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Author Topic: Variant Classes  (Read 12391 times)

Offline Viz

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Variant Classes
« on: April 07, 2017, 11:48:35 AM »
Mod Description
In a nutshell, this is a collection of many class mods found in Steam. The purpose is simply to provide the latest class compilation mod with fully working classes. It's due to the fact that existing class compilation mods were mostly outdated and/or somewhat buggy. Also to provide a way for non-Steam user to enjoy these classes.

All credit goes to the respective author of the mods, but only some permission were granted.
Kindly drop by these authors' mod pages and rate their mod as a sign of appreciation for their work.

If any of the mod author wishes for their respective class to be removed, pm me and perhaps, we could discuss about it.

Special thanks to @gytfunke, @Phanjam and @doudley for sharing their modding knowledge that helped me to create this mod.

Changelogs
Spoiler
Current version - v8 ( October 13th, 2017)
- Implemented a new playable class : the Archer. It's a part of the recently updated Extra Classes (No Synergies) mod by drewrobi.
- Fixed missing hair colors for Noxmer class.
- Fixed a bug in Monk's Umbra skill that prevents the usage of Fire skills permanently.
- Fixed a bug which causes some skills to give out excess skill points upon respec
- Drastically nerfed the drop rate of Blade Dancer's legendary sets as they were dropping far too often.
- Implemented some new starting pets: Chibi Hatsune Miku, (credits to Phanjam)
Young Guardian (credits to Kva3imoda) and Companion of War (from the Barbarian class mod, credits to Visigoth). They have identical base stats as other starting pets.
- Implemented an edited version of the Minigun Weapon mod. It is using the old cooldown system that prevents the weapon to fire when overheated. Credit goes to the author, Evilneko. Drop by the author's mod page and rate it as a form of appreciation. This version should be compatible with Synergies mod, thus no longer causing any crash issue.
- Implemented the Flamethrower mod into a weapon mod. Credit goes to the author, DrCarlos for his/her original mod, found in Runic Games forum. Here's the link to it

Classes
Spoiler
- Emberblade (v.776) by gytfunke
- Extra Classes (No Synergies) by drewrobi (Archer, Assassin, Monk and Druid)
- Elemental Blade Dancer (v.52) by Nifhel
- Noxmer and Darklite class (v.465) by Ser Williamson (Noxmer, Darklite and Dark Noxmer)
- Tenebris (v.2.0.5) by Actkqk
- Dragoon (v.58) by Thorf
- Dread Pirate (v.96) by BemusedBear
- Wildlings (v.2279) by gytfunke
- Double Agent by DarkStar
- Theolentist (v.2757) by Squid Pro Quo, icons by TwinkleToes
- Light Warden (v0.1.3.5) by Nigel Thornberry
- Nethermancer(v.5568) by Haette
- Red Mage (v.47) by ~Schiavelli~
- Voidseeker by Spacemen84
- Warchief (v.273) by roberto tomas (originally created by Minesweeper)
- Ember Sage by ~Schiavelli~
- Legionary (v1.82) by Deimos
- Emberknight (v1.78) by Deimos
- Preacher by Darkstar + Preacher Skin Add-on by Anarch16sync 
- Plaguelord by TwinkleMeister

In total, there are 25 playable classes in this mod. Mods that were given permission are denoted with green text.

Important notes
Spoiler
- Some of these classes are intended to be really powerful by their original authors and can clear the base game easily even at Elite/Hardcore difficulty. The use of difficulty mods like Synergies or LAO III are highly recommended.
- Dark Hunter (originally from Noxmer/Darklite class) is removed due to being incomplete.
- Warchief's old starting skill, Shockwave, is restored. Massive Swing is removed as a result.
- Implemented new character creation UI. Credit to lolesch, taken from his neat UI mod.
- Enabled every hairstyles/hair colors/faces option to all classes in this mod.
- Elemental Blade Dancer and Red Mage should no longer crashes the game for Linux user.
- If you found any skills that crashes the game upon usage or has blank icon, please notify us. This is most likely because the skill shares the same GUID as another .dat files found in other mods that you use. Sadly, due to sheer number of mods out there, this issue can never be truly resolved..

Known issues
Spoiler
- Assasin's Burst of Speed is using female sound on male character.
- Light Warden's Fireblade has a max skill level of 1 (the original author left it unfinished)
- Incompatible with Darkthan's Classes. Loading certain classes will cause the game to crash.
- May conflict with Far East Pack 1 and 2 mods.
- Minor conflict with TL2 Essentials. Place Variant on top of Essentials for better compatibility.
- Red Mage and Theolentist class are reportedly to crash the game for Mac users.

FAQ
Spoiler
Q - Would you merge other class mod into this pack?
A - Maybe. However if the class mod rehash skills from vanilla classes and the author doesn't even bother to modify the skill affixes, skill names nor the descriptions.. it would likely to be denied. Sorry!

List of classes that I've denied so far
- Someone Else's thematic classes (Isaz, Flamma.. and the rest)
- Futurist
- Electrical Engineer
- Guardian
- Wanderer
- Demon Classes
- Reaver
- Arcane Blade
- Thaumaturge
- The WoW Class Collection
- Otaku Fighter
- Shadowmancer


Q - Nothing happens when I try to use Druid's Wolf Strike. Help!
A - You'll need to face a targetable unit for the skill to work.

Q - Monk's Solar Wind doesn't seems to be activating at all..
A - The skill requires the target to be under burning status.

Reminder :
It is not advised to unpack this mod as it will break the tags/codes of some skills. GUTS will throw a bunch of errors e.g  "found property name with a hashcode XX that has no match in tags. dat" during the unpacking process. That error is called broken tags.

Broken tags can cause a certain aspect in a mod to be.. well, broken. If a broken tags occurs in a skill code, it can possibly renders the skill to be malfunction, or even crashes the game.

Download link

« Last Edit: October 13, 2017, 03:01:38 PM by Viz »

Offline Phanjam

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Re: Variant (class compilation)
« Reply #1 on: April 07, 2017, 01:40:50 PM »
Congratulations Viz! Your compilation mod looks like a lot of work and well done too. Keep it up  8)



Offline doudley

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Re: Variant (class compilation)
« Reply #2 on: April 07, 2017, 02:14:06 PM »
Hey @Viz! Can you screenshot each class in the mod, while mouse-overing its portrait? Upload it in RGF and I'll download them there then upload them at steam. ;)

Offline Viz

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Re: Variant (class compilation)
« Reply #3 on: April 07, 2017, 02:50:52 PM »
Okay, done. Also Blade Dancer is pretty much Elemental Blade Dancer.

If anyone ask about the font used, its not included in the mod. The name of the font mod is
DroidLight.

Congratulations Viz! Your compilation mod looks like a lot of work and well done too. Keep it up  8)
Thanks Phan!

Edit : I missed one screenshot, Red Mage.
« Last Edit: April 07, 2017, 03:25:29 PM by Viz »

Offline doudley

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Re: Variant (class compilation)
« Reply #4 on: April 07, 2017, 03:24:41 PM »
The screenshots has been uploaded at Steam too. :)

Offline doudley

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Re: Variant (class compilation)
« Reply #5 on: April 07, 2017, 05:45:16 PM »
Info about the font has been added on Steam.

Also, we should open a topic regarding Linux compatibility using class mod packs like this.

Offline RnF

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Re: Variant (class compilation)
« Reply #6 on: April 07, 2017, 09:08:18 PM »
This is awesome. So many classes.

How do you think a mod like this would work being merged into LAO III?  Good idea/bad idea?


Offline Viz

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Re: Variant (class compilation)
« Reply #7 on: April 08, 2017, 12:52:21 AM »
@doudley I downloaded and tested the Steam version of the mod.. and I got a bad news.

Some of the old bugs keeps popping back.
It seems that this mod can't be decompiled as it would break some of the skills and causes missing tags again. :(

@RnF Probably not a good idea due to above issues.

Edit : If you want, I could probably.. sent you the Media folder of Variant v4 and let you compile it and upload to Steam. 
« Last Edit: April 08, 2017, 02:12:44 AM by Viz »

Offline doudley

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Re: Variant (class compilation)
« Reply #8 on: April 08, 2017, 06:40:37 AM »
Ok lets try, send me or post here the link so that I can download it. The screenshot of red mage has been uploaded too at Steam.

Offline Viz

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Re: Variant (class compilation)
« Reply #9 on: April 08, 2017, 06:55:41 AM »
I'll just post it here.

http://www.mediafire.com/file/2of3997ed88bmtx/Variant-media.rar

(lol idk why did I put a spoiler)
« Last Edit: April 08, 2017, 07:03:37 AM by Viz »

Offline doudley

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Re: Variant (class compilation)
« Reply #10 on: April 08, 2017, 07:00:11 AM »
Ok thanks. BTW Ser Williamson just acknowledged your mod pack! Nice!

(lol idk why did I put a spoiler)
No worries, it looks neat to do so I think. :)
« Last Edit: April 08, 2017, 07:09:35 AM by doudley »

Offline doudley

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Re: Variant (class compilation)
« Reply #11 on: April 09, 2017, 07:56:25 AM »
Hey @Viz! I just re-uploaded your mod pack! :)

EDIT: Steam tags has been fixed, I lessened the number of tags, there seems to be a limit of 10 ??? not sure...
« Last Edit: April 09, 2017, 11:36:48 AM by doudley »

Offline Viz

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Re: Variant (class compilation)
« Reply #12 on: April 09, 2017, 08:10:27 AM »
Thanks again, @doudley  ;)

Offline doudley

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Re: Variant (class compilation)
« Reply #13 on: April 09, 2017, 12:16:44 PM »
Are you interested in adding more classes? People in Steam are intrigued by your mod pack, your subscribers has skyrocketed since the day I uploaded it. ;D

Also, is the mod pack has no issues with multiplayer mode?

Are you not interested with the works of Darkthan?
« Last Edit: April 09, 2017, 12:27:21 PM by doudley »

Offline Viz

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Re: Variant (class compilation)
« Reply #14 on: April 09, 2017, 12:48:38 PM »
Depends on what class. If its a class that reuses every existing vanilla skills (usually the mod is less than 1mb) then probably no.

I'm interested in adding the Plaguelord but I can't seem to pinpoint what's the forget spell issue is about.

I never tested the mod in multiplayer.. or even using Synergies with it. 

Darkthan's classes? No. The conflict with Wildling and Plaguelord is likely because he uses some of those classes skill into his own classes.  Fixing those is gonna be complicated, just like fixing Far East Expansion.
« Last Edit: April 09, 2017, 12:51:06 PM by Viz »

 

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