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Author Topic: Skills Expansion: Bugs Report & Ideas  (Read 6304 times)

Offline Sch123

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Re: Skills Expansion: Bugs Report & Ideas
« Reply #15 on: January 07, 2018, 03:34:36 AM »
Thank you for answering my request.
I'm happy if Rampage and Blood Hunger skills can be changed for all weapons.
For Blind Mastery skill is fine, the most important thing is to fix Burning Buff Bug. Very annoying if we get attacked by our own skill. :P

Offline Sch123

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Re: Skills Expansion: Bugs Report & Ideas
« Reply #16 on: July 30, 2018, 09:02:38 AM »
Hi @doudley, @steffire3 

- There are a few on Skill Expansion that need to be fixed and added something.
Bug & More
Embermage

Icy Blast (Active Skill)

- The animation looks incompatible with the Cannon weapon (Weapon in the left hand).

Shockbolt (Active Skill)

- The animation looks incompatible with the Cannon weapon (Weapon in the left hand).

Prismatic Rift

- Instead of teleporting an opponent it's better to teleport the player if he's dying.

Oullander

RapidFire (Active Skill)

- The animation looks incompatible with all Range weapons (Cannon, Xbow, Bow, Shotgun, Pistol, Wand).
- Animation seen only use one hand only when using dual wilding weapon (Dual Pistol, Dual Wand).

Venomous Hail (Active Skill)

- The animation looks incompatible with Range weapons (Cannon, Xbow, Shotgun, Pistol, Wand). Only suitable for Bow only.

BlindMastery (Pasif Skill)

- At Tier 3 players are still get burn by fire damage

Long Range Mastery (Passive Skill)

- Can you add effect "% Chance to Break Shields"
- Can you add effect "% Less All Enemy Armor for 4 seconds"

Berserker

Blood Hunger (Passive Skill)

- Can be made to be used for all types of weapons

Rampage (Pasif Skill)

- Can be made to be used for all types of weapons

Engineer

BlastCannon (Active Skill)

- The animation looks incompatible with Cannon weapons. Only suitable for Shotgun only

Fusillade (Active Skill)

- The animation looks incompatible with Shotgun’s weapons. Only suitable for Cannon only

Ward of Board (Passive Skill)

- Can you add the "1-15% Chance to Block" effect
- Can you add the effect "1-15% Knock Back Resistance"
- Can you add the effect of "1-15% Reflected Damage"

General Skill

Offensive Mastery

- Can you add effect "- Requirement level for equip Melee Weapon"
- Can you add effect "- Requirement level for equip Range Weapon"

Defensive Mastery

- Can you add effect "- Requirement level for equip Armor & Accessory”
- Can you add effect "- Requirement level for equip Shield”

Magical Mastery

- Can you add effect "- Requirement level for learn Spell / Magic Scroll”

Luck Mastery

- Can you add effect “+% Fame that can be obtained"

Health Mastery

- Can you add "+% effective effect using HP potion"

Mana Mastery

- Can you add "+% effective effect using MP potion"

- Is it possible to add more skills such as "Added Skills for Engineers". If it can be very good if it can be applied to all classes (2 Additional Skills to be included on each skill tree to make 12 skills in total). :D
« Last Edit: August 06, 2018, 11:56:35 AM by Sch123 »

Offline steffire3

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Re: Skills Expansion: Bugs Report & Ideas
« Reply #17 on: August 04, 2018, 12:00:10 AM »
@Sch123 Thank you so much for caring to test and post your findings and requests regarding this mod and all the mods you cherish! Highly appreciated!  :)

I have a request for you! @Sch123 Would you like to list a series of "New Added Skills" that you would like to see for the classes? Engineer has those Added Skills that could be inserted and edited from Doudley's other mod however the other 3 classes have nothing so far.

Should we give Warfare the Poison Brand for Embermage and Outlander? Should Elementals be an option to Summon? Should Enemy Skills be made available if possible?

Also if someone else made an Alternative version of this mod then would you be happy to have two versions to choose from?

I admit this is all hypothetical until a modder or more decides to fix and finish what was started.  :D
At least we can extend the list of requests for when that happens!  ;D

Thanks for your consideration!  ;)
At this point after playing Torchlight 2 for 4 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Offline Sch123

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Re: Skills Expansion: Bugs Report & Ideas
« Reply #18 on: August 04, 2018, 09:01:00 AM »
@Sch123 Thank you so much for caring to test and post your findings and requests regarding this mod and all the mods you cherish! Highly appreciated!  :)
You're welcome, I'm happy to help even if it's just a little. :D
Quote
I have a request for you! @Sch123 Would you like to list a series of "New Added Skills" that you would like to see for the classes? Engineer has those Added Skills that could be inserted and edited from Doudley's other mod however the other 3 classes have nothing so far.
Of course. Give me time to think about the skill idea.
If not you don't mind maybe I'll take the idea of skills from several Mod classes.  :P
Quote
Should we give Warfare the Poison Brand for Embermage and Outlander? Should Elementals be an option to Summon? Should Enemy Skills be made available if possible?
That's good if Embermage is given Warfare the Poison Brand will fit the theme 4 Element. But for Outlander, Because not all skills contain Poison I'm not sure. So, I don't think it needs to be changed because Warfare is part of Outlander and Share skill for Embermage.

I also think it's good if Elemental summon is included for the Embermage class, because it still fits with the theme.
Quote
Also if someone else made an Alternative version of this mod then would you be happy to have two versions to choose from?
I can't determine which version I will choose because I haven't tried it yet. ;D
Quote
I admit this is all hypothetical until a modder or more decides to fix and finish what was started.  :D
At least we can extend the list of requests for when that happens!  ;D
Yeah, I also hope this Mod can be completed. :)
Quote
Thanks for your consideration!  ;)
No problem.  ;)
« Last Edit: August 04, 2018, 08:27:49 PM by Sch123 »

Offline Sch123

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Re: Skills Expansion: Bugs Report & Ideas
« Reply #19 on: August 05, 2018, 03:35:53 AM »
Hi @doudley , @steffire3

Here are some ideas for "New Added Skills" for the Vanilla Class.

"New Added Skills"
New Added Skills

Embermage

Inferno [Share to Outlander]
   ⁃   Guardian of Fire: Summon Fire Elemental [Active Skill]
   ⁃   Flame Armor: Chance to reflect enemy attacks and hurt them with Fire damage. [Passive Skill]

Frost [Share to Berserker]
   ⁃   Guardian of Ice: Summon Ice Elemental [Active Skill]
   ⁃   Frozen Armor: Chance to reflect enemy attacks and hurt them with Ice damage. [Passive Skill]

Storm [Share to Engineer]
   ⁃   Guardian of Lightning: Summon Lightning Elemental [Active Skill]
   ⁃   Lightning Armor: Chance to reflect enemy attacks and hurt them with Lightning damage. [Passive Skill]

Note:
   •   Alternative Summon Guardian of Elemental ›› Summon Elemental Drake Dragon.
   •   Alternative Elemental Armor to Reflect attacks ›› Absorb 10% of element attacks into MP.

Outlander

Warfare [Share to Embermage]
   ⁃   Guardian of Poison: Summon Poison Elemental [Active Skill]
   ⁃   Poison Gas | Idea from [Assassin - Choking Bomb]: Throw a poison gas bomb [Active Skill]

Lore
   ⁃   Root of Death | Idea from [Druid - Poisonous Vine] [Active Skill]
   ⁃   Root of Life | Idea from [Druid - Rot Vine] [Active Skill]

Sigil
   ⁃   Spirit of Death | Idea from [Plaguelord - Oppression]: Surrounded by spirits, Enemies near us will get physical damage + -armor [Passive Skill]
   ⁃   Pool of Death | Idea from [Necromancer - Death Pact]: Skill area, enemies in the area will get poison damage + slow [Active Skill]

Berserker

Hunter
   ⁃   Phantom Strike | Idea from [Ninja - Shunpo] [Active Skill]
   ⁃   Phantom Slash | Idea from [Ninja - Shadow Slash] [Active Skill]

Tundra
   ⁃   Thunder Strike | Idea from [Ninja - Thunder Clap] [Active Skill]
   ⁃   Storm Vortex | Idea from [Preacher - Vorthex] [Active Skill]

Shadow
   ⁃   Guardian of Darkness | Idea from [Tenebris - Wolf Pack]: Summon Werewolf [Active Skill]
   ⁃   Blood Lust | Idea from [Plaguelord - Necrophage]: Consume the corpses to gain some HP + Armor [Passive Skill]

Engineer

Blitz
   ⁃   Idea from [ADDED SKILLS FOR ENGINEER]: Blast Hammer [Active Skill]
   ⁃   Idea from [ADDED SKILLS FOR ENGINEER]: Sticky Bombs [Active Skill]

Construction
   ⁃   Idea from [ADDED SKILLS FOR ENGINEER]: Engulfing Flame Bot [Active Skill]
   ⁃   Idea from [ADDED SKILLS FOR ENGINEER]: Artillery [Active Skill]

Aegis
   ⁃   Idea from [ADDED SKILLS FOR ENGINEER]: Vortex Time Bomb [Active Skill]
   ⁃   Shield of Gaia: Active when attacked at HP 50% or below, you have a 1-15% chance to cast full heal  [Passive Skill]

« Last Edit: August 06, 2018, 11:56:14 AM by Sch123 »

Tags: bugs skills expansion help 
 

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