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Author Topic: Variant Classes Mod Information  (Read 46560 times)

Offline Viz

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Variant Classes Mod Information
« on: April 07, 2017, 11:48:35 AM »
Mod Description
This is a compilation of high quality custom classes made by various modders.

I was disappointed with the current class mod pack as they were either didn't include my favorite classes or their classes were outdated or buggy. Eventually I decided to learn about merging mods by my own.

Special thanks to @gytfunke, @Phanjam and @doudley for sharing their modding knowledge that helped me to create this mod.

All credit goes to the respective author of the mods, but only some permission were granted.
I merely compile these mods together and fixed some bugs that were still exist.

Kindly drop by these authors' mod pages and rate their mod as a sign of appreciation for their work.

If any of the mod author wishes for their respective class to be removed, pm me and perhaps, we could discuss about it.

Changelogs
Spoiler
Current version : v12 (September 1st, 2018)

General Changes
- Fixed an oversight that caused some Flamethrower weapon to have partial physical damage.
- Fixed an oversight that caused some Flamethrower weapon to have insanely fast attack speed.
- Flamethrower now properly hit target once per attack with smaller radius. This is an indirect nerf as it used to hit target 3 times.
- Fixed a conflict with TL2 Essentials mod, thanks to @Korzeam for giving his insight about the issue and the fix.
- Archer, Assassin, Druid and Monk class are updated to v154 of the mod. Some changes are omitted or tweaked for balance purpose.
- Dread Pirate is updated to v98 of the mod.

Skill Changes

Wildlings
- Soar : Cooldown is removed.
- Storm Chakram : Cooldown is reduced to 1 sec.

Dark Noxmer
- Tweaked most of the skill unlock level to be closer to vanilla. Swapped some skill placement in the UI to reflect the changes.
- Power Siphon : Cooldown is set to 0.75/1/1.25/1.5 sec. Lifesteal is changed to recovery based on max hp, and Tier 3 mana steal is removed. Poison damage now starts with lower base damage, but Tier 2 will increases it even more.
- Grenade : Mana cost is reduced, cast speed is reduced.
- Death Toll : Cooldown is increased to 2 sec, mana cost is reduced.
- Shard Strike : Cooldown is reduced to 1.5 sec, cast speed is reduced.
- Netherite : Damage is doubled, cooldown is reduced to 3 sec.
- Blade Shard : Base cooldown is set to 2 sec.
- A Soul out of Time : Removed hp recovery, add reduce potion effectiveness as a side effect for the unholy speed. Attack speed bonus is boosted.
- Darkside : Increased damage %, now properly consumes HP upon cast. The skill will also bypass shield.
- Corrupted Aura : Cooldown reduced to 40 sec, effects are reduced. Movespeed buff is replaced with cast speed. Lifesteal effect is changed to %
- Close the Wound : Healing effects and Tier 3 effects are reduced. Cooldown is increased to 35 sec.
- Superiority Complex : Remove lifesteal from Tier 3.


Classes
Spoiler
- Emberblade (v.776) by gytfunke
- Drew's Class Pack(v.154) by drewrobi (Archer, Assassin, Druid, Monk, Prophet)
- Elemental Blade Dancer (v.52) by Nifhel
- Noxmer and Darklite class (v.465) by Ser Williamson (Noxmer, Darklite and Dark Noxmer)
- Tenebris (v.2.0.5) by Actkqk
- Dragoon (v.58) by Thorf
- Dread Pirate (v.96) by BemusedBear
- Wildlings (v.2279) by gytfunke
- Double Agent by DarkStar
- Theolentist (v.2757) by Squid Pro Quo, icons by TwinkleToes
- Light Warden (v0.1.3.5) by Nigel Thornberry
- Nethermancer(v.5568) by Haette
- Red Mage (v.47) by ~Schiavelli~
- Voidseeker by Spacemen84
- Warchief (v.273) by roberto tomas (originally created by Minesweeper)
- Ember Sage by ~Schiavelli~
- Legionary (v1.82) by Deimos
- Emberknight (v1.78) by Deimos
- Preacher by Darkstar + Preacher Skin Add-on by Anarch16sync 
- Plaguelord by TwinkleMeister
- Elemental Brute by Korzeam

In total, there are 27 playable classes in this mod. Mods that were given permission are denoted with green text.

Other features
Spoiler
- Implemented a new, expanded character creation UI. Credit to lolesch, taken from his neat UI mod.
- Enabled every hairstyles/hair colors/faces option to all classes in this mod.
- *Implemented 2 new starting pets + skin for Panther pet.
- *Implemented rebalanced version of Minigun weapon.
- *Implemented Flamethrower weapon.

(* = See the changelogs for more info)

Important notes
Spoiler
- Some of these classes are intended to be really powerful by their original authors and can clear the base game easily even at Elite/Hardcore difficulty. The use of difficulty mods like Synergies or LAO III are highly recommended.
- Dark Hunter (originally from Noxmer/Darklite class mod) is removed due to being incomplete.
- Warchief's old starting skill, Shockwave, is restored. Massive Swing is removed as a result.
- Elemental Blade Dancer and Red Mage class are fully playable for Linux user, thanks to @doudley's fix.
- If you found any skills that either : crashes the game upon usage, has blank skill icon or missing their skill animation, please notify us. There could be a conflict between the skill and another mod that you use.

Known issues
Spoiler
- Certain summoning skills tend to summon a permanent unit that remains active until it dies/resummoned, regardless of the summon duration.
- Plaguelord's Body Boost works erratically at times.
- Incompatible with Darkthan's Classes and Darkthan's Classes 2.
- May conflict with Far East Pack 1 and 2 mods. Use my FEP compilation, FEP+ for better compatibility.
- Minor conflict with TL2 Essentials. Place Variant on top of Essentials for better compatibility.
- Certain classes are prone to crash during multiplayer/co-op games. Usually occurs when warping from one area to another.
- Red Mage, Theolentist and Ember Sage class are prone to crash for Mac user. Due to the lack of information regarding mod compatibility with Mac OS, this issue is unlikely to be fixed.

FAQ
Spoiler
Q - Would you merge other class mod into this pack?
A - Yes. However if the class mod rehash skills from vanilla classes and the author doesn't even bother to modify the skill affixes, skill names nor the descriptions.. it would be suited for my other class compilation, Parallel Classes.

Q - How about Synergies classes? Would you add them into this pack?
A - I wished so, but Salan has made it very clear that he did not want any of his Synergies classes to be made playable outside of his mod. I have to respect his decision.


Reminder :
It is not advised to unpack this mod as it will break the tags/codes of some skills. GUTS will throw a bunch of errors e.g  "found property name with a hashcode XX that has no match in tags. dat" during the unpacking process. That error is called broken tags.

Broken tags can cause a certain aspect in a mod to be.. well, broken. If a broken tags occurs in a skill code, it can possibly renders the skill to be malfunction, or even crashes the game.

Download link

« Last Edit: September 01, 2018, 04:00:10 AM by Viz »

Offline Phanjam

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Re: Variant (class compilation)
« Reply #1 on: April 07, 2017, 01:40:50 PM »
Congratulations Viz! Your compilation mod looks like a lot of work and well done too. Keep it up  8)



Offline doudley

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Re: Variant (class compilation)
« Reply #2 on: April 07, 2017, 02:14:06 PM »
Hey @Viz! Can you screenshot each class in the mod, while mouse-overing its portrait? Upload it in RGF and I'll download them there then upload them at steam. ;)

Offline Viz

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Re: Variant (class compilation)
« Reply #3 on: April 07, 2017, 02:50:52 PM »
Okay, done. Also Blade Dancer is pretty much Elemental Blade Dancer.

If anyone ask about the font used, its not included in the mod. The name of the font mod is
DroidLight.

Congratulations Viz! Your compilation mod looks like a lot of work and well done too. Keep it up  8)
Thanks Phan!

Edit : I missed one screenshot, Red Mage.
« Last Edit: April 07, 2017, 03:25:29 PM by Viz »

Offline doudley

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Re: Variant (class compilation)
« Reply #4 on: April 07, 2017, 03:24:41 PM »
The screenshots has been uploaded at Steam too. :)

Offline doudley

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Re: Variant (class compilation)
« Reply #5 on: April 07, 2017, 05:45:16 PM »
Info about the font has been added on Steam.

Also, we should open a topic regarding Linux compatibility using class mod packs like this.

Offline RnF

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Re: Variant (class compilation)
« Reply #6 on: April 07, 2017, 09:08:18 PM »
This is awesome. So many classes.

How do you think a mod like this would work being merged into LAO III?  Good idea/bad idea?


Offline Viz

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Re: Variant (class compilation)
« Reply #7 on: April 08, 2017, 12:52:21 AM »
@doudley I downloaded and tested the Steam version of the mod.. and I got a bad news.

Some of the old bugs keeps popping back.
It seems that this mod can't be decompiled as it would break some of the skills and causes missing tags again. :(

@RnF Probably not a good idea due to above issues.

Edit : If you want, I could probably.. sent you the Media folder of Variant v4 and let you compile it and upload to Steam. 
« Last Edit: April 08, 2017, 02:12:44 AM by Viz »

Offline doudley

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Re: Variant (class compilation)
« Reply #8 on: April 08, 2017, 06:40:37 AM »
Ok lets try, send me or post here the link so that I can download it. The screenshot of red mage has been uploaded too at Steam.

Offline Viz

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Re: Variant (class compilation)
« Reply #9 on: April 08, 2017, 06:55:41 AM »
I'll just post it here.

http://www.mediafire.com/file/2of3997ed88bmtx/Variant-media.rar

(lol idk why did I put a spoiler)
« Last Edit: April 08, 2017, 07:03:37 AM by Viz »

Offline doudley

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Re: Variant (class compilation)
« Reply #10 on: April 08, 2017, 07:00:11 AM »
Ok thanks. BTW Ser Williamson just acknowledged your mod pack! Nice!

(lol idk why did I put a spoiler)
No worries, it looks neat to do so I think. :)
« Last Edit: April 08, 2017, 07:09:35 AM by doudley »

Offline doudley

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Re: Variant (class compilation)
« Reply #11 on: April 09, 2017, 07:56:25 AM »
Hey @Viz! I just re-uploaded your mod pack! :)

EDIT: Steam tags has been fixed, I lessened the number of tags, there seems to be a limit of 10 ??? not sure...
« Last Edit: April 09, 2017, 11:36:48 AM by doudley »

Offline Viz

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Re: Variant (class compilation)
« Reply #12 on: April 09, 2017, 08:10:27 AM »
Thanks again, @doudley  ;)

Offline doudley

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Re: Variant (class compilation)
« Reply #13 on: April 09, 2017, 12:16:44 PM »
Are you interested in adding more classes? People in Steam are intrigued by your mod pack, your subscribers has skyrocketed since the day I uploaded it. ;D

Also, is the mod pack has no issues with multiplayer mode?

Are you not interested with the works of Darkthan?
« Last Edit: April 09, 2017, 12:27:21 PM by doudley »

Offline Viz

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Re: Variant (class compilation)
« Reply #14 on: April 09, 2017, 12:48:38 PM »
Depends on what class. If its a class that reuses every existing vanilla skills (usually the mod is less than 1mb) then probably no.

I'm interested in adding the Plaguelord but I can't seem to pinpoint what's the forget spell issue is about.

I never tested the mod in multiplayer.. or even using Synergies with it. 

Darkthan's classes? No. The conflict with Wildling and Plaguelord is likely because he uses some of those classes skill into his own classes.  Fixing those is gonna be complicated, just like fixing Far East Expansion.
« Last Edit: April 09, 2017, 12:51:06 PM by Viz »

 

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