collapse

* Important


The forum and all threads have been locked, but are still available for browsing.  There is more information about this here.


The

Is still open for article contributions.

Author Topic: [Tool] Item Unit file maker Script  (Read 14900 times)

Offline Vkoslak

  • Developer
  • Rare
  • *
  • *
  • Posts: 156
    • View Profile
Re: [Tool] Item Unit file maker Script
« Reply #15 on: October 26, 2018, 05:15:57 am »
New version posted. v0.9.2 Give it a whirl!

I updated it to dot net core 2.1 while I was at it.

I've been thinking of making dot net framework versions in addition to core so I can release a single exe for windows.

Url of project:  https://github.com/RobJames-Texas/TL2_ItemDatMaker

Newest downloads: https://github.com/RobJames-Texas/TL2_ItemDatMaker/releases/tag/v0.9.2
« Last Edit: October 26, 2018, 05:17:35 am by Vkoslak »

Offline Phanjam

  • Operator
  • Legendary
  • *
  • Posts: 2,751
  • Country: ph
    • status ready
    • View Profile
  • Mood: mood angel
Re: [Tool] Item Unit file maker Script
« Reply #16 on: October 26, 2018, 10:06:08 am »
Thanks v v much @Vkoslak !



Offline Anarch16sync

  • The Ripper
  • Developer
  • Legendary
  • *
  • *
  • Posts: 564
  • Country: ar
  • Back on track
    • status study
    • View Profile
  • Mood: mood evil
Re: [Tool] Item Unit file maker Script
« Reply #17 on: October 26, 2018, 04:13:27 pm »
Awesome! Thanks @Vkoslak

Offline Phanjam

  • Operator
  • Legendary
  • *
  • Posts: 2,751
  • Country: ph
    • status ready
    • View Profile
  • Mood: mood angel
Re: [Tool] Item Unit file maker Script
« Reply #18 on: October 21, 2019, 01:36:42 pm »
Hi @Anarch16sync and @Vkoslak ! So ive been using this script to build-out the unit files for some custom mesh weapons. It works fantastically well i want to tell you! But i'd like to make an added feature suggestion if i may ;)

Is it possible to assign the str, foc, dex and vit requirements via this script? I ask because i noticed the base files for the items i'm building out (greathammers) all have requirements of "0" except for the base_normal file. So the unit DATs will inherit that 0, which is probably not what most builders have in mind :P

Maybe the requirements could just be randomized from a Min/Max range that is appropriate to M, U and L items? It wont be perfect but at least builders wont have to add all the requirements by hand.  I dont mind entering the DISPLAYNAME and DESCRIPTION by hand tho; i think those have to stay with the builder ;)

Thanks for listening!



Tags:
 

Our host and sponsor

* Quick Search


* Mod Boards Activity

* Popular Topics