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Author Topic: [Tool] Item Unit file maker Script  (Read 14473 times)

Offline Vkoslak

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Re: [Tool] Item Unit file maker Script
« Reply #15 on: October 26, 2018, 05:15:57 AM »
New version posted. v0.9.2 Give it a whirl!

I updated it to dot net core 2.1 while I was at it.

I've been thinking of making dot net framework versions in addition to core so I can release a single exe for windows.

Url of project:  https://github.com/RobJames-Texas/TL2_ItemDatMaker

Newest downloads: https://github.com/RobJames-Texas/TL2_ItemDatMaker/releases/tag/v0.9.2
« Last Edit: October 26, 2018, 05:17:35 AM by Vkoslak »

Offline Phanjam

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Re: [Tool] Item Unit file maker Script
« Reply #16 on: October 26, 2018, 10:06:08 AM »
Thanks v v much @Vkoslak !



Offline Anarch16sync

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Re: [Tool] Item Unit file maker Script
« Reply #17 on: October 26, 2018, 04:13:27 PM »
Awesome! Thanks @Vkoslak

Offline Phanjam

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Re: [Tool] Item Unit file maker Script
« Reply #18 on: October 21, 2019, 01:36:42 PM »
Hi @Anarch16sync and @Vkoslak ! So ive been using this script to build-out the unit files for some custom mesh weapons. It works fantastically well i want to tell you! But i'd like to make an added feature suggestion if i may ;)

Is it possible to assign the str, foc, dex and vit requirements via this script? I ask because i noticed the base files for the items i'm building out (greathammers) all have requirements of "0" except for the base_normal file. So the unit DATs will inherit that 0, which is probably not what most builders have in mind :P

Maybe the requirements could just be randomized from a Min/Max range that is appropriate to M, U and L items? It wont be perfect but at least builders wont have to add all the requirements by hand.  I dont mind entering the DISPLAYNAME and DESCRIPTION by hand tho; i think those have to stay with the builder ;)

Thanks for listening!



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