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Author Topic: Classless Character Mod  (Read 18555 times)

Offline Phanjam

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Classless Character Mod
« on: November 08, 2017, 11:08:11 AM »
Hi all!  As i stated in the discord, i will push ahead with a proof-of-concept (POC) project for the CLASSLESS CHARACTER mod.  I have started using TL1 because I think TL1 has a simpler set-up of the game files which I hope will make it more sure that whatever test results I get (good or bad) are really from my files, and not other game files which i broke :D

My rough work-plan for this POC is...

1. Make a larger skill fold-out
2. Make skills depend on other skills
3. Make a "system of skills" which takes advantage of their interdependency (assuming i get #2 to work in TL1 :P )

This is just for the POC which is a really just a learning project.  Then I'll see where it goes depending on what happens with the above.
« Last Edit: December 01, 2018, 02:31:14 PM by Phanjam »



Offline Phanjam

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Re: "Skills Masteries" Classless Concept
« Reply #1 on: November 08, 2017, 11:12:35 AM »
Hey @Vkoslak  and @Kva3imoda i just edited the TL1 skill.mesh used for the skill fold-out in TL1 in Blender to make it wider, then exported to .MESH again.

But I think TL1 doesn't like the newer version of .MESH :P Which i/o scripts do i use again to export in the older .MESH format?

Thanks!



Offline Phanjam

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Re: "Skills Masteries" Classless Concept
« Reply #2 on: November 09, 2017, 07:33:34 AM »
okay as a fallback i also want to learn how to widen the TL2 skill foldout like this...

Spoiler

It was done by user LucasTULSA who posted this pic on forums.runicgames in 2012!

Unfortunately he did not post anything about how he did it.  I know it's a custom .skilltreeoverride file, but i'm not sure if changes like this doable just by dragging things around inside GUTS.  I'm thinking of starting with a larger skilltree background image and just drag the other elements around.

But any tips from anyone would be a big help! ;)  Thanks!



Offline Sch123

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Re: "Skills Masteries" Classless Concept
« Reply #3 on: November 09, 2017, 07:54:34 AM »
If I can give my opinion, I prefer Mod Classy Classes - Use any Skill on any Class. In that mod you can choose all vanilla skill class without covering all monitor screen  :)

Offline Phanjam

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Re: "Skills Masteries" Classless Concept
« Reply #4 on: November 09, 2017, 11:18:00 AM »
Thanks Sch123 but what I am trying to make is very different from Classy Classes mod.  This thread should give you a better idea...



Offline Zayn Malik

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Re: "Skills Masteries" Classless Concept
« Reply #5 on: November 09, 2017, 11:37:27 AM »
I'm still finding way to build Melee Class using Claw with Critical and Health Stolen. Hope it from @Phanjam

And that Talent Tree is awesome, like DOTA II  ;D

Offline Phanjam

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Re: "Skills Masteries" Classless Concept
« Reply #6 on: November 09, 2017, 11:43:29 AM »
Quote from: Zayn Malik
And that Talent Tree is awesome, like DOTA II  ;D
Yes it looks really good!  Hope I can figure it out this weekend ;)

I also used @gytfunke 's UI files from his early works on the LOE mod.  It looks like this...

Spoiler

I'd like to change it a little but I need to understand it more first.  But it's close to what I am imagining :)



Offline gytfunke

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Re: "Skills Masteries" Classless Concept
« Reply #7 on: November 09, 2017, 02:40:48 PM »
Understand the skill menu's UI?

The most important feature I had in mind was that you'd have to invest in a T1 skill to see the T2 skill of that tree.

Lemme know what questions you might have about it.


Offline Phanjam

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Re: "Skills Masteries" Classless Concept
« Reply #8 on: November 09, 2017, 10:30:31 PM »
Eyy @gytfunke thanks! Yes this weekend i will experiment with things like 1 scrolling field vs many tabbed fields. As its just a POC im not planning on so many skills just yet, but i do want to try a horizontal arrangement of the skill progressions  :o

You are SO welcome to drop by here and throw peanuts from the gallery :D (gold nuggets are good too!)
« Last Edit: November 09, 2017, 10:53:13 PM by Phanjam »



Offline Phanjam

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Re: "Skills Masteries" Classless Concept
« Reply #9 on: November 10, 2017, 09:21:39 AM »
Quote from: Phanjam
I think TL1 doesn't like the newer version of .MESH :P Which i/o scripts do i use again to export in the older .MESH format?
Thanks again @Vkoslak for the tip on OGREXMLConverter 1.6.3,

because...

IT WORKED!!!


Now to change the background and see if TL1 will let me alter skills to be dependent on other skills :D



Offline Zayn Malik

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Re: "Skills Masteries" Classless Concept
« Reply #10 on: November 10, 2017, 11:53:46 AM »
It's too awesome @Phanjam
I think about a lot of passive skill and we can call it talents or perks

And I see some screenshots in this thread
http://torchmodders.com/forums/classless-character-concept-(new)/mod-directionvision/

OMG, *screaming*  ???
« Last Edit: November 10, 2017, 11:57:41 AM by Zayn Malik »

Offline Phanjam

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Re: "Skills Masteries" Classless Concept
« Reply #11 on: November 10, 2017, 05:57:18 PM »
Thabks @Zayn Malik :) im still going to experiment with different unlocking mechanics (the logic triggers scare me!).  This mod is for learning but hopefully also fun to test :D



Offline Phanjam

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Re: "Skills Masteries" Classless Concept
« Reply #12 on: November 13, 2017, 09:15:57 AM »
I shifted to working in TL2 because i was having trouble making the sill lock/unlock work in TL1.  So i figured out the logic for locking/unlocking of skills in TL2 - really neat!  Thanks very much to @gytfunke for teaching me this ;)

And I have this skill tree which i'm using for testing...

Spoiler

That is in-game and so far it seems stable. Don't mind the skilltree art - it's very much placeholder for now (took me forever to get the alignments right :P )

As you can see there are currently 4 tabs (can be more).

The idea is each tab will be for a set of skills of a certain player-type (fighter, mage, summoner, etc)

My idea is to have a "training skill" for each tab, probably a passive skill. like for the fighter tab, the training skill might give you a damage bonus that scales with strength.  The training skill will go up about 15 - 20 levels BUT EACH LEVEL WILL ACTUALLY BE ONE SKILL ON ITS OWN, and each level is locked until you've invested in the previous level.

Then there are other skills on the tree (mostly active but these can be passives too) which are locked until you've invested in a certain level of the training skills. So like "slash attack" (a destroyer skill) might unlock once you've invested in the 5th level of the training skill.  And so on for all non-training skills on the tree.



So that's my idea - comments welcome ;)

EDIT - will take a short break from this for now as i haven't been feeling well these past few days :P
« Last Edit: November 13, 2017, 10:08:13 AM by Phanjam »



Offline Zayn Malik

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Re: "Skills Masteries" Classless Concept
« Reply #13 on: November 13, 2017, 12:41:37 PM »
@Phanjam
Your work is a masterpiece. I think it will open new world for TL II
Congratulation  ;D

Offline gytfunke

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Re: "Skills Masteries" Classless Concept
« Reply #14 on: November 14, 2017, 12:35:44 AM »
Haha, yeah, the alignments are a bear.  I can't remember if I ever figured them out.

 

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