News: Go to the front page portal to create a Torchmodders account | Visit the wiki!
July 19, 2018, 01:29:28 PM
collapse

Author Topic: Variant Classes Mod Information  (Read 36281 times)

Offline Viz

  • Lowkey Modder
  • Moderator
  • Unique
  • *
  • Posts: 331
  • Country: 00
    • status game
    • View Profile
  • Mood: mood undecided
Variant Classes Mod Information
« on: April 07, 2017, 11:48:35 AM »
Mod Description
This is a compilation of high quality custom classes made by various modders.

I was disappointed with the current class mod pack as they were either didn't include my favorite classes or their classes were outdated or buggy. Eventually I decided to learn about merging mods by my own.

Special thanks to @gytfunke, @Phanjam and @doudley for sharing their modding knowledge that helped me to create this mod.

All credit goes to the respective author of the mods, but only some permission were granted.
I merely compile these mods together and fixed some bugs that were still exist.

Kindly drop by these authors' mod pages and rate their mod as a sign of appreciation for their work.

If any of the mod author wishes for their respective class to be removed, pm me and perhaps, we could discuss about it.

Changelogs
Spoiler
Next update for v11
- Fixed an oversight that caused some Flamethrower weapon to have partial physical damage.
- Fixed an oversight that caused some Flamethrower weapon to have ridiculously attack speed.
- Flamethrower now properly hit target once per attack with smaller radius. This is an indirect nerf as the stream of fire used to hit target for 3 times.

Current version : v11 (June 6th 2018)
General Changes
- Implemented a new class : Elemental Brute by Korzeam. All credit goes to him and he has given the permission to compile his mod.
- Implemented a new class : Prophet by drewrobi. Do note that the class is pretty overpowered.
- Corrected the mana cost of Lightwarden's Eruption.
- Reassigned level requirement for passive skills of these classes : Archer, Assassin, Druid, Monk.
- Updated Assassin's Snipe graphic to match the latest version.
- Updated Archer's Mark Targets to match the latest version.

Skill Changes
Tenebris
- Poison Twister : Usable by all melee weapon. Cooldown is reduced to 3 sec. Blind duration is reduced to 3/4/5 sec
- Nightmarish Fire : Set the skill cooldown to 3 sec. Flee duration is reduced to 3/4/5 sec
- Toxic Land : Cooldown is increased to 2 sec. Flee duration is reduced to 4/5/6 sec.
- Electric Inferno : Set the skill cooldown to 1.5 sec.
- Green Punishment : Cooldown is reduced to 10 sec.
- Deep Impact : Cooldown is reduced to 2.5 sec. Stun duration is reduced to 2/3/4 sec.
- Fatal Attraction : Reduces mana cost, cooldown is reduced to 9 sec.
- Triple Threshold : Cooldown is reduced to 5 sec.
- Doomsday : Damage is doubled. Cooldown is reduced to 25 sec.
- Conviction : Charm duration reduced to 10 sec, every 2 points increases the charm duration by 2 sec, cooldown is reduced to 20 sec.
- Afraid of the Dark : Increases buff duration to 15 sec.
- Arachnophobia : Every points reduces the skill cooldown by 1 sec.
- Defense Mastery : Reduced Vitality bonus across all level. Renamed the skill to Unnatural Essence.
- Elemental Defense : Health reduction replaced with physical armor reduction.
- Mana Exchange : New affixes.
- Dark Blessing : Increases max skill level to 15, scaled the affixes accordingly.

Warchief
- Shockwave : Cooldown is reduced to 1 sec.
- Avalanche : Mana cost is reduced, cooldown is reduced to 4 sec.
- Vulcan Rage : Cooldown is reduced to 10 sec, cast speed is reduced.
- Harpoon : Cooldown is reduced to 0.5 sec.
- Hammer Sweep : Cast speed is increased.
- Celestial Strike : Cooldown is increased to 2 sec.
- Quick Strike : Cooldown is set to 1 sec, increases by 0.5 sec at every tier levels. Fixed missing Tier 3 effect.
- Abyssal Spike : Cooldown is set to 2 sec across all levels, cast speed is reduced. New Tier 1 effect, and Tier 3 debuff duration is reduced.
- Flash Powder : Cooldown is reduced to 2 sec.
- Ensnare : Damage is increased, cooldown is reduced to 2 sec. New Tier 3 effect.
- Burning Rush : Cooldown is set to 1.5 sec, increases by 0.5 sec at each tier. Tier 1 and tier 3 effects are swapped and duration is reduced to 3 sec.


Emberblade
- Cinderslash : Fixed missing Cinder proc. As a trade off, DPS% is halved and cooldown is set to 0.75/1/1.25/1.5 sec.
- Disrupt : New effects.
- Mirror Image : Require 2 Charge to cast. Summon duration is increased to 10 sec, Tier 1 effect is halved.
- Sword Dance : Burn chance is doubled.
- Bastion : Require 3 Charge to cast instead of 4.
- Spellblade : Proc chance is increased to 51% at max level.
- Defiance : Proc chance is reduced to 20% and heals 15% hp at max level.
- Lunge : Cooldown is increased to 3 sec.


Classes
Spoiler
- Emberblade (v.776) by gytfunke
- Drew's Class Pack(v.144) by drewrobi (Archer, Assassin, Druid, Monk, Prophet)
- Elemental Blade Dancer (v.52) by Nifhel
- Noxmer and Darklite class (v.465) by Ser Williamson (Noxmer, Darklite and Dark Noxmer)
- Tenebris (v.2.0.5) by Actkqk
- Dragoon (v.58) by Thorf
- Dread Pirate (v.96) by BemusedBear
- Wildlings (v.2279) by gytfunke
- Double Agent by DarkStar
- Theolentist (v.2757) by Squid Pro Quo, icons by TwinkleToes
- Light Warden (v0.1.3.5) by Nigel Thornberry
- Nethermancer(v.5568) by Haette
- Red Mage (v.47) by ~Schiavelli~
- Voidseeker by Spacemen84
- Warchief (v.273) by roberto tomas (originally created by Minesweeper)
- Ember Sage by ~Schiavelli~
- Legionary (v1.82) by Deimos
- Emberknight (v1.78) by Deimos
- Preacher by Darkstar + Preacher Skin Add-on by Anarch16sync 
- Plaguelord by TwinkleMeister
- Elemental Brute by Korzeam

In total, there are 27 playable classes in this mod. Mods that were given permission are denoted with green text.

Other features
Spoiler
- Implemented a new, expanded character creation UI. Credit to lolesch, taken from his neat UI mod.
- Enabled every hairstyles/hair colors/faces option to all classes in this mod.
- *Implemented 2 new starting pets + skin for Panther pet.
- *Implemented rebalanced version of Minigun weapon.
- *Implemented Flamethrower weapon.

(* = See the changelogs for more info)

Important notes
Spoiler
- Some of these classes are intended to be really powerful by their original authors and can clear the base game easily even at Elite/Hardcore difficulty. The use of difficulty mods like Synergies or LAO III are highly recommended.
- Dark Hunter (originally from Noxmer/Darklite class mod) is removed due to being incomplete.
- Warchief's old starting skill, Shockwave, is restored. Massive Swing is removed as a result.
- Elemental Blade Dancer and Red Mage class are fully playable for Linux user, thanks to @doudley's fix.
- If you found any skills that either : crashes the game upon usage, has blank skill icon or missing their skill animation, please notify us. There could be a conflict between the skill and another mod that you use.

Known issues
Spoiler
- Certain summoning skills tend to summon a permanent unit that remains active until it dies/resummoned, regardless of the summon duration.
- Plaguelord's Body Boost works erratically at times.
- Incompatible with Darkthan's Classes and Darkthan's Classes 2.
- May conflict with Far East Pack 1 and 2 mods. Use my FEP compilation, FEP+ for better compatibility.
- Minor conflict with TL2 Essentials. Place Variant on top of Essentials for better compatibility.
- Certain classes are prone to crash during multiplayer/co-op games. Usually occurs when warping from one area to another.
- Red Mage, Theolentist and Ember Sage class are prone to crash for Mac user. Due to the lack of information regarding mod compatibility with Mac OS, this issue is unlikely to be fixed.

FAQ
Spoiler
Q - Would you merge other class mod into this pack?
A - Yes. However if the class mod rehash skills from vanilla classes and the author doesn't even bother to modify the skill affixes, skill names nor the descriptions.. it would be suited for my other class compilation, Parallel Classes.

Q - How about Synergies classes? Would you add them into this pack?
A - I wished so, but Salan has made it very clear that he did not want any of his Synergies classes to be made playable outside of his mod. I have to respect his decision.

Q - Nothing happens when I try to use Druid's Wolf Strike. Help!
A - You'll need to face a targetable unit for the skill to work.

Q - Monk's Solar Wind doesn't seems to be activating at all.
A - The skill requires the target to be under burning status.


Reminder :
It is not advised to unpack this mod as it will break the tags/codes of some skills. GUTS will throw a bunch of errors e.g  "found property name with a hashcode XX that has no match in tags. dat" during the unpacking process. That error is called broken tags.

Broken tags can cause a certain aspect in a mod to be.. well, broken. If a broken tags occurs in a skill code, it can possibly renders the skill to be malfunction, or even crashes the game.

Download link

« Last Edit: July 13, 2018, 12:58:02 PM by Viz »

Offline Phanjam

  • Operator
  • Legendary
  • *
  • Posts: 2427
  • Country: ph
  • previous avatar was too serious lol!
    • status ready
    • View Profile
  • Mood: mood angel
Re: Variant (class compilation)
« Reply #1 on: April 07, 2017, 01:40:50 PM »
Congratulations Viz! Your compilation mod looks like a lot of work and well done too. Keep it up  8)



Offline doudley

  • Cosmic Reality Entanglement Ethereal Probability
  • Rare
  • *
  • Posts: 142
  • Country: 00
  • Its personal...
    • status food
    • View Profile
    • Steam Profile
  • Mood: mood rolleyes
Re: Variant (class compilation)
« Reply #2 on: April 07, 2017, 02:14:06 PM »
Hey @Viz! Can you screenshot each class in the mod, while mouse-overing its portrait? Upload it in RGF and I'll download them there then upload them at steam. ;)

Offline Viz

  • Lowkey Modder
  • Moderator
  • Unique
  • *
  • Posts: 331
  • Country: 00
    • status game
    • View Profile
  • Mood: mood undecided
Re: Variant (class compilation)
« Reply #3 on: April 07, 2017, 02:50:52 PM »
Okay, done. Also Blade Dancer is pretty much Elemental Blade Dancer.

If anyone ask about the font used, its not included in the mod. The name of the font mod is
DroidLight.

Congratulations Viz! Your compilation mod looks like a lot of work and well done too. Keep it up  8)
Thanks Phan!

Edit : I missed one screenshot, Red Mage.
« Last Edit: April 07, 2017, 03:25:29 PM by Viz »

Offline doudley

  • Cosmic Reality Entanglement Ethereal Probability
  • Rare
  • *
  • Posts: 142
  • Country: 00
  • Its personal...
    • status food
    • View Profile
    • Steam Profile
  • Mood: mood rolleyes
Re: Variant (class compilation)
« Reply #4 on: April 07, 2017, 03:24:41 PM »
The screenshots has been uploaded at Steam too. :)

Offline doudley

  • Cosmic Reality Entanglement Ethereal Probability
  • Rare
  • *
  • Posts: 142
  • Country: 00
  • Its personal...
    • status food
    • View Profile
    • Steam Profile
  • Mood: mood rolleyes
Re: Variant (class compilation)
« Reply #5 on: April 07, 2017, 05:45:16 PM »
Info about the font has been added on Steam.

Also, we should open a topic regarding Linux compatibility using class mod packs like this.

Offline RnF

  • Developer
  • Rare
  • *
  • Posts: 234
  • Country: us
    • status idle
    • View Profile
  • Mood: mood smiley
Re: Variant (class compilation)
« Reply #6 on: April 07, 2017, 09:08:18 PM »
This is awesome. So many classes.

How do you think a mod like this would work being merged into LAO III?  Good idea/bad idea?


Offline Viz

  • Lowkey Modder
  • Moderator
  • Unique
  • *
  • Posts: 331
  • Country: 00
    • status game
    • View Profile
  • Mood: mood undecided
Re: Variant (class compilation)
« Reply #7 on: April 08, 2017, 12:52:21 AM »
@doudley I downloaded and tested the Steam version of the mod.. and I got a bad news.

Some of the old bugs keeps popping back.
It seems that this mod can't be decompiled as it would break some of the skills and causes missing tags again. :(

@RnF Probably not a good idea due to above issues.

Edit : If you want, I could probably.. sent you the Media folder of Variant v4 and let you compile it and upload to Steam. 
« Last Edit: April 08, 2017, 02:12:44 AM by Viz »

Offline doudley

  • Cosmic Reality Entanglement Ethereal Probability
  • Rare
  • *
  • Posts: 142
  • Country: 00
  • Its personal...
    • status food
    • View Profile
    • Steam Profile
  • Mood: mood rolleyes
Re: Variant (class compilation)
« Reply #8 on: April 08, 2017, 06:40:37 AM »
Ok lets try, send me or post here the link so that I can download it. The screenshot of red mage has been uploaded too at Steam.

Offline Viz

  • Lowkey Modder
  • Moderator
  • Unique
  • *
  • Posts: 331
  • Country: 00
    • status game
    • View Profile
  • Mood: mood undecided
Re: Variant (class compilation)
« Reply #9 on: April 08, 2017, 06:55:41 AM »
I'll just post it here.

http://www.mediafire.com/file/2of3997ed88bmtx/Variant-media.rar

(lol idk why did I put a spoiler)
« Last Edit: April 08, 2017, 07:03:37 AM by Viz »

Offline doudley

  • Cosmic Reality Entanglement Ethereal Probability
  • Rare
  • *
  • Posts: 142
  • Country: 00
  • Its personal...
    • status food
    • View Profile
    • Steam Profile
  • Mood: mood rolleyes
Re: Variant (class compilation)
« Reply #10 on: April 08, 2017, 07:00:11 AM »
Ok thanks. BTW Ser Williamson just acknowledged your mod pack! Nice!

(lol idk why did I put a spoiler)
No worries, it looks neat to do so I think. :)
« Last Edit: April 08, 2017, 07:09:35 AM by doudley »

Offline doudley

  • Cosmic Reality Entanglement Ethereal Probability
  • Rare
  • *
  • Posts: 142
  • Country: 00
  • Its personal...
    • status food
    • View Profile
    • Steam Profile
  • Mood: mood rolleyes
Re: Variant (class compilation)
« Reply #11 on: April 09, 2017, 07:56:25 AM »
Hey @Viz! I just re-uploaded your mod pack! :)

EDIT: Steam tags has been fixed, I lessened the number of tags, there seems to be a limit of 10 ??? not sure...
« Last Edit: April 09, 2017, 11:36:48 AM by doudley »

Offline Viz

  • Lowkey Modder
  • Moderator
  • Unique
  • *
  • Posts: 331
  • Country: 00
    • status game
    • View Profile
  • Mood: mood undecided
Re: Variant (class compilation)
« Reply #12 on: April 09, 2017, 08:10:27 AM »
Thanks again, @doudley  ;)

Offline doudley

  • Cosmic Reality Entanglement Ethereal Probability
  • Rare
  • *
  • Posts: 142
  • Country: 00
  • Its personal...
    • status food
    • View Profile
    • Steam Profile
  • Mood: mood rolleyes
Re: Variant (class compilation)
« Reply #13 on: April 09, 2017, 12:16:44 PM »
Are you interested in adding more classes? People in Steam are intrigued by your mod pack, your subscribers has skyrocketed since the day I uploaded it. ;D

Also, is the mod pack has no issues with multiplayer mode?

Are you not interested with the works of Darkthan?
« Last Edit: April 09, 2017, 12:27:21 PM by doudley »

Offline Viz

  • Lowkey Modder
  • Moderator
  • Unique
  • *
  • Posts: 331
  • Country: 00
    • status game
    • View Profile
  • Mood: mood undecided
Re: Variant (class compilation)
« Reply #14 on: April 09, 2017, 12:48:38 PM »
Depends on what class. If its a class that reuses every existing vanilla skills (usually the mod is less than 1mb) then probably no.

I'm interested in adding the Plaguelord but I can't seem to pinpoint what's the forget spell issue is about.

I never tested the mod in multiplayer.. or even using Synergies with it. 

Darkthan's classes? No. The conflict with Wildling and Plaguelord is likely because he uses some of those classes skill into his own classes.  Fixing those is gonna be complicated, just like fixing Far East Expansion.
« Last Edit: April 09, 2017, 12:51:06 PM by Viz »

 

* Quick Search


* Member Information

 
 
Welcome, Guest. Please login or register.
Did you miss your activation email?

* Mod Boards Activity

* Who's Online

  • Dot Guests: 1
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.

* Calendar

July 2018
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 [19] 20 21
22 23 24 25 26 27 28
29 30 31

No calendar events were found.

* Recent Topics

Skills on weapons by F430
[Today at 10:38:37 AM]


Steam Controller Custom UI by Aherin
[July 18, 2018, 10:54:32 PM]


Pet Variants Mod by Korzeam
[July 18, 2018, 08:30:12 PM]


Variant Classes Mod Information by Sch123
[July 17, 2018, 09:04:20 AM]


FEP+ by Sch123
[July 17, 2018, 05:23:21 AM]


Spawn classes and item weight by Ings
[July 16, 2018, 03:57:45 PM]


Request: Merge Mod by Sch123
[July 16, 2018, 08:33:02 AM]


"Skills Masteries" Classless Concept by Phanjam
[July 14, 2018, 06:46:01 PM]


Class: Myrmidon by Phanjam
[July 14, 2018, 06:28:43 PM]


Armor Fix? by Phanjam
[July 14, 2018, 11:27:54 AM]


Floaty Torchlight Cube by Sch123
[July 13, 2018, 03:35:56 AM]


randommagic items by Korzeam
[July 12, 2018, 06:29:10 PM]


Map scrolls updated (now it works!) by Phanjam
[July 10, 2018, 12:49:18 PM]


My mod is not working by Ings
[July 09, 2018, 09:24:28 PM]


I want to start a little project by Ings
[July 09, 2018, 12:39:31 AM]

* Popular Topics