requirement level for equip Melee Weapon"
- Can you add effect "- Requirement level for equip Range Weapon"

Defensive Mastery

- Can you add effect "- Requirement level for equip Armor & Accessory”
- Can you add effect "- Requirement level for equip Shield”

Magical Mastery

- Can you add effect "- Requirement level for learn Spell / Magic Scroll”

Luck Mastery

- Can you add effect “+% Fame that can be obtained"

Health Mastery

- Can you add "+% effective effect using HP potion"

Mana Mastery

- Can you add "+% effective effect using MP potion"

"New Added Skills"
New Added Skills

Embermage

Inferno [Share to Outlander]
   ⁃   Guardian of Fire: Summon Fire Elemental [Active Skill]
   ⁃   Flame Armor: Chance to reflect enemy attacks and hurt them with Fire damage. [Passive Skill]

Frost [Share to Berserker]
   ⁃   Guardian of Ice: Summon Ice Elemental [Active Skill]
   ⁃   Frozen Armor: Chance to reflect enemy attacks and hurt them with Ice damage. [Passive Skill]

Storm [Share to Engineer]
   ⁃   Guardian of Lightning: Summon Lightning Elemental [Active Skill]
   ⁃   Lightning Armor: Chance to reflect enemy attacks and hurt them with Lightning damage. [Passive Skill]

Note:
   •   Alternative Summon Guardian of Elemental ›› Summon Elemental Drake Dragon.
   •   Alternative Elemental Armor to Reflect attacks ›› Absorb 10% of element attacks into MP.

Outlander

Warfare [Share to Embermage]
   ⁃   Guardian of Poison: Summon Poison Elemental [Active Skill]
   ⁃   Poison Gas | Idea from [Assassin - Choking Bomb]: Throw a poison gas bomb [Active Skill]

Lore
   ⁃   Root of Death | Idea from [Druid - Poisonous Vine] [Active Skill]
   ⁃   Root of Life | Idea from [Druid - Rot Vine] [Active Skill]

Sigil
   ⁃   Spirit of Death | Idea from [Plaguelord - Oppression]: Surrounded by spirits, Enemies near us will get physical damage + -armor [Passive Skill]
   ⁃   Pool of Death | Idea from [Necromancer - Death Pact]: Skill area, enemies in the area will get poison damage + slow [Active Skill]

Berserker

Hunter
   ⁃   Phantom Strike | Idea from [Ninja - Shunpo] [Active Skill]
   ⁃   Phantom Slash | Idea from [Ninja - Shadow Slash] [Active Skill]

Tundra
   ⁃   Thunder Strike | Idea from [Ninja - Thunder Clap] [Active Skill]
   ⁃   Storm Vortex | Idea from [Preacher - Vorthex] [Active Skill]

Shadow
   ⁃   Guardian of Darkness | Idea from [Tenebris - Wolf Pack]: Summon Werewolf [Active Skill]
   ⁃   Blood Lust | Idea from [Plaguelord - Necrophage]: Consume the corpses to gain some HP + Armor [Passive Skill]

Engineer

Blitz
   ⁃   Idea from [ADDED SKILLS FOR ENGINEER]: Blast Hammer [Active Skill]
   ⁃   Idea from [ADDED SKILLS FOR ENGINEER]: Sticky Bombs [Active Skill]

Construction
   ⁃   Idea from [ADDED SKILLS FOR ENGINEER]: Engulfing Flame Bot [Active Skill]
   ⁃   Idea from [ADDED SKILLS FOR ENGINEER]: Artillery [Active Skill] But change shooting animation with skill "Cannon Ball" from the Dread Pirate Class.

Aegis
   ⁃   Idea from [ADDED SKILLS FOR ENGINEER]: Vortex Time Bomb [Active Skill]
   ⁃   Shield of Gaia: Active when attacked at HP 50% or below, you have a 1-15% chance to cast full heal  [Passive Skill]


Offline steffire3

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Re: Skills Expansion: Bugs Report & Ideas
« Reply #31 on: September 05, 2018, 03:00:01 AM »
@doudley : Yes. Shield Shock with the added Chance to Full Heal.

Wonderful! I will go ask Corley.

Very good notes that I will consider once we know which Skills will be used.

Thanks again for this arrangement!  :o

@Sch123 : I will also keep your requests for the Variant / FEP+ Skills in mind. I will ask the respective class authors since this is a different mod project and they may wish to be informed.  :)

I request that you post some pictures of the Skills you have requested in action possibly also Skills that fulfill similar roles from TL2-E? That way we can have a comparison to choose from and make the best decision.

I believe Icy Claw the Steam modder did build a mod that fulfills almost exactly what you are requesting for the Embermage... another possible option would be the Sorcerer Skills from TL2-E mod.

https://steamcommunity.com/sharedfiles/filedetails/?id=144951431&searchtext=embermage
« Last Edit: September 05, 2018, 03:17:28 AM by steffire3 »
At this point after playing Torchlight 2 for 5 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Offline doudley

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Re: Skills Expansion: Bugs Report & Ideas
« Reply #32 on: September 05, 2018, 04:59:27 AM »
And there is a slight change in "Artillery" skill.
Spoiler
- Idea from [ADDED SKILLS FOR ENGINEER]: Artillery [Active Skill] But change shooting animation with skill "Cannon Ball" from the Dread Pirate Class.
This is manageable. I can get the data from Variant Classes.

But to be clear, are we talking about the unit's animation or just it's skill's particle effects?

Offline Sch123

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Re: Skills Expansion: Bugs Report & Ideas
« Reply #33 on: September 05, 2018, 10:33:33 AM »
@steffire3
Speaking of classes in TL2-E, can you also ask permission to be combined into Mod Variant. Because I hope the class can be added to the Variant Mod, I love the idea of class there especially the Dark Sorcerer class. So later if Viz agreed to add those classes, it has received permission from Author. :)

@steffire3 , @doudley
Can you add Alternate Outfits Mod to the Skill Expansion Mod. ;D

There is something I want to ask, there are 6 New Added Skills for each class, so there are 24 New Added Skills in total.

- Does the New Added Skill in each class have to must have at least 1 Passive Skill?
- Can it provide more than 1 New Added Passive Skill?

Because in Embermage all the skills are shared with the other three classes, so I'm a little hesitant to only give 1 Passive Skill. But if I don't give Passive Skill I feel unfair.

So later in each class will have [My Version]:
Skill
Embermage
Normal Active Skill: 21
Normal Passive Skill: 9

New Added Active Skill: 3
New Added Passive Skill: 3

Got Shared Active Skill: 9
Got Shared Passive Skill: 3

Total Active Skill: 33
Total Passive Skill: 15

General Skill: 12
 
Total All Skill: 60

Outlander
Normal Active Skill: 21
Normal Passive Skill: 9

New Added Active Skill: 5
New Added Passive Skill: 1

Got Shared Active Skill: 8
Got Shared Passive Skill: 4

Total Active Skill: 34
Total Passive Skill: 14

General Skill: 12
 
Total All Skill: 60

Engineer
Normal Active Skill: 21
Normal Passive Skill: 9

New Added Active Skill: 5
New Added Passive Skill: 1

Got Shared Active Skill: 8
Got Shared Passive Skill:1

Total Active Skill: 34
Total Passive Skill: 14

General Skill: 12
 
Total All Skill: 60

Berserker
Normal Active Skill: 21
Normal Passive Skill: 9

New Added Active Skill: 5
New Added Passive Skill: 1

Got Shared Active Skill: 8
Got Shared Passive Skill: 1

Total Active Skill: 34
Total Passive Skill: 14

General Skill: 12
 
Total All Skill: 60

New Added Skills V2

New Added Skills V2

Embermage

Inferno [Share to Outlander]

  ⁃   Idea from [Ritual Summoning]
Guardian of Fire: Summon Fire Elemental [Active Skill]

  ⁃   Idea from [Mongol Archer – Toggle Skill]  & [Pokémon Evolution Stone]

Fire Stone: When using this skill you & your pet get blessing from Fire Guardian, the enemy around will be Burned by Fire aura. Activating this skill will remove the effects of Ice Stone & Lightning Stone. This skill is toggle able & you must refresh it upon investing a skill point [Toggle Skill]

Mana Cost: 15
Cooldown: 3 second

Effect for Player:
Fire Shard [%Chance to reflect enemy attacks with Fire element]
Fire Barrier [%Chance to absorb Fire attacks into MP]

Effect for Pet:
Fire Fang [Fire damage to enemy]
Fire Spirit [+Give Fire armor]

Tier I Bonus: +Physical & Magic Damage
Tier II Bonus: +%Critical Hit Chance & Silent
Tier III Bonus: +%Chance to Summoning a Small Fire Guardian that will explode on it's target

Frost [Share to Berserker]

  ⁃   Idea from [Ritual Summoning]
Guardian of Ice: Summon Ice Elemental [Active Skill]

  ⁃   Idea from [Mongol Archer – Toggle Skill]  & [Pokémon Evolution Stone]

Ice Stone: When using this skill you & your pet get blessing from Ice Guardian, the enemy around will be Freeze by Ice aura. Activating this skill will remove the effects of Fire Stone & Lightning Stone. This skill is toggle able & you must refresh it upon investing a skill point [Toggle Skill]

Mana Cost: 15
Cooldown: 3 second

Effect for Player:
Ice Shard [%Chance to reflect enemy attacks with Ice element]
Ice Barrier [%Chance to absorb Ice attacks into MP]

Effect for Pet:
Ice Fang [Ice damage to enemy]
Ice Spirit [+Give Ice armor]

Tier I Bonus: +Physical & Magic Damage
Tier II Bonus: +%Chance to slow Enemy & Silent
Tier III Bonus: +%Chance to Summoning a Small Ice Guardian that will explode on it's target

Storm [Share to Engineer]

  ⁃   Idea from [Ritual Summoning] Guardian of Lightning: Summon Lightning Elemental [Active Skill]

  ⁃   Idea from [Mongol Archer – Toggle Skill]  & [Pokémon Evolution Stone]

Lightning Stone: When using this skill you & your pet get blessing from Lightning Guardian, the enemy around will be Shock by Lightning aura. Activating this skill will remove the effects of Ice Stone & Fire Stone. This skill is toggle able & you must refresh it upon investing a skill point [Toggle Skill]

Mana Cost: 15
Cooldown: 3 second

Effect for Player:
Lightning Shard [%Chance to reflect enemy attacks with Lightning element]
Lightning Barrier [%Chance to absorb Lightning attacks into MP]

Effect for Pet:
Lightning Fang [Lightning damage to enemy]
Lightning Spirit [+Add Lightning armor]

Tier I Bonus: +Physical & Magic Damage
Tier II Bonus: +%Chance to stun Enemy & Silent
Tier III Bonus: +%Chance to Summoning a Small Lightning Guardian that will explode on it's target

Outlander

Warfare [Share to Embermage]

  ⁃   Idea from [Ritual Summoning]

Guardian of Poison: Summon Poison Elemental [Active Skill]

  ⁃   Idea from [Assassin TL2-E - Poison Globe]

Poison Bomb: Throw a poison gas bomb [Active Skill]

Lore

  ⁃   Idea from [Druid - Poisonous Vine] Root of Death [Active Skill]

  ⁃   Idea from [Druid - Rot Vine] Root of Life [Active Skill]

Sigil

  ⁃   Idea from [Plaguelord - Oppression]

Spirit of Death: Surrounded by spirits, Enemies near us will get physical damage & reduce armor [Passive Skill]

 ⁃   Idea from [Necromancer - Death Pact]

Pool of Death: Skill area, enemies in the area will get poison damage + slow [Active Skill]


Berserker

Hunter

   ⁃   Idea from [Ninja - Shunpo] Phantom Strike [Active Skill]

   ⁃   Idea from [Ninja - Shadow Slash] Phantom Slash [Active Skill]

Tundra

   ⁃   Idea from [Ninja - Thunder Clap] Thunder Strike [Active Skill]

   ⁃   Idea from [Preacher - Vorthex] Storm Vortex [Active Skill]

Shadow

   ⁃   Idea from [Tenebris - Wolf Pack]

Guardian of Darkness: Summon Werewolf [Active Skill]

   ⁃   Idea from [Plaguelord - Necrophage]

Blood Lust: Consume the corpses to gain some HP + Armor [Passive Skill]


Engineer

Blitz

   ⁃   Idea from [ADDED SKILLS FOR ENGINEER]: Blast Hammer [Active Skill]

   ⁃   Idea from [ADDED SKILLS FOR ENGINEER]: Sticky Bombs [Active Skill]

Construction

   ⁃   Idea from [ADDED SKILLS FOR ENGINEER]: Engulfing Flame Bot [Active Skill]

But change flame shooting animation with skill "Fire Eater" from the Double Agent Class.

   ⁃   Idea from [ADDED SKILLS FOR ENGINEER]: Artillery [Active Skill]

But change shooting animation with skill "Cannon Ball" from the Dread Pirate Class.

Aegis

   ⁃   Idea from [ADDED SKILLS FOR ENGINEER]: Vortex Time Bomb [Active Skill]

   ⁃   Idea from [ADDED SKILLS FOR ENGINEER - Shield Shock]

I think no need to replace Shield Shock skills with other skills, only I suggest to add effect “active when attacked at HP 50% or below, you have a 1-15% chance to cast full heal” [Passive Skill]


I slightly changed the list of New Added Skills. More details can be seen below.

I'm still not satisfied with the New Added Passive Skill especially on Embermage Class. I feel something is wrong, but I don't know what it is.
« Last Edit: September 08, 2018, 05:28:59 PM by Sch123 »

Offline steffire3

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Re: Skills Expansion: Bugs Report & Ideas
« Reply #34 on: September 06, 2018, 04:03:02 AM »
@doudley : Well I do like how that Dread Pirate Skill performs so if you feel that changing the way it operates is feasible (I think Animation which Sch123 mentioned affects Attacks?) then yes otherwise just the Particles will do.

I will unpack mods once I can confirm the positions of Corley, Sch123 and Icy Claw on this project and which Added Skills are completely agreed.

@Sch123 : I'm waiting for Corley's reply... I'll give him 7 days. Otherwise we do have Variant Classes whose permission we have for certain Skills.

Some of Corley's Classes are in a good spot to transfer over for Variant like the Sorcerer and possibly Assassin however the Barbarian needs a female version.

Very good work on the info here and the PDF file provided, thanks!

I see your point on the Embermage so I have checked Icy Claw again and found some Active Passives that are suitable for the Shared Skills equally along with his Ritual Summons.

Spoiler
https://steamcommunity.com/sharedfiles/filedetails/?id=138057201&searchtext=embermage
https://steamcommunity.com/sharedfiles/filedetails/?id=138990253&searchtext=embermage
I recommend that Frigid Forms 2nd Tier be 30% Chance to cast Glacial Spike to stay consistent with the theme

I couldn't find a long Active Passive Fire Skill so I will consider Drewrobi's Monk Passive:
Solar Wind:
Apply extra fire damage to burning enemies
https://steamcommunity.com/sharedfiles/filedetails/?id=572727300&searchtext=monk
= = =
https://steamcommunity.com/sharedfiles/filedetails/?id=146747116&searchtext=embermage
This is to improve Embermage Native Frost Phase.
= = =
https://steamcommunity.com/sharedfiles/filedetails/?id=139978726&searchtext=embermage
Found something that might benefit Engineer and Embermage
« Last Edit: September 06, 2018, 04:07:31 AM by steffire3 »
At this point after playing Torchlight 2 for 5 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Offline Sch123

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Re: Skills Expansion: Bugs Report & Ideas
« Reply #35 on: September 06, 2018, 06:54:28 AM »
Hi @steffire3

I got a good idea for Passive skills for Embermage. As you suggest it is better to use passive-active skills or in other words Toggle skills. So there will be no obstacle for all. Therefore Berserker, Outlander, & Engginer classes, you will get one Toggle skill from Embermage shared skills.

Here's the idea of Toggle the skills I have:

In this Toggling skill not only you will get the effect of this skill, but your pet will also get the effect. Therefore the effect will be divided into effects for Players & effects for Pet. I feel a lack of attention for Pet, because of that, this idea emerged. And for the bonus Tier level it affects both. :D


Toggle Skill
⁃   Idea from [Mongol Archer – Toggle Skill]  & [Pokémon Evolution Stone]

Fire Stone: When using this skill you & your pet get blessing from Fire Guardian, the enemy around will be burned by Fire aura. Activating this skill will remove the effects of Ice Stone & Lightning Stone. This skill is toggle able & you must refresh it upon investing a skill point [Toggle Skill]

Mana Cost: 15
Cooldown: 3 second

Effect for Player:
Fire Shard [%Chance to reflect enemy attacks with Fire element]
Fire Barrier [%Chance to absorb Fire attacks into MP]

Effect for Pet:
Fire Fang [Fire damage to enemy]
Fire Spirit [+Give Fire armor]

Tier I Bonus: +Physical & Magic Damage
Tier II Bonus: +%Critical Hit Chance & Silent
Tier III Bonus: +%Chance to Summoning a Small Fire Guardian that will explode on it's target

  ⁃   Idea from [Mongol Archer – Toggle Skill]  & [Pokémon Evolution Stone]

Ice Stone: When using this skill you & your pet get blessing from Ice Guardian, the enemy around will be Freeze by Ice aura. Activating this skill will remove the effects of Fire Stone & Lightning Stone. This skill is toggle able & you must refresh it upon investing a skill point [Toggle Skill]

Mana Cost: 15
Cooldown: 3 second

Effect for Player:
Ice Shard [%Chance to reflect enemy attacks with Ice element]
Ice Barrier [%Chance to absorb Ice attacks into MP]

Effect for Pet:
Ice Fang [Ice damage to enemy]
Ice Spirit [+Give Ice armor]

Tier I Bonus: +Physical & Magic Damage
Tier II Bonus: +%Chance to slow Enemy & Silent
Tier III Bonus: +%Chance to Summoning a Small Ice Guardian that will explode on it's target

  ⁃   Idea from [Mongol Archer – Toggle Skill]  & [Pokémon Evolution Stone]

Lightning Stone: When using this skill you & your pet get blessing from Lightning Guardian, the enemy around will be Shock by Lightning aura. Activating this skill will remove the effects of Ice Stone & Fire Stone. This skill is toggle able & you must refresh it upon investing a skill point [Toggle Skill]

Mana Cost: 15
Cooldown: 3 second

Effect for Player:
Lightning Shard [%Chance to reflect enemy attacks with Lightning element]
Lightning Barrier [%Chance to absorb Lightning attacks into MP]

Effect for Pet:
Lightning Fang [Lightning damage to enemy]
Lightning Spirit [+Add Lightning armor]

Tier I Bonus: +Physical & Magic Damage
Tier II Bonus: +%Chance to stun Enemy & Silent
Tier III Bonus: +%Chance to Summoning a Small Lightning Guardian that will explode on it's target

I also updated the file in PDF, you can see more clearly there. ;)
« Last Edit: September 08, 2018, 05:15:25 PM by Sch123 »

Offline steffire3

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Re: Skills Expansion: Bugs Report & Ideas
« Reply #36 on: September 06, 2018, 09:21:47 PM »
@Sch123 : Very good idea! Since Elemental Tornados are not easily accessible in game unless a Skill has been developed to summon them, would you consider Chances to Meteor, Glacial Spike and Thunder?
At this point after playing Torchlight 2 for 5 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Offline Sch123

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Re: Skills Expansion: Bugs Report & Ideas
« Reply #37 on: September 06, 2018, 10:36:25 PM »
I believe there are skills that are similar to that effect, if I'm not mistaken the passive skill "Wand Chaos" on Embermage.
I got another idea from the "Ordeal of Sacrifice" Ritual Summoning Mod that "Summoning a Small Guardian that will explode on it's target". What if this is a substitute for a tornado? :)

And the guardian elemental that is called depends on blessing of the Elemental Guardian you get. ;D

Elemental 🔥 for blessing from fire Guardian
Elemental ❄️ for blessing from ice Guardian
Elemental ⚡️ for blessing from lightning Guardian
« Last Edit: September 07, 2018, 04:40:07 PM by Sch123 »

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Re: Skills Expansion: Bugs Report & Ideas
« Reply #38 on: September 06, 2018, 11:38:53 PM »
@Sch123 : Sounds good on the exploding summons! In fact the Wand Chaos contains Meteor, Glacial and Thunder so it matches well!  :)
At this point after playing Torchlight 2 for 5 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Offline steffire3

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Re: Skills Expansion: Bugs Report & Ideas
« Reply #39 on: September 24, 2018, 12:22:30 AM »
@doudley @Sch123 I got IcyClaw's permission to use his mods for this project!  ;)
https://steamcommunity.com/sharedfiles/filedetails/?id=138057201&tscn=1537647787

This opens up good potential for the Embermage now.
At this point after playing Torchlight 2 for 5 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

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Re: Skills Expansion: Bugs Report & Ideas
« Reply #40 on: September 26, 2018, 10:57:16 AM »
Thanks @steffire3 , That's great news. :)

By the way, is there news from @doudley ?

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Re: Skills Expansion: Bugs Report & Ideas
« Reply #41 on: September 26, 2018, 09:43:40 PM »
@Sch123 :

I haven't heard anything from Doudley however it's not the first time he has disappeared and I'm certainly on board this project.
I will proceed with the plan. We just need someone who is more available if necessary. I'll give Doudley two months however we now start finding ourselves a back up modder since I'll be posting the project over on Steam so there won't be an issue with what number of whomever works on this. The project is open to anyone who can improve it.  ;)

Corley gave me an unrelated (very enjoyable alternate project! :D) response so that mod is off the table therefore I will proceed with your source plan @Sch123 for the Skills as you wanted :)

I still want to overview these Skills myself personally in game (i.e. thanks for your your wonderful PDF file!) and compare them to what other options exist inside Variant Classes for the Added Skills.

The vanilla skill edit mods are definitely high in my interest like Icy Claw's work.
« Last Edit: September 26, 2018, 09:52:42 PM by steffire3 »
At this point after playing Torchlight 2 for 5 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Offline Phanjam

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Re: Skills Expansion: Bugs Report & Ideas
« Reply #42 on: September 26, 2018, 11:35:58 PM »
Nice to see you are husbanding this project @steffire3 ;)

As usual, if u need tips and advice for your editing, just ask!



Offline steffire3

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Re: Skills Expansion: Bugs Report & Ideas
« Reply #43 on: September 28, 2018, 08:01:56 AM »
Thanks so much @Phanjam !!

Doudley helped deliver the mod from it's birth when it was growing inside a Steam discussion and Sch123 fed it great meals!  :D

I'm sure I will have questions however for now I will await your review of the Aura Berserker Edit mod since it's one of the few mods that puzzles me as the functionality has never been solidly confirmed by it's Steam users to not be buggy.
At this point after playing Torchlight 2 for 5 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Offline doudley

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Re: Skills Expansion: Bugs Report & Ideas
« Reply #44 on: October 04, 2018, 01:32:28 AM »
@steffire3 Good job on acquiring permission, only need is the extracted mod files for us to incorporate it in Skills Expansion mod.

@Sch123 I've been responding on steam workshop comments from time to time. I actually thought I lost you guys.

PROGRESS UPDATE:

1) Permission for an additional skill, already acquired

2) Preparation of the original mod files for Skills Expansion and Added Skills for Engr mods, already set

3) Dread Pirate's Cannon Ball missile & particle already been linked to Artillery skill, need tests if appropriate

4) Alternate Outfits mod - if it is good with steffire3 then I only need the mod files so that I can incorporate it


PLAN OF WORK:

1) Complete skill trees w/ additional skills (Need GUTS)

2) Incorporate proposed changes to current mod files (Notepad)

3) Build mod (c/o steffire3), test & feedback mod (c/o sch123 & steffire3)


SCHEDULE:
- Coding w/ notepad: Friday-Saturday
- Modding w/ GUTS: Sundays (When possible)

Tags: bugs skills expansion help 
 

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