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Author Topic: Skills Expansion: Expanded Weapon Requirement  (Read 7022 times)

Offline doudley

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Skills Expansion: Expanded Weapon Requirement
« on: May 18, 2017, 12:46:15 AM »
Phase 1 of this mod project.

The idea is to allow access to other weapon types on skills that are weapon-specific.

These are the skills that already been expanded:

  • Akimbo can be used by any dual wielding weapon
  • Arc Beam can be used by any weapon (looks weird on pistol, bow, or cannon)
  • Blast Cannon can be used by a cannon or shotgonne
  • Chaos Burst can now be used by any ranged weapon type
  • Cold Steel Mastery changed to Cold Storm Mastery with ice and electric damage bonuses that requires any weapon to use
  • Emberquake can now be used by any melee weapon type (looks weird on fist)
  • Flame Hammer can now be used by any melee weapon type (looks weird on fist)
  • Fusillade can now be used by a Cannon or Shotgonne (looks weird on shotgonne)
  • Heavy Lifting can be used by any short ranged two handed weapon
  • Rapid Fire can now be used by any ranged weapon type (looks weird on cannon or wand)
  • Shadow Shot can be used by any ranged weapon (also by a staff if LAO III mod is in load order)
  • Shadowbind can be used by any weapon to trigger
  • Shadowling Ammo changed to Shadowling Oil that requires any weapon to use
  • Shotgonne Mastery changed to Blind Mastery that requires any short ranged two handed weapon to use
  • Shred Armor can affect any weapon attacks
  • Staff Mastery changed to Loss Mastery that requires any weapon to use
  • Stormclaw can be used by any weapon (including ranged weapons)
  • Super Charge can be used by any weapon (including ranged weapons)
  • Sword and Board changed to Ward of Board that only requires a shield
  • Tangling Shot can be used by any ranged weapon (also by a staff if LAO III mod is in load order)
  • Venomous Hall can now be used by any ranged weapon type (looks weird on cannon or wand)
  • Wand Chaos changed to Weapon Chaos that requires any weapon to use
« Last Edit: May 18, 2017, 01:00:22 AM by doudley »

Offline Phanjam

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Re: Skills Expansion: Expanded Weapon Requirement
« Reply #1 on: May 21, 2017, 09:30:39 AM »
This is an astonishing amount of work @doudley - kudos to you!

I'm taking not of the skills with "looks weird with..." statements. Will try to help you with that in the coming days...



Offline doudley

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Re: Skills Expansion: Expanded Weapon Requirement
« Reply #2 on: May 21, 2017, 02:57:29 PM »
Oh my gosh, that would be awesome Phanjam! You are a heaven sent!

But if you guys are still busy with TL1CP or even have more plans for it, I would not want to take your time away from it.

Offline Phanjam

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Re: Skills Expansion: Expanded Weapon Requirement
« Reply #3 on: June 20, 2017, 09:30:45 AM »
sorry took me a while to get back to this @doudley !

what animations would you like me to look at? Im not 100% sure i can do something about them, but i would like to try ;)



Offline steffire3

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Re: Skills Expansion: Expanded Weapon Requirement
« Reply #4 on: July 01, 2017, 08:16:57 AM »
@Phanjam

Sorry it took awhile to reply!

Doudley and I don't know the names of the animations or which ones are missing in the file names.

For starters, we do know that the skill- "Fusillade" does not have a proper Shotgonne animation so that is a good place to start.

Thanks for wanting to help us!
At this point after playing Torchlight 2 for 3 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Offline Phanjam

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Re: Skills Expansion: Expanded Weapon Requirement
« Reply #5 on: July 03, 2017, 12:12:37 PM »
For starters, we do know that the skill- "Fusillade" does not have a proper Shotgonne animation so that is a good place to start.

Here, try the attached .SKELETON files... ;)



Offline doudley

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Re: Skills Expansion: Expanded Weapon Requirement
« Reply #6 on: July 03, 2017, 12:38:54 PM »
Here, try the attached .SKELETON files... ;)
Thank you for this!

Offline Phanjam

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Re: Skills Expansion: Expanded Weapon Requirement
« Reply #7 on: July 04, 2017, 08:46:41 AM »
my pleasure! if the firing loop anim needs to be faster let me know ;)



Offline steffire3

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Re: Skills Expansion: Expanded Weapon Requirement
« Reply #8 on: July 14, 2017, 05:31:17 AM »
requested by @Phanjam I am giving a status report:

We still need missing weapon Animations for all the following skills that are noted to have "weird" animations with certain weapons minus Fusilade (Thank you Phanjam!)

Spoiler
Phase 1 of this mod project.

The idea is to allow access to other weapon types on skills that are weapon-specific.

These are the skills that already been expanded:

  • Akimbo can be used by any dual wielding weapon
  • Arc Beam can be used by any weapon (looks weird on pistol, bow, or cannon)
  • Blast Cannon can be used by a cannon or shotgonne
  • Chaos Burst can now be used by any ranged weapon type
  • Cold Steel Mastery changed to Cold Storm Mastery with ice and electric damage bonuses that requires any weapon to use
  • Emberquake can now be used by any melee weapon type (looks weird on fist)
  • Flame Hammer can now be used by any melee weapon type (looks weird on fist)
  • Fusillade can now be used by a Cannon or Shotgonne (looks weird on shotgonne)
  • Heavy Lifting can be used by any short ranged two handed weapon
  • Rapid Fire can now be used by any ranged weapon type (looks weird on cannon or wand)
  • Shadow Shot can be used by any ranged weapon (also by a staff if LAO III mod is in load order)
  • Shadowbind can be used by any weapon to trigger
  • Shadowling Ammo changed to Shadowling Oil that requires any weapon to use
  • Shotgonne Mastery changed to Blind Mastery that requires any short ranged two handed weapon to use
  • Shred Armor can affect any weapon attacks
  • Staff Mastery changed to Loss Mastery that requires any weapon to use
  • Stormclaw can be used by any weapon (including ranged weapons)
  • Super Charge can be used by any weapon (including ranged weapons)
  • Sword and Board changed to Ward of Board that only requires a shield
  • Tangling Shot can be used by any ranged weapon (also by a staff if LAO III mod is in load order)
  • Venomous Hall can now be used by any ranged weapon type (looks weird on cannon or wand)
  • Wand Chaos changed to Weapon Chaos that requires any weapon to use
« Last Edit: July 15, 2017, 06:37:34 AM by steffire3 »
At this point after playing Torchlight 2 for 3 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Offline Phanjam

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Re: Skills Expansion: Expanded Weapon Requirement
« Reply #9 on: July 14, 2017, 02:45:02 PM »
Subscribed to the mod and will try to play as much as i can this weekend.

I need to actually see the "weird animations" u mentioned, so i can think of things to try.



Tags: skills fix animations skill 
 

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