News: Go to the front page portal to create a Torchmodders account | Visit the wiki!
September 24, 2018, 01:47:08 PM
collapse

*
Information

Please contribute to our


Sign up for a forum account at the Front Page. | Remember to Tag your posts.
Having problems logging in to the forums? Go the front page, log out and back in again.

Author Topic: [IDEA] TLA Game Modes  (Read 1860 times)

Offline Wolven

  • Operator
  • Unique
  • *
  • Posts: 336
  • Country: no
    • status mod
    • View Profile
  • Mood: mood smiley
[IDEA] TLA Game Modes
« on: September 17, 2014, 07:09:55 PM »
Just a place to store and brainstorm game mode ideas. Some of these ideas might not be possible to do and most of these are not my own ideas, but taken from other games.

Bounty Hunter

Objective: Have the most gold at game end.

Teams: No

All player start with X amount of gold. Once a player is killed, it will drop the gold it has for others to pick up. (All of it or just a % of it?) If the player killed has zero gold, it will drop a small default amount of gold.  The player with the most gold will have a special unit theme, marking it as a high value target for the rest of the players.

It would be nice if the HUD could display what each player is worth.


V.I.P. Escort

Objective: Escort an NPC from point A to B with in the time limit.

Teams: Yes

Each team takes turn escorting an NPC from point A to B, while the opposing team is trying to kill and/or stop the VIP from reaching its goal.


Capture the Flag (CTF)

Classic CTF
Objective: Capture the flag in the opposing teams base and bring it back to your own flag in your own base to score a point.

Teams: Yes

Description: This is the classic version of CTF we all know. One flag in each base. If a flag carrier is killed the flag is dropped at that location. The flag will remain in the dropped location until another player of the same team picks it up. If player picks up his/her own flag which is loose, the flag returned to the base again.


One Flag CTF
Objective: Capture the neutral flag in the middle of the arena and bring it to the opposing teams base to score a point.

Teams: Yes

Description: This mode has only one neutral flag in the centre of the map. The teams needs to take the flag and bring it to the opposing teams base to score points. If a flag carrier is killed, the flag is dropped at that location. Any team can pick up the flag at the dropped location and try to score in the enemy base.


Attack & Defend
Objective: Each team takes turns attacking or defending. The attacking teams objective is to take the flag in the defending teams base and bring it back the the home base to score a point.

Teams: Yes

Description: Only the flag in the defending teams base can be captured. The flag in the attacking teams base can not be taken. A defending player can not bring their flag back home if a flag carrier is killed and the flag is dropped. The flag will stay in the dropped location, until an attacking player picks it up or the round is over.
« Last Edit: September 27, 2014, 07:39:50 PM by Wolven »

Offline Phanjam

  • Operator
  • Legendary
  • *
  • Posts: 2518
  • Country: ph
  • previous avatar was too serious lol!
    • status ready
    • View Profile
  • Mood: mood angel
Re: [IDEA] TLA Game Modes
« Reply #1 on: September 17, 2014, 10:17:56 PM »
Am rushing off to work so this'll be short, but i would think you can get the hud to show gold as the "more hotkeys" mod was able to use / display the gold value.



Tags:
 

* Quick Search


* Member Information

 
 
Welcome, Guest. Please login or register.
Did you miss your activation email?

* Mod Boards Activity

* Who's Online

  • Dot Guests: 7
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.

* Calendar

September 2018
Sun Mon Tue Wed Thu Fri Sat
1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 [24] 25 26 27 28 29
30

No calendar events were found.

* Recent Topics

[MODEL][TEXTURE][PACK] TL1 Unique weapon assets 1.0 by Anarch16sync
[Today at 10:55:03 AM]


Skills Expansion: Bugs Report & Ideas by steffire3
[Today at 12:22:30 AM]


Torchlight Frontiers announced by steffire3
[Today at 12:11:32 AM]


Skills on weapons by steffire3
[September 23, 2018, 11:51:43 PM]


[MODEL] Syl the Sage 2.0 by Lord Nyriox
[September 18, 2018, 04:45:10 PM]


Mod Package and Publish Error by Phanjam
[September 16, 2018, 11:13:44 PM]


"Skills Masteries" Classless Concept by Phanjam
[September 16, 2018, 02:39:42 PM]


Medea Pet to Class by Phanjam
[September 15, 2018, 12:45:25 AM]


[TL2] Forcing COOP? by Aherin
[September 14, 2018, 11:18:30 PM]


Marvel & DC Pack by Phanjam
[September 14, 2018, 05:11:34 PM]


My Act V Project Teaser by Phanjam
[September 13, 2018, 02:02:12 PM]


Hello Tochlight Modders!!! by Phanjam
[September 12, 2018, 03:20:11 PM]


[TL2] Increase "auto-attack"/"hold mouse aim" range? by Phanjam
[September 12, 2018, 02:18:24 PM]


Request: Custom UI / HUD by Sch123
[September 11, 2018, 02:39:58 AM]


Pet Variants Mod by Sch123
[September 06, 2018, 02:46:32 AM]

* Popular Topics