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October 18, 2018, 05:16:32 AM
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Author Topic: Variant Classes Mod Information  (Read 45637 times)

Offline IwillkuelU

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Re: Variant Classes Mod Information
« Reply #195 on: June 07, 2018, 01:57:38 PM »
Alright, thanks. Guess that means that if synergies buffed elemental boon during the embermage rework they were doing it would receive it as well.

Offline Sch123

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Re: Variant Classes Mod Information
« Reply #196 on: June 07, 2018, 09:05:51 PM »
Hi @Viz

I think in the latest version you will use the class "Tenebris & Preacher" that is on "Torchlight II Essentials" at least use the Model & Skin, it turns out you do not use it. :(

I think the class that is on Torchlight II Essentials is already in balance, So it will help you in class balancing. And also in Tenebris class at least already given Charge bar skill of his own. You just need to adjust slightly for weapon requirement on some skill to change for all melee weapon. ;D

I know that both classes are the same, because it uses the same basic class (Tenebris & Preacher). It's just that in Torchlight II Essentia both classes have been polished further. I just want to help, so you do not have to tired to do the balance of the class that is too much, because there is already a balance class. ;)

I also hope Fish for Pet "Miku Chibi & Guardian" can be put into Fish Merchant rather than you input on Normal Merchant who sell potion and scroll. Because I see it is less suitable if placed on the Normal Merchant, because there is already a Merchant itself that sells Fish. :P

Sorry this is just my opinion. I hope you will consider this. :)
« Last Edit: June 07, 2018, 10:58:14 PM by Sch123 »

Offline Phanjam

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Re: Variant Classes Mod Information
« Reply #197 on: June 08, 2018, 03:06:16 AM »
Hi @Viz
 in Torchlight II Essentia both classes have been polished further. I just want to help, so you do not have to tired to do the balance of the class that is too much, because there is already a balance class. ;)

Thanks, this is a thoughtful suggestion Sch!



Offline Viz

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Re: Variant Classes Mod Information
« Reply #198 on: June 08, 2018, 03:41:54 AM »
I don't know how far are the changes since they were no details about it but I checked Essential's files and honestly.. there's not much changes that were done to both Tenebris and Preacher class.

Author just slapped a few additional affixes onto some passive skills and call it a day. Sure these classes have new shiny starting weapons and wardrobe, but that's about it.
 
I suppose I could bring the charge bar if I must? But I don't think it is necessary.

I'm pretty sure fish merchant came from a mod somewhere, so that's why I place the Sushi to the general merchant.

Offline Sch123

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Re: Variant Classes Mod Information
« Reply #199 on: June 08, 2018, 08:29:27 PM »
Quote
I don't know how far are the changes since they were no details about it but I checked Essential's files and honestly.. there's not much changes that were done to both Tenebris and Preacher class.

Author just slapped a few additional affixes onto some passive skills and call it a day. Sure these classes have new shiny starting weapons and wardrobe, but that's about it.
 
I suppose I could bring the charge bar if I must? But I don't think it is necessary.

I don't understand why you don't want to add the advantages possessed in the "Tenebris & Preacher" class that is on Essential Torchlight II, if the advantage is added to the Variant Mod, isn't that something good ?. :)

Quote
I'm pretty sure fish merchant came from a mod somewhere, so that's why I place the Sushi to the general merchant.

You are right, and many people also use Essentials or who provide fish merchants. If it's as you say, but isn't it more suitable if obtained by fishing and purchased from fish merchant (if you using Mod fish merchant) rather than purchased from general merchants? :P

For example, Mod Wolfish & Protofish does not sell fish at General Merchant but can be obtained by fishing and buying it at Fish Merchant (if you using Mod fish merchant)
« Last Edit: June 08, 2018, 09:54:49 PM by Sch123 »

Offline Viz

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Re: Variant Classes Mod Information
« Reply #200 on: June 09, 2018, 05:50:03 AM »
I don't understand why you don't want to add the advantages possessed in the "Tenebris & Preacher" class that is on Essential Torchlight II, if the advantage is added to the Variant Mod, isn't that something good ?. :)
It's because the changes, imo, are not that significant.

About the fish, I'll do something about it.

Offline Sch123

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Re: Variant Classes Mod Information
« Reply #201 on: June 09, 2018, 06:38:54 AM »
Quote
It's because the changes, imo, are not that significant.

As I've already mentioned, of course not much change because it uses the same Basic class. But it is undeniable that the "Tenebris & Preacher" class in Essential Mod provides a neat look. For example Preacher class face skin looks more detail with the ornament on his head. :P

And by adding the existing in Essential Mod can make better Variant mod especially the appearance, on Essential Mod as you say it's given new shiny starting weapons and wardrobe and also more detailed facial skin (for Preacher class) and hair color more to choice.  ;)

To be honest I was satisfied with the balancing you made for the Tenebris class, It's just that I see the opportunities this class can be improved again (For its Appearance and Skin for Tenebris & Preacher). I hope you can add that in Variant Mod. :)

Although there are some that I feel burdensome for the Tenebris class, such as reducing HP in some skills. I know it's a genuine idea of the class, but can it be made less. :(

Quote
About the fish, I'll do something about it.

Thank you very much. :)

I hope later when Variant Merge Pet Mod is created it can be side by side with Variant Merge Class Mod. :D
« Last Edit: June 09, 2018, 08:28:44 AM by Sch123 »

Offline Phanjam

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Re: Variant Classes Mod Information
« Reply #202 on: June 09, 2018, 09:38:32 AM »
Hi @Sch123 , @Korzeam , @Viz

I hope later when Variant Merge Pet Mod is created it can be side by side with Variant Merge Class Mod

This is probably the best way to handle it. It's simpler for users to install.  It's smpler for buidling / troubleshooting  the mod (class issues separate from pet issues) and adding to each mod going forward.  AND it splits the work load among more modders to avoid burnout.



Offline Sch123

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Re: Variant Classes Mod Information
« Reply #203 on: June 13, 2018, 05:24:43 AM »
Hi @Viz

How about you add WoW Paladin / Crusader Classes into Variant Mod, I know you've said the class is not finished especially there is no tier bonus on all active skills & only reach Rank 5. But maybe it is made like that, because to compensate 3 passive skill that can reach Rank 99. ;)

Certainly need some minor improvements such as on the passive skill:

- "Sanctity of Battle" : Need 2H Sword / Axe / Mace / Polearm weapon requirement
- "Ardent Defender" : Need 1H Sword / Axe / Mace weapon requirement
- "Heart of Crusader" : No need weapon requirement

And also fix the Charge Bar position which is not in the position when charging.  :)

And of course balancing on skill, so as not Over Power / Under Power. ;D


Information:

Drew's Class Pack is already updated [Change Note]. :D
« Last Edit: June 13, 2018, 05:50:20 AM by Sch123 »

Offline Korzeam

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Re: Variant Classes Mod Information
« Reply #204 on: June 13, 2018, 05:22:31 PM »
a big thanks @Viz for including my class in your awesome mod!  :)

Is there any chance that the new version will be uploaded on the steam workshop?
Is Doudley alive somewhere ?  :'(

Offline Phanjam

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Re: Variant Classes Mod Information
« Reply #205 on: June 13, 2018, 11:54:05 PM »
Hi @Korzeam unfortunately doudley isnt active now - i think he is too busy with "real life"

What did u need from him?



Offline Sch123

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Re: Variant Classes Mod Information
« Reply #206 on: June 14, 2018, 03:11:31 AM »
Hi @Viz

Information:

The Dread Pirate is already updated [Change Note]. :D

Offline Korzeam

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Re: Variant Classes Mod Information
« Reply #207 on: June 14, 2018, 03:19:04 AM »
Hi @Korzeam unfortunately doudley isnt active now - i think he is too busy with "real life"

What did u need from him?
Well, he was the one who published Variant Classes on Steam workshop.
I don't think it can be done by anyone else.

Offline Phanjam

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Re: Variant Classes Mod Information
« Reply #208 on: June 14, 2018, 11:20:09 AM »
Well, he was the one who published Variant Classes on Steam workshop.
I don't think it can be done by anyone else.

Uh-oh, you are correct @Korzeam ! Hey @Viz i can try to use doudley's registration email address.  How would u like the page to be managed while @doudley is not active?



Offline Viz

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Re: Variant Classes Mod Information
« Reply #209 on: June 18, 2018, 12:55:54 PM »
Uh-oh, you are correct @Korzeam ! Hey @Viz i can try to use doudley's registration email address.  How would u like the page to be managed while @doudley is not active?
Uhm sorry I don't understand this. Does this mean you can update the page with the latest version?  :o

 

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