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3d_modeling_animation:weight_transfer_technique_in_blender

Custom Armor and Rigging

By: Vkoslak (Original post: http://torchmodders.com/forums/modding-questions/custom-armor-and-rigging/)


Are you using Blender? I learned a something that has really sped up my process.

I was just about to do this for an armor set I was working on so I will take some screen grabs. This is for TL1, but it should be similar for TL 2.

I keep a base mesh that already is rigged and weighted the way I want. Then I copy that mesh to be my new base for an armor class.

step_2.jpg

I hadn't parented the new mesh to the bones yet.

step_4.jpg

Several pieces have not been weighted yet.

step_5.jpg

step_6.jpg

I almost always use the mode that only weight paints what I have selected.

step_7.jpg

Now the new armor piece and the base mesh move together.

step_8.jpg

This technique usually does a pretty good job. Occasionally I have to go in and do some tweaking after the fact. But even in those cases, this saves me a ton of work.

I hope this helps!

Update: I went ahead and turned this into a video.

watch

3d_modeling_animation/weight_transfer_technique_in_blender.txt · Last modified: 2019/08/18 08:39 by anarch16sync