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Author Topic: Variant Classes Mod Information  (Read 60363 times)

Offline Sch123

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Re: Variant Classes Mod Information
« Reply #225 on: July 16, 2018, 04:29:38 AM »
Hi @Viz

It's looks like you can update the classes in the Variant Class mod, especially the Dread Pirate & Drew class pack. It's looks like he wasn't doing an update for a few days. ;)

Offline Sch123

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Re: Variant Classes Mod Information
« Reply #226 on: July 17, 2018, 09:04:20 AM »
Hi @Viz

I found a Mod that has quite a lot of unique Icon for class, I hope you can replace Icon from some of classes in Variant Class Mod. ;)

You can use Icon in IMBA V.7.9.4 Mod Download Link: GDrive

List is on below. :)
« Last Edit: July 20, 2018, 12:50:17 AM by Sch123 »

Offline Phanjam

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Re: Variant Classes Mod Information
« Reply #227 on: July 19, 2018, 10:03:56 PM »
Thanks for this @Sch123 ;)



Offline Sch123

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Re: Variant Classes Mod Information
« Reply #228 on: July 20, 2018, 07:21:59 AM »

Offline Sch123

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Re: Variant Classes Mod Information
« Reply #229 on: August 09, 2018, 04:30:07 PM »
Hi @Viz, @doudley

Is it possible to add classes in Darkthan's Classes & WoW Paladin class Mod to Variant Class Mod?
No need to add all Darkthan's Classes, just add a few classes that don't conflict with other mod classes. Because many people hope that this class will be added to the Variant class Mod. :)

Extra:
Shadow Ninja Class

Darkthan's Classes List:
- Blackguard: Add this class
- Druids: Don't add this class, Because it will conflict with the Druid class from the Drew Class Pack
- Hunter: Add this class
- Monk: Add this class, Also change the name to "Monk Fighter".
- Templar: Add this class
- Witch-Doctor: Add this class

Info:
- So far the only problematic class is the Druid.

WoW Paladin:
- Still need to be fixed on the charge bar that has not functioned properly.
- Some skills need additional levels.
- Some passive skills need adjustment.

Note:
- Each class requires additional speed when walking and running, because it feels very slow compared to the existing class / Vanilla class.
- Need to open all faces, hair styles & hair colors in each class.
- I hope, the GUID skill problem can be overcome so that this class can be played together.



And can you make a "Tab Skill Reset and Class Info" on the Emberblade class removed, because it's not fair if only that class has it. And also the class information that is so long is quite disturbing.

And don't forget to fix the Bug in the Assassins Skill Poison Surge class.

I also found some skill animations that looked inappropriate when using certain weapons in some classes.Usually on a skill that uses his left hand, therefore if using a weapon (Melee or Range) on the left hand the animation skill will look strange. For example in the Noxmer class the "Nox Missile" skill.  ;)
« Last Edit: August 10, 2018, 01:59:14 AM by Sch123 »

Offline steffire3

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Re: Variant Classes Mod Information
« Reply #230 on: August 10, 2018, 02:35:40 AM »
At this point after playing Torchlight 2 for 5 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Offline Sch123

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Re: Variant Classes Mod Information
« Reply #231 on: August 10, 2018, 02:53:11 AM »
@Sch123 What about the WoW Paladin 2.0?

https://steamcommunity.com/sharedfiles/filedetails/?id=712279451&searchtext=2.0
Hi @steffire3

The Paladin that I mean is the same as the Paladin you mentioned "WoW Paladin 2.0". ;D

If you notice, almost all max skills are only up to Rank 5 and there are 3 passive skills up to Rank 99. I don't think that is a problem because it might be made like that as a compensation skill that can only reach Rank 5 and no Tier Level skill.

I also understand in this class he is more focused on developing passive skills in this class as a substitute for Tier Level skills. Indeed, You can develop it more by adding Tier Skill levels, and the most important thing is to fix the Charge Bar because the charge bar place is slightly off the mark. ;)

And also the Basic Armor he is wearing, it shouldn't need to appear at the beginning in item equipment. Basic armor should have been attached to that class. :)
« Last Edit: August 10, 2018, 10:42:26 AM by Sch123 »

Offline Sch123

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Re: Variant Classes Mod Information
« Reply #232 on: August 10, 2018, 10:40:06 AM »
Hi @Viz

Can you add a Dark Sorcerer Class from TL2-E Mod to Variant Mod?

There are 3 new classes in the Mod (Assassin, Barbarian & Dark Sorcerer), but what I think is the most original is the Dark Sorcerer Class. ;)

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Re: Variant Classes Mod Information
« Reply #233 on: August 21, 2018, 12:12:04 PM »
Hi @Viz.
Jerme Lenister from Steam has reported a bug when you use Variant Classes with TL2 Essentials.
The Dervish spells don't work for some of the classes.

I have investigated and I found that TL2 Essentials replaces the animation 'special_gen_buff' by 'special_whirlwind' for those spells.
The problem is by default this animation (special_whirlwind) doesn't have a HIT KEY, so it doesn't trigger the spell.
So TL2 Essentials has modified the animation files to add that key.

As about half of variant classes use a specific animation file they don't have the HIT KEY.
The solution is to edit the animation files in MEDIA\MODELS\PCS\HUM_M and MEDIA\MODELS\PCS\HUM_F

For the male version the animation is already there, you just have to add the HIT KEY.
For the female version the animation is not there, you have to add it.
It should look like this :

Code: [Select]
[ANIMATION]
<STRING>FILE:special_whirlwind.skeleton
<STRING>NAME:Special_Whirlwind
<FLOAT>DURATION:1.2
[KEY]
<STRING>NAME:HIT
<FLOAT>FRAME:1
[/KEY]
[/ANIMATION]
« Last Edit: August 21, 2018, 12:19:35 PM by Korzeam »

Offline Viz

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Re: Variant Classes Mod Information
« Reply #234 on: August 21, 2018, 12:33:36 PM »
Thanks @Korzeam for the head ups. I'll add these fixes in the next update. :)

Offline Sch123

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Re: Variant Classes Mod Information
« Reply #235 on: August 30, 2018, 04:31:59 PM »
Hi @Viz

I see you make improvements to the Flamethrower Weapon, maybe you can also change the attack animation, to be like the animation of the "Fire Eater" skill from the Double Agent Class. I'm sure this is more suitable. :D

I also hope you can add a new class like I once suggested to you. ;)

- Dark Sorcerer Class from TL2-E.
- WoW Paladin 2.0 Class
- Shadow Ninja Class
- Some from Darkthan's Classes (Blackguard, Hunter, Templar, Monk Fighter, Witch-Doctor).

Replace some class icons as I have suggested too. ;)

Unlock the face, hair & hair color for the Elemental Brute Class. Maybe you can also give new starting clothes to not be the same as Vanilla class.

And don't forget to fix the Bug in the Assassins Skill Poison Surge class.



Hi @doudley

Can you help Viz to remove the Tab "Skill Reset and Class Info" on the Emberblade class?

And also fix the WoW Paladin 2.0 class Charge Bar  that is less in line & fixing other things in that class. :)
« Last Edit: August 30, 2018, 04:53:11 PM by Sch123 »

Offline Viz

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Re: Variant Classes Mod Information
« Reply #236 on: August 30, 2018, 05:08:14 PM »
Sorry I still not going to add those classes anytime soon.

There's one that is somewhat playable and ready to be merged and its the Shadow Ninja (renamed to Shadower) but unfortunately some of its skills have issues, especially the clone related skills.
 

Offline Sch123

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Re: Variant Classes Mod Information
« Reply #237 on: August 30, 2018, 05:22:09 PM »
Sorry I still not going to add those classes anytime soon.
It's ok, but have you seen the Dark Sorcerer Class from TL2-E? I think the class is like a cure for me because I can't use the Red Mage. :D

Quote
There's one that is somewhat playable and ready to be merged and its the Shadow Ninja (renamed to Shadower) but unfortunately some of its skills have issues, especially the clone related skills.
What happened with clone related skills?



I also found some skill animations that looked inappropriate when using certain weapons in some classes. Usually on a skill that uses his left hand, therefore if using a weapon (Melee or Range) on the left hand the animation skill will look strange. For example in the Noxmer class the "Nox Missile" skill.  ;)
« Last Edit: August 30, 2018, 05:27:20 PM by Sch123 »

Offline doudley

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Re: Variant Classes Mod Information
« Reply #238 on: August 31, 2018, 12:19:57 AM »
Hi @doudley

Can you help Viz to remove the Tab "Skill Reset and Class Info" on the Emberblade class?
Is this necessary, ain't those one of features built by the modder for that specific class? If it is okay with everyone, I think it will be easy enough to remove those features.

Offline steffire3

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Re: Variant Classes Mod Information
« Reply #239 on: August 31, 2018, 03:47:56 AM »
Hi @doudley

Can you help Viz to remove the Tab "Skill Reset and Class Info" on the Emberblade class?
Is this necessary, ain't those one of features built by the modder for that specific class? If it is okay with everyone, I think it will be easy enough to remove those features.


I'm fine with it either way. There are mods that allow all classes to reset all their skills.
At this point after playing Torchlight 2 for 5 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

 

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