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April 24, 2019, 11:47:17 PM
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Author Topic: Variant Classes Mod Information  (Read 57419 times)

Offline Sch123

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Re: Variant Classes Mod Information
« Reply #270 on: March 03, 2019, 02:43:29 PM »
Hi @Viz

I just realized this, I don't know whether this is a bug or not. I found an oddity in the Warp Shell skill in the Nethermancer class. Every time I add a skill point to the any passive skill or change the equipment that I use then the protective shield will break. I think this is quite strange. ???

Offline Viz

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Re: Variant Classes Mod Information
« Reply #271 on: March 03, 2019, 03:45:48 PM »
If those equip/skill affects Vitality stats then its normal for Warp Shell to break.

Offline Sch123

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Re: Variant Classes Mod Information
« Reply #272 on: March 03, 2019, 04:06:34 PM »
Does each all passive skill on Nethermancer affect Vitality stats? & whether +armor on armor affects Vitality stats?

And when we change weapons and equipment we wear are also like that (no +vitality effect), even when we swap weapon from weapon 1 to weapon 2, Warp Shell is also destroyed.

It's like skill Warp Shell is resetting to cast the skill every time we add skill points to any passive skills or replacing equipment and swap weapons.
« Last Edit: March 03, 2019, 04:24:17 PM by Sch123 »

Offline Sch123

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Re: Variant Classes Mod Information
« Reply #273 on: March 04, 2019, 06:25:22 AM »
@Viz

I also found that the starting armor in the Ember Sage class did not stick to that class (male & female). :P

Offline Viz

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Re: Variant Classes Mod Information
« Reply #274 on: March 04, 2019, 10:14:14 AM »
It's like skill Warp Shell is resetting to cast the skill every time we add skill points to any passive skills or replacing equipment and swap weapons.
Yeah I was mistaken, the shield would still automatically refreshes somehow.

I dug deeper and found the skill code to be fairly complicated. Since I never edit this skill, I'm guessing the same issue also applies to original mod as well.









Offline Sch123

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Re: Variant Classes Mod Information
« Reply #275 on: March 04, 2019, 11:08:36 AM »
It's like skill Warp Shell is resetting to cast the skill every time we add skill points to any passive skills or replacing equipment and swap weapons.
Yeah I was mistaken, the shield would still automatically refreshes somehow.

I dug deeper and found the skill code to be fairly complicated. Since I never edit this skill, I'm guessing the same issue also applies to original mod as well.

Yeah, the Nethermancer original mod also experienced the same thing. :(
« Last Edit: March 04, 2019, 12:47:58 PM by Sch123 »

Offline Sch123

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Re: Variant Classes Mod Information
« Reply #276 on: April 06, 2019, 05:38:12 AM »
Hi @Viz

Just want to let you know that Drew's Class Pack has the latest update (v.177). ;)

Offline steffire3

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Re: Variant Classes Mod Information
« Reply #277 on: April 09, 2019, 04:38:32 AM »
@Viz Korzeam also developed a new Death Knight Class on Steam although it's still receiving balance changes. Would be nice to see it enter the Variant Mod Pack in the future if possible.
At this point after playing Torchlight 2 for 5 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

 

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