News: Go to the front page portal to create a Torchmodders account | Visit the wiki!
March 24, 2019, 03:25:37 PM
collapse

*
Information

Please contribute to our


Sign up for a forum account at the Front Page. | Remember to Tag your posts.
Having problems logging in to the forums? Go the front page, log out and back in again.

Author Topic: Dont create  (Read 1257 times)

Offline Ings

  • Enchanted
  • *
  • Posts: 52
  • Country: ar
    • status game
    • View Profile
    • My (shitty) workshop
  • Mood: mood grin
Dont create
« on: July 27, 2018, 10:58:00 PM »
What happens exactly when you flag an item with "dont create"?, because i was searching for a way to make some items still be in the files but not appear in the game

Offline Lord Nyriox

  • Developer
  • Rare
  • *
  • Posts: 161
  • Country: 00
    • status mod
    • View Profile
    • Github Profile
  • Mood: mood lamp
Re: Dont create
« Reply #1 on: July 28, 2018, 03:55:49 AM »
What happens exactly when you flag an item with "dont create"?

because i was searching for a way to make some items still be in the files but not appear in the game

Tagging a Unit file with "DONTCREATE:true" simply excludes the Unit from most spawn events that operate on a UnitType basis.  It is mostly used to indicate Unit files whose only purpose is to define inherited values for other Unit files (`BASEFILES`, in other words).

The flag does not work correctly on Merchants; many items tagged with "DONTCREATE" will still appear in Merchant inventories. 

The only way to guarantee an item does not appear in-game is to make it invisible to the game engine itself.  More on that below. 

Good news : Thanks to @Chthon, i managed to find a way to stop spells from spawning, in the mod panel go to remove files and then exclude the spells entirely. This will probably remove any existing copies from a save but this seems to be the only way to stop them from spawning since spells are massively bugged and setting them to rarirty 0 and DONTCREATE still causes them to spawn.


For easier reading, open up:
Code: [Select]
GUTS –> Right Panel –> "Mod" Tab –> "Remove Files" Sub-Tab
 

Do not be afraid of the labeling; all this sub-tab actually does is add a field to the MOD.DAT file in your mod, listing files the game should ignore.  The files themselves will still be present in the game data—but the game itself will act as though they are not. 

You can remove vanilla files this way, too—so keep in mind you will have to scroll through every file in the game (including vanilla files), to find the files you want ignored. 

« Last Edit: July 28, 2018, 04:04:00 AM by Lord Nyriox »

Offline Ings

  • Enchanted
  • *
  • Posts: 52
  • Country: ar
    • status game
    • View Profile
    • My (shitty) workshop
  • Mood: mood grin
Re: Dont create
« Reply #2 on: July 28, 2018, 05:40:32 AM »
Thanks Nyriox

Tags:
 

* Quick Search


* Member Information

 
 
Welcome, Guest. Please login or register.
Did you miss your activation email?

* Mod Boards Activity

* Who's Online

  • Dot Guests: 7
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.

* Calendar

March 2019
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
[24] 25 26 27 28 29 30
31

No calendar events were found.

* Recent Topics

Classless Character Mod by Phanjam
[Today at 12:26:58 AM]


Arc Beam Affix Duration by Rhythmier
[March 21, 2019, 06:19:31 AM]


Merging Mods... by Phanjam
[March 17, 2019, 01:36:33 PM]


the Skills Map creating process by Phanjam
[March 14, 2019, 01:04:34 PM]


Some level works for my mod "The Dark Palace" by Phanjam
[March 13, 2019, 10:47:47 AM]


anyone good at UI? by Sch123
[March 11, 2019, 01:42:08 AM]


Skills Expansion: Bugs Report & Ideas by Sch123
[March 11, 2019, 01:34:08 AM]


Cool basics by lolesch
[March 10, 2019, 08:00:51 PM]


Need help on an issue with no help anywhere by lolesch
[March 10, 2019, 04:45:10 PM]


Requesting a mod: anybody to help? by lolesch
[March 10, 2019, 08:22:07 AM]


Variant Classes Mod Information by Sch123
[March 04, 2019, 11:08:36 AM]


Summoned Minions and Skill Respec Exploitative Problem by Phanjam
[March 02, 2019, 12:20:00 PM]


Help with affixes for non-unique items. by doudley
[February 27, 2019, 01:04:43 AM]


[CLASS] Emberdrake V2 by Shocefire
[February 24, 2019, 10:34:54 PM]


Pet Variants Mod by Sch123
[February 22, 2019, 05:49:07 AM]

* Popular Topics