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Author Topic: Variant Classes  (Read 11886 times)

Offline Viz

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Variant Classes
« on: April 07, 2017, 11:48:35 AM »
Mod Description
In a nutshell, this is a collection of many class mods found in Steam. The purpose is simply to provide the latest class compilation mod with fully working classes. It's due to the fact that existing class compilation mods were mostly outdated and/or somewhat buggy. Also to provide a way for non-Steam user to enjoy these classes.

All credit goes to the respective author of the mods, but only some permission were granted. If you're the mod author and wishes for your class to be removed, pm me and we could discuss.

Special thanks to @gytfunke, @Phanjam and @doudley for sharing their modding knowledge that helped me to create this mod.

Changelogs
Spoiler
Current version - v7 (July 20th, 2017)

General changes.
- Dragoon's Piercing Talon should display the correct skill icon now.
- Applied new GUID to Theolentist's Anaerobic Acolytes and Insect Plague to prevent them from crashing due to conflict with other mods.
- Fixed missing animations for Legionary's skills.
- Reimplemented original hairstyle/hair color/faces option for Preacher. Note that they may slightly overlap with the new options from Preacher's Skin Addon.
- Fixed missing bind scrolls for Theolentist's Sepulcher skill.
- Theolentist's Favor : Electron Veil level 1-4 can now be cancelled by Dispel Aura.

Ember Sage changes
- The skill called Flaming Bats is removed. It is replaced with an entirely new skill,
called Fire Orb. If you have any skill points into Flaming Bats, respec them out to avoid losing skill points.
- Fixed Ice Spikes as it wasn't inflicting damage correctly.
- Tweaked a bunch of skills, some are given better effects or better tier bonus. Some tooltips are rewritten and corrected for clarification purpose.


Playable classes
Spoiler
- Emberblade (v.776) by gytfunke
- Extra Class (No Synergies) v.13 by drewrobi (Assassin, Monk and Druid)
- Elemental Blade Dancer (v.52) by Nifhel
- Noxmer and Darklite class (v.465) by Ser Williamson (Noxmer, Darklite and Dark Noxmer)
- Tenebris (v.2.0.5) by Actkqk
- Dragoon (v.58) by Thorf
- Dread Pirate (v.96) by BemusedBear
- Wildlings (v.2279) by gytfunke
- Double Agent by DarkStar
- Theolentist (v.2757) by Squid Pro Quo
- Lightwarden (v0.1.3.5) by Nigel Thornberry
- Nethermancer(v.5568) by Haette
- Red Mage (v.47) by ~Schiavelli~
- Voidseeker by Spacemen84
- Warchief (v.273) by roberto tomas (originally created by Minesweeper)
- Ember Sage by ~Schiavelli~
- Legionary (v1.82) by Deimos
- Emberknight (v1.78) by Deimos
- Preacher by Darkstar + Preacher Skin Add-on by Anarch16sync 
- Plaguelord by TwinkleMeister

Green = Permission granted by the author

Important notes
Spoiler
- Some of these classes are intended to be really powerful by their original authors and can clear the base game easily even at Elite/Hardcore difficulty. The use of difficulty mods like Synergies or LAO III are highly recommended. Although I might have to rebalance these classes at some point in the future.. if there's a request for it.
- Dark Hunter (originally from Noxmer/Darklite class) is removed due to being incomplete.
- Warchief's old starting skill, Shockwave, is restored. Massive Swing is removed as a result.
- Implemented new character creation UI. Credit to lolesch, taken from his neat UI mod.
- Enabled every hairstyles/hair colors/faces option to all classes in this mod.
- Elemental Blade Dancer and Red Mage should no longer crashes the game for Linux user.
- If you found any skills that crashes the game upon usage, please notify us. This is most likely because the skill shares the same GUID as another .dat files found in other mods that you use. Sadly, due to sheer number of mods out there, this issue can never be truly resolved..

Known issues
Spoiler
- Noxmer class is missing some hair colors. Will be fixed in the next update
- Monk's Umbra skill theme last permanently, preventing the usage of some Fire element skills. Will be fixed in the next update.
- Plaguelord's Drain gives out excess skill points upon respec. Will be fixed in the next update.
- Plaguelord's Lord of the Flies gives out one extra skill point upon respec. Will be fixed but the issue might still occurs if you respec while the skill is toggled on
- Light Warden's Fireblade skill has max skill level of 1 (the original author left it unfinished)
- Incompatible with Darkthan's Classes. Loading certain classes will cause the game to crash.
- Conflict with Far East Pack 1/2, but they're still partially compatible. Just don't play Variant's Monk class/FEP's Warrior Monk if you load these mods together.
- Minor conflict with TL2 Essentials. Load Variant higher than Essentials for better compatibility.
- Red Mage and Theolentist class are reportedly to crash the game for Mac users.

FAQ
Spoiler
Q - Would you merge more class into this mod pack?
A - Depends. Basically any class mod that rehash skills from vanilla classes and the author doesn't even bother to modify the skill affixes, skill names nor the descriptions.. will be automatically denied.

List of classes that I've denied so far
- Someone Else's thematic classes (Isaz, Flamma.. and the rest)
- Futurist
- Electrical Engineer
- Guardian
- Wanderer
- Demon Classes
- Reaver
- Arcane Blade
- Thaumaturge
- The WoW Class Collection
- Otaku Fighter
- Shadowmancer


I may consider to compile these classes into another mod pack if there are a lot request for them.

Q - Nothing happen when I try to use Druid's Wolf Strike. Help!
A - You'll need to face a targetable unit (monster/dps dummy) for the skill to work.

Q - Monk's Solar Wind doesn't seems to be activating at all..
A - The skill requires the targetable to be under burning status.

Reminder :
It is not advised to unpack this mod as it will break the tags/codes of some skills. GUTS will throw a bunch of errors e.g  "found property name with a hashcode XX that has no match in tags. dat" during the unpacking process. That error is called broken tags.

Broken tags can cause a certain aspect in a mod to be.. well, broken. If a broken tags occurs in a skill code, it can possibly renders the skill to be malfunction, or even crashes the game.

Download link

« Last Edit: September 18, 2017, 12:07:18 PM by Viz »

Offline Phanjam

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Re: Variant (class compilation)
« Reply #1 on: April 07, 2017, 01:40:50 PM »
Congratulations Viz! Your compilation mod looks like a lot of work and well done too. Keep it up  8)



Offline doudley

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Re: Variant (class compilation)
« Reply #2 on: April 07, 2017, 02:14:06 PM »
Hey @Viz! Can you screenshot each class in the mod, while mouse-overing its portrait? Upload it in RGF and I'll download them there then upload them at steam. ;)

Offline Viz

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Re: Variant (class compilation)
« Reply #3 on: April 07, 2017, 02:50:52 PM »
Okay, done. Also Blade Dancer is pretty much Elemental Blade Dancer.

If anyone ask about the font used, its not included in the mod. The name of the font mod is
DroidLight.

Congratulations Viz! Your compilation mod looks like a lot of work and well done too. Keep it up  8)
Thanks Phan!

Edit : I missed one screenshot, Red Mage.
« Last Edit: April 07, 2017, 03:25:29 PM by Viz »

Offline doudley

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Re: Variant (class compilation)
« Reply #4 on: April 07, 2017, 03:24:41 PM »
The screenshots has been uploaded at Steam too. :)

Offline doudley

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Re: Variant (class compilation)
« Reply #5 on: April 07, 2017, 05:45:16 PM »
Info about the font has been added on Steam.

Also, we should open a topic regarding Linux compatibility using class mod packs like this.

Offline RnF

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Re: Variant (class compilation)
« Reply #6 on: April 07, 2017, 09:08:18 PM »
This is awesome. So many classes.

How do you think a mod like this would work being merged into LAO III?  Good idea/bad idea?


Offline Viz

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Re: Variant (class compilation)
« Reply #7 on: April 08, 2017, 12:52:21 AM »
@doudley I downloaded and tested the Steam version of the mod.. and I got a bad news.

Some of the old bugs keeps popping back.
It seems that this mod can't be decompiled as it would break some of the skills and causes missing tags again. :(

@RnF Probably not a good idea due to above issues.

Edit : If you want, I could probably.. sent you the Media folder of Variant v4 and let you compile it and upload to Steam. 
« Last Edit: April 08, 2017, 02:12:44 AM by Viz »

Offline doudley

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Re: Variant (class compilation)
« Reply #8 on: April 08, 2017, 06:40:37 AM »
Ok lets try, send me or post here the link so that I can download it. The screenshot of red mage has been uploaded too at Steam.

Offline Viz

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Re: Variant (class compilation)
« Reply #9 on: April 08, 2017, 06:55:41 AM »
I'll just post it here.

http://www.mediafire.com/file/2of3997ed88bmtx/Variant-media.rar

(lol idk why did I put a spoiler)
« Last Edit: April 08, 2017, 07:03:37 AM by Viz »

Offline doudley

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Re: Variant (class compilation)
« Reply #10 on: April 08, 2017, 07:00:11 AM »
Ok thanks. BTW Ser Williamson just acknowledged your mod pack! Nice!

(lol idk why did I put a spoiler)
No worries, it looks neat to do so I think. :)
« Last Edit: April 08, 2017, 07:09:35 AM by doudley »

Offline doudley

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Re: Variant (class compilation)
« Reply #11 on: April 09, 2017, 07:56:25 AM »
Hey @Viz! I just re-uploaded your mod pack! :)

EDIT: Steam tags has been fixed, I lessened the number of tags, there seems to be a limit of 10 ??? not sure...
« Last Edit: April 09, 2017, 11:36:48 AM by doudley »

Offline Viz

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Re: Variant (class compilation)
« Reply #12 on: April 09, 2017, 08:10:27 AM »
Thanks again, @doudley  ;)

Offline doudley

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Re: Variant (class compilation)
« Reply #13 on: April 09, 2017, 12:16:44 PM »
Are you interested in adding more classes? People in Steam are intrigued by your mod pack, your subscribers has skyrocketed since the day I uploaded it. ;D

Also, is the mod pack has no issues with multiplayer mode?

Are you not interested with the works of Darkthan?
« Last Edit: April 09, 2017, 12:27:21 PM by doudley »

Offline Viz

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Re: Variant (class compilation)
« Reply #14 on: April 09, 2017, 12:48:38 PM »
Depends on what class. If its a class that reuses every existing vanilla skills (usually the mod is less than 1mb) then probably no.

I'm interested in adding the Plaguelord but I can't seem to pinpoint what's the forget spell issue is about.

I never tested the mod in multiplayer.. or even using Synergies with it. 

Darkthan's classes? No. The conflict with Wildling and Plaguelord is likely because he uses some of those classes skill into his own classes.  Fixing those is gonna be complicated, just like fixing Far East Expansion.
« Last Edit: April 09, 2017, 12:51:06 PM by Viz »

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