News: Go to the front page portal to create a Torchmodders account | Visit the wiki!
April 26, 2018, 07:02:21 PM
collapse

Author Topic: Skills Expansion: General Skills  (Read 343 times)

Offline steffire3

  • Mod_Seeker, Balance_Researcher, Person_Listener.
  • Moderator
  • Rare
  • *
  • Posts: 109
  • Country: us
  • I am more active on the Steam Workshop Discussions
    • status busy
    • View Profile
  • Mood: mood smiley
Skills Expansion: General Skills
« on: July 14, 2017, 05:45:05 AM »
The General Skills aspect is in a good position currently with the maximum possible total in any stat after 3 tiers amounting to only 20% which is a very good bonus while 10 points gives 14% towards certain stats and 5 points gives 6% towards other stats all depending on the skill chosen.

However the main affixes awarded per rank give bonuses far beyond 20% giving these skills great utility!

Spoiler
Revamp on General Skills, it is now a skill tree of various masteries and all give their bonuses additionally per Ave. Equip Level which makes them function very well for a mod like LAO III!
Monster Mastery - health regen if surrounded by enemies
Mana Mastery - bonus to mana points per rank
Luck Mastery - bonus to experience gain per rank
Offensive Mastery - bonus to damage points per rank
Defensive Mastery - bonus to armor points per rank
Speed Mastery - bonus to run speed per rank ... This will be changed to Minion Mastery increasing Pet 'n Minion Damage by 1% per Ave. Equip Level.
Physical Mastery - bonus to physical damage per rank
Magical Mastery - bonus to magical damage per rank
Strength Mastery - bonus to strength stat points per rank
Dexterity Mastery - bonus to dexterity stat points per rank
Focus Mastery - bonus to focus stat points per rank
Vitality Mastery - bonus to vitality stat points per rank


The General Skills are designed to not be too powerful yet they give some very good affix boosts and were modded with the intention of helping players with various builds since they are available to all four original classes in this mod and provide efficient passives.
« Last Edit: July 14, 2017, 05:47:44 AM by steffire3 »
At this point after playing Torchlight 2 for 4 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Tags: general skills vanilla 
 

* Quick Search


* Member Information

 
 
Welcome, Guest. Please login or register.

* Mod Boards Activity

* Who's Online

  • Dot Guests: 1
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.

* Calendar

April 2018
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 [26] 27 28
29 30

No calendar events were found.

* Recent Topics

"A long time ago in a galaxy far, far away...." by Sch123
[April 25, 2018, 04:34:00 PM]


Ruination by Sch123
[April 24, 2018, 02:14:48 PM]


Request: Merge Mod by Sch123
[April 21, 2018, 06:53:08 PM]


[Tutorial] Export from World of Warcraft to Torchlight 2 by Kva3imoda
[April 21, 2018, 09:27:18 AM]


Variant Classes Mod Information by Sch123
[April 15, 2018, 07:20:39 PM]


Making pets cast spells by Sch123
[April 15, 2018, 09:55:19 AM]


Variant Classes Bug Reports by Willis
[April 08, 2018, 01:06:56 PM]


Utility to split ogre3d multi-animation skeleton xml files by steffire3
[April 01, 2018, 11:48:01 AM]


Can we legally make a game to replace our need for a better Torchlight 2? by steffire3
[March 24, 2018, 11:12:30 AM]


Naruto Ninja Class, Codename 'Allied Shinobi Forces' by Viz
[March 18, 2018, 11:18:42 AM]


FEP+ by Sch123
[March 09, 2018, 04:34:01 AM]


Item Affix Randomizer (Bound Saves) by Sch123
[February 27, 2018, 04:55:17 AM]

* Popular Topics