News: Go to the front page portal to create a Torchmodders account | Visit the wiki!
November 21, 2019, 11:23:55 AM
collapse

Author Topic: Mod Changelogs  (Read 2346 times)

Offline Viz

  • Lowkey Modder
  • Moderator
  • Unique
  • *
  • Posts: 360
  • Country: 00
    • status bored
    • View Profile
  • Mood: mood smiley
Mod Changelogs
« on: May 22, 2018, 03:17:24 PM »
Due to the character limit, I had to remove something from the main thread.

Anyway here's a thread dedicated to reflect what are the changes done in every version of the mod.


Old Changelogs

v12
Spoiler
General Changes
- Fixed an oversight that caused some Flamethrower weapon to have partial physical damage.
- Fixed an oversight that caused some Flamethrower weapon to have insanely fast attack speed.
- Flamethrower now properly hit target once per attack with smaller radius. This is an indirect nerf as it used to hit target 3 times.
- Fixed a conflict with TL2 Essentials mod, thanks to @Korzeam for giving his insight about the issue and the fix.
- Archer, Assassin, Druid and Monk class are updated to v154 of the mod. Some changes are omitted or tweaked for balance purpose.
- Dread Pirate is updated to v98 of the mod.

Skill Changes

Wildlings
- Soar : Cooldown is removed.
- Storm Chakram : Cooldown is reduced to 1 sec.

Dark Noxmer
- Tweaked most of the skill unlock level to be closer to vanilla. Swapped some skill placement in the UI to reflect the changes.
- Power Siphon : Cooldown is set to 0.75/1/1.25/1.5 sec. Lifesteal is changed to recovery based on max hp, and Tier 3 mana steal is removed. Poison damage now starts with lower base damage, but Tier 2 will increases it even more.
- Grenade : Mana cost is reduced, cast speed is reduced.
- Death Toll : Cooldown is increased to 2 sec, mana cost is reduced.
- Shard Strike : Cooldown is reduced to 1.5 sec, cast speed is reduced.
- Netherite : Damage is doubled, cooldown is reduced to 3 sec.
- Blade Shard : Base cooldown is set to 2 sec.
- A Soul out of Time : Removed hp recovery, add reduce potion effectiveness as a side effect for the unholy speed. Attack speed bonus is boosted.
- Darkside : Increased damage %, now properly consumes HP upon cast. The skill will also bypass shield.
- Corrupted Aura : Cooldown reduced to 40 sec, effects are reduced. Movespeed buff is replaced with cast speed. Lifesteal effect is changed to %
- Close the Wound : Healing effects and Tier 3 effects are reduced. Cooldown is increased to 35 sec.
- Superiority Complex : Remove lifesteal from Tier 3.

v11
Spoiler
General Changes
- Implemented a new class : Elemental Brute by Korzeam. All credit goes to him and he has given the permission to compile his mod.
- Implemented a new class : Prophet by drewrobi. Do note that the class is pretty overpowered.
- Corrected the mana cost of Lightwarden's Eruption.
- Reassigned level requirement for passive skills of these classes : Archer, Assassin, Druid, Monk.
- Updated Assassin's Snipe graphic to match the latest version.
- Updated Archer's Mark Targets to match the latest version.

Skill Changes
Tenebris
- Poison Twister : Usable by all melee weapon. Cooldown is reduced to 3 sec. Blind duration is reduced to 3/4/5 sec
- Nightmarish Fire : Set the skill cooldown to 3 sec. Flee duration is reduced to 3/4/5 sec
- Toxic Land : Cooldown is increased to 2 sec. Flee duration is reduced to 4/5/6 sec.
- Electric Inferno : Set the skill cooldown to 1.5 sec.
- Green Punishment : Cooldown is reduced to 10 sec.
- Deep Impact : Cooldown is reduced to 2.5 sec. Stun duration is reduced to 2/3/4 sec.
- Fatal Attraction : Reduces mana cost, cooldown is reduced to 9 sec.
- Triple Threshold : Cooldown is reduced to 5 sec.
- Doomsday : Damage is doubled. Cooldown is reduced to 25 sec.
- Conviction : Charm duration reduced to 10 sec, every 2 points increases the charm duration by 2 sec, cooldown is reduced to 20 sec.
- Afraid of the Dark : Increases buff duration to 15 sec.
- Arachnophobia : Every points reduces the skill cooldown by 1 sec.
- Defense Mastery : Reduced Vitality bonus across all level. Renamed the skill to Unnatural Essence.
- Elemental Defense : Health reduction replaced with physical armor reduction.
- Mana Exchange : New affixes.
- Dark Blessing : Increases max skill level to 15, scaled the affixes accordingly.

Warchief
- Shockwave : Cooldown is reduced to 1 sec.
- Avalanche : Mana cost is reduced, cooldown is reduced to 4 sec.
- Vulcan Rage : Cooldown is reduced to 10 sec, cast speed is reduced.
- Harpoon : Cooldown is reduced to 0.5 sec.
- Hammer Sweep : Cast speed is increased.
- Celestial Strike : Cooldown is increased to 2 sec.
- Quick Strike : Cooldown is set to 1 sec, increases by 0.5 sec at every tier levels. Fixed missing Tier 3 effect.
- Abyssal Spike : Cooldown is set to 2 sec across all levels, cast speed is reduced. New Tier 1 effect, and Tier 3 debuff duration is reduced.
- Flash Powder : Cooldown is reduced to 2 sec.
- Ensnare : Damage is increased, cooldown is reduced to 2 sec. New Tier 3 effect.
- Burning Rush : Cooldown is set to 1.5 sec, increases by 0.5 sec at each tier. Tier 1 and tier 3 effects are swapped and duration is reduced to 3 sec.


Emberblade
- Cinderslash : Fixed missing Cinder proc. As a trade off, DPS% is halved and cooldown is set to 0.75/1/1.25/1.5 sec.
- Disrupt : New effects.
- Mirror Image : Require 2 Charge to cast. Summon duration is increased to 10 sec, Tier 1 effect is halved.
- Sword Dance : Burn chance is doubled.
- Bastion : Require 3 Charge to cast instead of 4.
- Spellblade : Proc chance is increased to 51% at max level.
- Defiance : Proc chance is reduced to 20% and heals 15% hp at max level.
- Lunge : Cooldown is increased to 3 sec.

v10
Spoiler
General Changes
- Implemented edited version of TL1 Rifles mod. Original mod was made by RnF, so credit goes to him. All I did is to change the missile so that it would aim better.
- Panther pet gets more skins, taken from other mods. Credit goes to bran, ChucktownTiger and spark for their work.
- Fixed Archer's class portrait conflicting with Mongol Archer class from FEP.
- Corrected a Dragoon's skill icon that was missing.. again.
- Corrected a skill conflict between Ember Sage and Monster Hunter class from FEP.
- Fixed a conflict between Emberblade and Destroyer class from TL1CP
- Fixed a mistake in Archer's Seeking Arrow that could render the skill unable to fire any missiles.
- Fixed Monk's Kiai missing affixes for level 6 and 14
- Fixed Monk's Summon Elemental wrong affixes at level 4
- Fixed Monk's Immovable Stance wrong affixes at level 15
- Added Sushi to general merchant that can transform pet permanently into Chibi Miku or Young Guardian.


Class Changes
Lightwarden
- Fireblade: Renamed to Ruination. Maximum skill level is increased to 15. Fixed its toggle functionality, give it new effects and tier effects.
- Guardian Stance : Renamed to Resilient. Rebalanced the effects.
- Energy Stance : Renamed to Resurgence. New tier effects.
- Added 30 sec cooldown to those 3 toggleable skills.
- Eruption : Cooldown is reduced to 2 sec.
- StatisField : New tier effects. Cooldown is increased to 10 sec.
- LightningBlade : Cooldown is reduced to 6 sec.
- Grandmaster's Might : Cooldown is reduced to 2.5 sec.
- Muster for Battle : Cooldown is reduced to 10 sec.
- Holy Nova : Cooldown is reduced to 5 sec.
- Holy Ground : New tier effects.

Dragoon
- Increase the mana cost of some skills

Archer
- Ballista : Set the skill cooldown to 1 sec.
- Barrage : Decreased cast speed.
- Bear Trap : Cooldown is increased to 5 sec.
- Charged Arrow : Increased cast speed. Set the skill cooldown to 2 sec.
- Freezing Arrow : Increased cast speed. Set the skill cooldown to 4 sec.
- Immolation Arrow : Increased cast speed. Set the skill cooldown to 3 sec.
- Noxious Arrow : Cooldown is increased to 5 sec. DoT duration is decreased.
- Seeking Arrow : Increased cast speed. Set the skill cooldown to 1.5 sec.
- Spike Trap : Cooldown is increased to 5 sec.
- Split Arrow : Decreased cast speed.
- Rift Arrow : Set the skill cooldown to 3 sec, reduced by 0.1 sec at each level.
- Translocation Arrow : Cooldown is increased to 4 sec, tier effects can decrease it to 2 sec.
- Impale : Set the skill cooldown to 0.5 sec.

Assassin
- Snipe : Cooldown is increased to 2 sec, tier effects can decrease it to 0.5 sec
- Rigged to Blow : Minion's HP percentage to trigger the damage is increased

Druid
- Roar : Cooldown is removed
- Hurl Boulder : Set the skill cooldown to 1.5 sec
- Fury : Cooldown is decreased to 3 sec
- Earthquake : Cooldown is decreased to 0.5 sec
- Twister : Set the skill cooldown to 1 sec
- Cyclone : Cooldown is decreased to 15 sec
- Claw Mastery : Change physical damage bonus to dual wielding damage bonus

Monk
- Nerfed the attack speed of Fist Wrap (from 0.68>0.80)
- Slightly nerfed the damage of Fist Wrap across all levels
- Shockwave : Entirely remove the DPS %
- Spinning Back Kick : Set the skill cooldown to 1.5 sec. Halved the charge % generated by the skill.
- Kiai : Set the skill cooldown to 5 sec, the debuff duration is decreased to 5 sec.
- Burning Fist : Halved the DPS %
- Frozen Fist : Halved the DPS %, added a small Ice DoT
- Corona : Halved the damage taken %
- Supernova : Cooldown is increased to 5 sec
- Solar Eclipse : Cooldown is increased to 4 sec
- Sunrays : Decreased range, damage, missile speed and missile count. New tier effects.
- Icicles : Decreased range, missile speed and missile count. New tier effects.
- Umbra : Slightly decreased the shield damage absorption
- Northern Lights : Decreased the reflect chance
- Immovable Stance : Nerfed effects
- Full Moon : Nerfed effects
- Unarmed Combat : Nerfed execute chance
- Toughness : Only increases armor, including elemental ones.

Double Agent
- Full Guard : Nerfed the mana recovery. It was unintentionally way too high.

v9
Spoiler
General Changes
- The Companion of War's skin will be available as an option for Panther pet. Effectively the Companion of War pet is removed from the mod to avoid redundancy.
- Corrected the skill icon conflict between Red Mage and Ninja class from FEP
- Fixed Theolentist's Sepulcher for not summoning anything despite using the correct Bind spell.
- Fixed some Throwing Knives that crashes the game upon attacking.

Class Changes
Emberblade
- Replaced the animation during character creation into something simpler.
- New character now starts with a shield.
- Added a hidden passive that increases charge rate by 10%. As a trade off, the charge bar will deplete faster.
- Nerfed Thunderstrike damage by half and increased its cast speed.
- Cinderslash burn damage is doubled. Added 1 sec cooldown to it. Rewritten the tier effect description, and the tier 2 effect is reduced. Usable only with 1h sword, mace or axe.
- Increased the duration of Sword Dance summons to 20 sec to match the skill cooldown.

Double Agent
- Phantom Blade damage is nerfed by 33-50%. Set the skill cooldown to 2 sec.
- War Cry cooldown is reduced to 6 sec. Debuff duration is set to 3 sec, increases by 0.5 sec at each tier.
- Full Guard cooldown is increased to 16 sec. The dps to armor conversion is added to early levels, which further increased at each tier. Mana recovery is boosted.
- Level 5 Full Guard affixes should be displayed correctly. (It was unintentionally hidden by the original author)
- Shield Barge : Removed the cooldown, damage multiplier is increased to 6x/9x/12x/15x. Increased the attack speed buff to 30%, adds movement speed buff. Replace stun effect with interrupt effect.
- Acid Layer : Removed the cooldown, increased the mana cost and the tier 1 effect is nerfed.
- Removed the cooldown of Fire Eater.
- Ring of Fire : Increased the mana cost and cast speed. Nerfed the damage and shield break chance. Axe exclusive skill.
- Pressure Split : Removed the cooldown, knockback and movespeed buff. Nerfed the damage and stun duration. Added degrade armor effect that stacks and last for 2 sec. New tier 2 and 3 effects.
- Nerfed the damage of Flash Counter. Shield exclusive skill.
- Copper and Zinc cooldown is reduced to 6 sec.
- Prismatic Armor cooldown is reduced to 12 sec.
- Lightning Rod cooldown is reduced to 6 sec. Polearm exclusive skill.
- Sword Rain cooldown is reduced to 5 sec. Sword exclusive skill.
- Shakedown cooldown is increased to 20 sec.

Legionary
- Boosted the movement speed of the Specter Sword summon. Decreased the skill cooldown to 60 sec to match the summon duration.
- Removed mace from Razor Sharp requirement, meaning mace weapon would no longer benefit from the passive.
- Increased the cast speed of Gravity Field by 33%.
- Increased Lacerate's ignore armor to 30/40/50/60%


Plaguelord
- Fixed missing skill particles for Plague Burn.
- Added 2 sec cooldown to Plague Burn.
- Increased the mana cost of Sludge Barrage.
- Reduced the limit of slime units summoned by Sludge Barrage.
- Nerfed Overlord Grip bonuses, the skill now requires 2h melee weapon.
- Added 2.5 sec cooldown to Tentacle Eruption.

Monk
- All changes to the class, up to v.119 of the mod are implemented except the skill level requirement changes.
- Nerfed Elemental Mastery damage bonus. (This nerf is in effect since the last update)
- Nerfed the damage of Solar Wind proc by half. (This nerf is in effect since the last update)

Druid
- All changes to the class, up to v.119 of the mod are implemented

Archer
- All changes to the class, up to v.119 of the mod are implemented

Asssasin
- All changes to the class, up to v.119 of the mod are implemented

v8
Spoiler
- Implemented a new playable class : the Archer. It's a part of the recently updated Extra Classes (No Synergies) mod by drewrobi.
- Fixed missing hair colors for Noxmer class.
- Fixed a bug in Monk's Umbra skill that prevents the usage of Fire skills permanently.
- Fixed a bug which causes some skills to give out excess skill points upon respec.
- Drastically nerfed the drop rate of Blade Dancer's legendary sets as they were dropping far too often.

New features for this mod
1) Implemented new starting pets:
- Chibi Hatsune Miku (Credit goes to Phanjam)
- Young Guardian (Credit goes to Kva3imoda)
- Companion of War (from Barbarian class mod, credit goes to Visigoth).
They have identical base stats as other starting pets.

2) Implemented an edited version of Minigun Weapon mod.
It is using the old cooldown system that prevents the weapon to fire when overheated. Credit goes to the author, Evilneko. Drop by the author's mod page and rate it as a form of appreciation.
This version is compatible with Synergies mod, thus no longer causing any crash issue.

3) Implemented the Flamethrower weapon mod.
Original idea came from DrCarlos, his mod can be found in Runic Games forum. Here's the link to it. All credit goes to him, as I merely change the concept and turn it into a weapon mod.

v7
Spoiler
General changes
- Dragoon's Piercing Talon should now display the correct skill icon.
- Applied new GUID to Theolentist's Anaerobic Acolytes and Insect Plague to prevent them from crashing due to conflict with other mods.
- Fixed missing skill animations for Legionary.
- Reimplemented original hairstyle/hair color/faces option for Preacher. Note that they may slightly overlap with the new options from Preacher's Skin Addon.
- Fixed missing Bind scrolls for Theolentist's Sepulcher skill.
- Theolentist's Favor : Electron Veil level 1-4 can now be removed by Dispel Aura.

Ember Sage changes
- Flaming Bats is removed due to conflict. It is replaced with an entirely new skill,
called Fire Orb. If you have any skill points into Flaming Bats, respec them out to avoid losing skill points.
- Fixed Ice Spikes as it wasn't inflicting damage correctly.
- Tweaked a bunch of skills, some are given better effects or better tier bonus. Some tooltips are rewritten and corrected for clarification purpose.

v6
Spoiler
- Fixed missing quest rewards (spawnclasses) for Light Warden.
- Fixed a few missing tags from certain skills.
- Swept through the mod files and deleted a lot of unused, redundant files.. as a result the mod size is reduced considerably.
- Attempted to fix multiplayer issues caused by erroneous models, unittypes and stats files. Thanks to doudley for his findings and his ideas on how to fix it.
- Enabled every default hairstyles/hair colors/faces option to all custom classes in this mod.

v5
Spoiler
- Fixed missing quest rewards (spawnclasses) for Emberknight.
- Implemented a new playable class : the Preacher, with the Preacher skin addon by Anarch16sync
- Implemented a new playable class : Plaguelord.
- Corrected a few typos in Plaguelord file naming.

v4
Spoiler
- Implemented a new character creation UI, taken from lolesch UI mod. Credit goes to him.
- Fixed the crash bug that occurs when hovering over the Theolentist's Nova skill icon.
- Attempted to fix one or two missing tags from certain skills.
- Voidseeker : Fixed a conflict which causes Improbability Field to be missing.
- Druid : Fixed a conflict which causes Thorns Aura to be missing.
- Fixed missing shoulder wardrobe for various classes.
- Implemented a new playable class : Ember Sage. Fixed a conflict which cause Endow Glacier to be missing.
- Implemented a new playable class : Legionary.
- Implemented a new playable class : Emberknight.

v3
Spoiler
Mod is published to the public for the first time.

« Last Edit: March 02, 2019, 10:43:18 AM by Viz »

Offline Phanjam

  • Operator
  • Legendary
  • *
  • Posts: 2712
  • Country: ph
    • status ready
    • View Profile
  • Mood: mood angel
Re: Mod Changelogs
« Reply #1 on: May 30, 2018, 10:28:31 AM »
Thanks @Viz !



Offline Viz

  • Lowkey Modder
  • Moderator
  • Unique
  • *
  • Posts: 360
  • Country: 00
    • status bored
    • View Profile
  • Mood: mood smiley
Re: Mod Changelogs
« Reply #2 on: September 22, 2019, 05:06:52 AM »
v13
Spoiler
- Drew's Class Pack is updated to v155
- Removed Chibi Miku and Guardian pets and all items related to them. You can still find these pets in Variant Pets mod made by @Korzeam.
- Fixed some issue regarding Double Agent's Prismatic Armor, Void Bubble and Skull Cracker.

Skill changes
Double Agent
- Prismatic Armor : Skill duration is set to 60 sec at all levels, cooldown reduced to 6 sec.
- Skull Cracker : Damage is reduced, cooldown is reduced to 5 sec. Tier 1 and 2 effect further reduces the skill cooldown by 1 sec each.
- Flash Counter : Cooldown is set to 2 sec. Damage is reduced, tier effects are reworked.
- Fire Ring : Damage is slightly reduced.
- Galvanize : Usable with sword, axe and polearm.


Legionary
- Kinetic Field : Skill duration is set to 60 sec across all levels, damage is increased. Now properly deals physical damage.
- Gravity Field : Skill duration is set to 60 sec across all levels, knockback resist is increased.
- Energy Shield : Skill duration is set to 60 sec across all levels, tier 2 and 3 also increases reflect damage.

Wildlings
- Gaea's Vengeance : Buff duration is set to 180 sec across all levels. Tier 1 and 2 effects are buffed, activation chance is doubled.

Emberknight
- Battle Affinity/Mana Retaliation : Buff duration is set to 60 sec across all levels
- Mana Affinity : Increased mana recovery but shortened buff duration to 10 sec. Cooldown is set to 20 sec across all levels.

Assassin
- Apply Poison : Cooldown is set to 15 sec across all levels. Buff duration starts at 50 sec and maxes at 120 sec.

Lightwarden
- Reduce cooldown on Ruination, Resilient and Resurgence to 1 sec.
- Resilient : Reworked tier effects.
- Divine Presence : Corrected level 1 affixes.

v14
Spoiler
- Drew Class Pack is updated to v186
- Implemented Lightbringer class. Permission has been granted and credit goes to the original author of the mod.
- Attempted to fix Mac users' crashing issue due to textures for Ember Sage and Red Mage
- Removed all skill changes done to Tenebris class since the original author felt repulsed with my skill changes. Once again, I am thoroughly sorry as I never intend to disrespect any of the mod authors with my own changes.
« Last Edit: October 19, 2019, 09:32:19 AM by Viz »

Tags:
 

* Quick Search


* Member Information

 
 
Welcome, Guest. Please login or register.

* Mod Boards Activity

* Who's Online

  • Dot Guests: 4
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.

* Calendar

November 2019
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 [21] 22 23
24 25 26 27 28 29 30

No calendar events were found.

* Recent Topics

Help Making Custom Minion Skills by DiakEagle
[November 18, 2019, 04:11:40 PM]


Diablo II Charms possible in Torchlight II? by Waves_Blade
[November 11, 2019, 05:40:43 PM]


[TOOL] TL2 Translation Utility by Phanjam
[November 06, 2019, 07:11:09 AM]


[SCRIPT] Automatic Mesh Rebuilding by Phanjam
[October 31, 2019, 05:58:39 PM]


[Tool] Item Unit file maker Script by Phanjam
[October 21, 2019, 01:36:42 PM]


Will these plans be even possible to do? by Saber
[October 15, 2019, 06:13:17 PM]


Variant Classes Mod Information by Viz
[October 07, 2019, 03:50:15 AM]


Variant Classes Bug Reports by negreanu11
[October 05, 2019, 07:23:09 PM]


Mod Changelogs by Viz
[September 22, 2019, 05:06:52 AM]


idea/Request for a new torchlight 2 custom werewolf class by Phanjam
[September 16, 2019, 02:29:05 PM]


Utility to split ogre3d multi-animation skeleton xml files by Phanjam
[September 14, 2019, 02:22:10 AM]


FEP+ April 2019 Update by Sch123
[August 24, 2019, 09:40:03 AM]


Learning Quest Making by Phanjam
[August 21, 2019, 02:46:04 AM]


Fionna model needs some skills! by Kva3imoda
[August 14, 2019, 04:41:53 AM]


Floaty Torchlight Cube by Vkoslak
[August 04, 2019, 05:11:09 AM]

* Popular Topics