News: Go to the front page portal to create a Torchmodders account | Visit the wiki!
July 21, 2019, 04:28:24 AM
collapse

*
Information

Please contribute to our


Sign up for a forum account at the Front Page. | Remember to Tag your posts.
Having problems logging in to the forums? Go the front page, log out and back in again.

Author Topic: Dont create  (Read 1626 times)

Offline Ings

  • Enchanted
  • *
  • Posts: 52
  • Country: ar
    • status game
    • View Profile
    • My (shitty) workshop
  • Mood: mood grin
Dont create
« on: July 27, 2018, 10:58:00 PM »
What happens exactly when you flag an item with "dont create"?, because i was searching for a way to make some items still be in the files but not appear in the game

Offline Lord Nyriox

  • Developer
  • Rare
  • *
  • Posts: 161
  • Country: 00
    • status bored
    • View Profile
    • Github Profile
  • Mood: mood evil
Re: Dont create
« Reply #1 on: July 28, 2018, 03:55:49 AM »
What happens exactly when you flag an item with "dont create"?

because i was searching for a way to make some items still be in the files but not appear in the game

Tagging a Unit file with "DONTCREATE:true" simply excludes the Unit from most spawn events that operate on a UnitType basis.  It is mostly used to indicate Unit files whose only purpose is to define inherited values for other Unit files (`BASEFILES`, in other words).

The flag does not work correctly on Merchants; many items tagged with "DONTCREATE" will still appear in Merchant inventories. 

The only way to guarantee an item does not appear in-game is to make it invisible to the game engine itself.  More on that below. 

Good news : Thanks to @Chthon, i managed to find a way to stop spells from spawning, in the mod panel go to remove files and then exclude the spells entirely. This will probably remove any existing copies from a save but this seems to be the only way to stop them from spawning since spells are massively bugged and setting them to rarirty 0 and DONTCREATE still causes them to spawn.


For easier reading, open up:
Code: [Select]
GUTS –> Right Panel –> "Mod" Tab –> "Remove Files" Sub-Tab
 

Do not be afraid of the labeling; all this sub-tab actually does is add a field to the MOD.DAT file in your mod, listing files the game should ignore.  The files themselves will still be present in the game data—but the game itself will act as though they are not. 

You can remove vanilla files this way, too—so keep in mind you will have to scroll through every file in the game (including vanilla files), to find the files you want ignored. 

« Last Edit: July 28, 2018, 04:04:00 AM by Lord Nyriox »

Offline Ings

  • Enchanted
  • *
  • Posts: 52
  • Country: ar
    • status game
    • View Profile
    • My (shitty) workshop
  • Mood: mood grin
Re: Dont create
« Reply #2 on: July 28, 2018, 05:40:32 AM »
Thanks Nyriox

Tags:
 

* Quick Search


* Member Information

 
 
Welcome, Guest. Please login or register.
Did you miss your activation email?

* Mod Boards Activity

* Who's Online

  • Dot Guests: 4
  • Dot Hidden: 0
  • Dot Users: 1
  • Dot Users Online:

* Calendar

July 2019
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
[21] 22 23 24 25 26 27
28 29 30 31

No calendar events were found.

* Recent Topics

Hacker Class Mod by Sch123
[July 20, 2019, 10:12:47 PM]


Custom Charge Bar... by Phanjam
[July 19, 2019, 07:22:31 AM]


Variant Classes Mod Information by Viz
[July 19, 2019, 04:31:55 AM]


Heya folks! by steffire3
[July 15, 2019, 07:07:58 PM]


Tenebris class, I need to know... by Phanjam
[July 14, 2019, 03:28:27 AM]


Would like to complete the Wiki Lore by steffire3
[July 13, 2019, 03:35:54 AM]


Skills Expansion: Rebalanced Native Skills by lemon 'nade
[July 08, 2019, 03:33:01 PM]


Hosting for 2019 by Kva3imoda
[July 07, 2019, 11:01:48 AM]


Need Help: a problem in GUTS by Sch123
[July 03, 2019, 08:27:13 AM]


Poll: Your 4 favorite kinds of Class Combat Styles? by Phanjam
[July 03, 2019, 05:57:16 AM]


[Stats], [Effects] & [Charges] by Rhythmier
[July 02, 2019, 07:07:35 AM]


Lightbringer Mod (Paladin) by Rhythmier
[July 02, 2019, 07:05:39 AM]


Big Quality Mod List by steffire3
[June 29, 2019, 08:18:03 PM]


Combined Stat Totals not listed by steffire3
[June 29, 2019, 08:06:12 PM]


Summoner Class Mod List by steffire3
[June 29, 2019, 07:20:15 PM]

* Popular Topics