News: Go to the front page portal to create a Torchmodders account | Visit the wiki!
November 13, 2019, 07:08:41 AM
collapse

*
Information

Please contribute to our


Sign up for a forum account at the Front Page. | Remember to Tag your posts.
Having problems logging in to the forums? Go the front page, log out and back in again.

Author Topic: Dont create  (Read 2065 times)

Offline Ings

  • Enchanted
  • *
  • Posts: 52
  • Country: ar
    • status game
    • View Profile
    • My (shitty) workshop
  • Mood: mood grin
Dont create
« on: July 27, 2018, 10:58:00 PM »
What happens exactly when you flag an item with "dont create"?, because i was searching for a way to make some items still be in the files but not appear in the game

Offline Lord Nyriox

  • Developer
  • Rare
  • *
  • Posts: 160
  • Country: us
    • status busy
    • View Profile
    • Github Profile
  • Mood: mood evil
Re: Dont create
« Reply #1 on: July 28, 2018, 03:55:49 AM »
What happens exactly when you flag an item with "dont create"?

because i was searching for a way to make some items still be in the files but not appear in the game

Tagging a Unit file with "DONTCREATE:true" simply excludes the Unit from most spawn events that operate on a UnitType basis.  It is mostly used to indicate Unit files whose only purpose is to define inherited values for other Unit files (`BASEFILES`, in other words).

The flag does not work correctly on Merchants; many items tagged with "DONTCREATE" will still appear in Merchant inventories. 

The only way to guarantee an item does not appear in-game is to make it invisible to the game engine itself.  More on that below. 

Good news : Thanks to @Chthon, i managed to find a way to stop spells from spawning, in the mod panel go to remove files and then exclude the spells entirely. This will probably remove any existing copies from a save but this seems to be the only way to stop them from spawning since spells are massively bugged and setting them to rarirty 0 and DONTCREATE still causes them to spawn.


For easier reading, open up:
Code: [Select]
GUTS –> Right Panel –> "Mod" Tab –> "Remove Files" Sub-Tab
 

Do not be afraid of the labeling; all this sub-tab actually does is add a field to the MOD.DAT file in your mod, listing files the game should ignore.  The files themselves will still be present in the game data—but the game itself will act as though they are not. 

You can remove vanilla files this way, too—so keep in mind you will have to scroll through every file in the game (including vanilla files), to find the files you want ignored. 

« Last Edit: July 28, 2018, 04:04:00 AM by Lord Nyriox »

Offline Ings

  • Enchanted
  • *
  • Posts: 52
  • Country: ar
    • status game
    • View Profile
    • My (shitty) workshop
  • Mood: mood grin
Re: Dont create
« Reply #2 on: July 28, 2018, 05:40:32 AM »
Thanks Nyriox

Tags:
 

* Quick Search


* Member Information

 
 
Welcome, Guest. Please login or register.

* Mod Boards Activity

* Who's Online

  • Dot Guests: 6
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.

* Calendar

November 2019
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 [13] 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30

No calendar events were found.

* Recent Topics

Diablo II Charms possible in Torchlight II? by Waves_Blade
[November 11, 2019, 05:40:43 PM]


[TOOL] TL2 Translation Utility by Phanjam
[November 06, 2019, 07:11:09 AM]


[SCRIPT] Automatic Mesh Rebuilding by Phanjam
[October 31, 2019, 05:58:39 PM]


[Tool] Item Unit file maker Script by Phanjam
[October 21, 2019, 01:36:42 PM]


Will these plans be even possible to do? by Saber
[October 15, 2019, 06:13:17 PM]


Variant Classes Mod Information by Viz
[October 07, 2019, 03:50:15 AM]


Variant Classes Bug Reports by negreanu11
[October 05, 2019, 07:23:09 PM]


Mod Changelogs by Viz
[September 22, 2019, 05:06:52 AM]


idea/Request for a new torchlight 2 custom werewolf class by Phanjam
[September 16, 2019, 02:29:05 PM]


Utility to split ogre3d multi-animation skeleton xml files by Phanjam
[September 14, 2019, 02:22:10 AM]


FEP+ April 2019 Update by Sch123
[August 24, 2019, 09:40:03 AM]


Learning Quest Making by Phanjam
[August 21, 2019, 02:46:04 AM]


Fionna model needs some skills! by Kva3imoda
[August 14, 2019, 04:41:53 AM]


Floaty Torchlight Cube by Vkoslak
[August 04, 2019, 05:11:09 AM]


[IDEA] Dungeon Run by Phanjam
[August 04, 2019, 12:26:45 AM]

* Popular Topics