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affixes_and_effects_-_the_basics

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affixes_and_effects_-_the_basics [2016/02/06 08:20]
question [DURATION] Twinkletoe's description is incorrect, i have tested it and confirmed it is damage per second by default, setting the affix duration will not cause the skill to function as he described.
affixes_and_effects_-_the_basics [2018/11/15 16:04] (current)
anarch16sync [STATNAME]
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 This allows you to modify the final value of the effect by a stat which must be declared in the Stat Editor. ​ The stat is read from the caster. ​ For example, the Engineer'​s Coup de Grace skill uses '​Character Strength'​ here, which modifies the damage dealt by the Engineer'​s Strength stat.  This value is a multiplier combined with MIN/MAX unless STATMODIFIERISBONUS is set to true.  Then it's additive. This allows you to modify the final value of the effect by a stat which must be declared in the Stat Editor. ​ The stat is read from the caster. ​ For example, the Engineer'​s Coup de Grace skill uses '​Character Strength'​ here, which modifies the damage dealt by the Engineer'​s Strength stat.  This value is a multiplier combined with MIN/MAX unless STATMODIFIERISBONUS is set to true.  Then it's additive.
  
-Sometimes, with skills, ​EFFECT_LEVEL ​can be typed here to modify the effect'​s product by the AFFIXLEVEL set in a skill. The effect level can be found in the skill editor, usually under an event type of some sort and listed under the AFFIX itself.+Sometimes, with skills, ​EFFECT LEVEL can be typed here to modify the effect'​s product by the AFFIXLEVEL set in a skill. The effect level can be found in the skill editor, usually under an event type of some sort and listed under the AFFIX itself.
  
 ====STATPERCENT==== ====STATPERCENT====
affixes_and_effects_-_the_basics.1454768453.txt.gz · Last modified: 2016/02/06 08:20 by question