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Author Topic: Skills Expansion: Dual wield melee Shields  (Read 390 times)

Offline steffire3

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Skills Expansion: Dual wield melee Shields
« on: July 14, 2017, 06:16:42 AM »
I would like to ask if it is possible for the Torchmodders to make a mod that allows two Shields to be equipped and used as Dual wielding melee weapons?

It would significantly increase build options if such a mod could be added to Skills Expansion and other mods!  :)

Imagine if we had new skills that enhanced Dual Shielding attacks?

Thank you for your consideration!

This entire project is very ambitious and any gains and contributions made are highly appreciated!

Even if this mod stays where it is currently- We are grateful for all your help!
« Last Edit: July 14, 2017, 06:43:44 AM by steffire3 »
At this point after playing Torchlight 2 for 3 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Offline Phanjam

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Re: Skills Expansion: Dual wield melee Shields
« Reply #1 on: July 14, 2017, 10:22:52 AM »
It's do-able! :D

Spoiler

Just need to fix the mesh positioning ;)



Offline steffire3

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Re: Skills Expansion: Dual wield melee Shields
« Reply #2 on: July 15, 2017, 10:18:20 PM »
It's do-able! :D

Spoiler

Just need to fix the mesh positioning ;)

This is absolutely incredible!!!

There are so many people waiting for a mod like this!

@Phanjam thanks again!  :)

I have a question:

How does damage work?
Will the DPS be based on the armor and how does the status change? Is it a "Weapon" or something specific like a "sword" that is also a "shield"?  :o
Will socket gems be treated as armor or weapon type?

Basically can two shields use certain weapon skills or will they be limited?

Either way- I am really looking forward to all this!  :D
« Last Edit: July 16, 2017, 01:31:42 AM by steffire3 »
At this point after playing Torchlight 2 for 3 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Offline Phanjam

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Re: Skills Expansion: Dual wield melee Shields
« Reply #3 on: July 16, 2017, 08:44:41 AM »
Quote from: steffire3
Will the DPS be based on the armor and how does the status change?
(related) Is it a "Weapon" or something specific like a "sword" that is also a "shield"?
for the player to handle the item correctly it has to be a weapon unittype, so the native damage would be like a weapon.  damage based on armor values could be set-up via a skill.

The weapon unittype probably needs to be a new one (the one in the example is "mace") so that skills for this unittype don't get confused ;)

Quote from: steffire3
Will socket gems be treated as armor or weapon type?
sorry i really do not know :P

Quote from: steffire3
can two shields use certain weapon skills or will they be limited?
You can make a skill that behaves differently if 1 or 2 shields are equipped via statwatchers.

at this time I don't know if i can commit to make the skills for this item.  But I would like to finish the meshes for this unittype (the orientation of the shields in the players hands needs to be changed somewhat) in the near future.



Offline steffire3

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Re: Skills Expansion: Dual wield melee Shields
« Reply #4 on: July 16, 2017, 06:11:31 PM »
Thank you @Phanjam:)

Since Shields are now Maces- how will this affect the skills of Shield Bash and Fire Shield in the Aegis tree?

It would be nice to add a couple of Dual Shield specific skills into the Aegis tree in the future yet that can wait for another time.

Will Shields as weapons have their affixes still function as intended like Knock Back Resist, Block Chance and Add Armor?
« Last Edit: July 16, 2017, 06:17:47 PM by steffire3 »
At this point after playing Torchlight 2 for 3 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Offline Phanjam

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Re: Skills Expansion: Dual wield melee Shields
« Reply #5 on: July 17, 2017, 12:05:31 AM »
Quote from: steffire3
Since Shields are now Maces- how will this affect the skills of Shield Bash and Fire Shield in the Aegis tree?
If those skills require a shield, they will not fire with this unittype item.  But you could also modify those skills so that they would include this new unittype as well

Quote from: steffire3
It would be nice to add a couple of Dual Shield specific skills into the Aegis tree in the future, yet that can wait for another time.
yes i assumed we want skills specific to this unittype and that is doable :)

Quote from: steffire3
Will Shields as weapons have their affixes still function as intended like Knock Back Resist, Block Chance and Add Armor?
General item affixes will work regardless of unittype, so you can still place any such affix on these items and they will work as normal ;)



Offline steffire3

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Re: Skills Expansion: Dual wield melee Shields
« Reply #6 on: July 17, 2017, 09:54:15 PM »
Thanks again! @Phanjam

The skills in question are in the Aegis tree:

Shield Bash
Fire Bash
Ward of Board

These skills gain some functions on Shield armor value and require Shields so what would be the best decision to take with these options?

Can we make them be based on Maces?

Also does Block function on Maces and can we make Maces function like Shields in order to activate Block?
« Last Edit: July 17, 2017, 10:20:44 PM by steffire3 »
At this point after playing Torchlight 2 for 3 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Offline Phanjam

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Re: Skills Expansion: Dual wield melee Shields
« Reply #7 on: July 19, 2017, 10:32:42 AM »
with regard to unittypes and how they are assigned / inherited a good person t guide us mighta ctually be @Etherhead

hey Ether, can these mesh-converted maces be set-up with unittype "dwshield" (for instance) which is a child of unittype "shield", so they could be used with a skill that "requires a shield"?  Any guidance would be much appreciated! ;)



 

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