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animation_controller_object

Animation Controller Object


Description

This Level Object will play the specified “Animation” on the set Monster Object or Generic Model.

Location

Right-click on an empty space in the Layout Scene Manager and choose Logic > Animation Controller from the list.

Properties

Name Type Description Read Only
ANIMATION
ANIMATION string The name of the animation you want the set Monster or Generic Model to play.
PROPERTIES
BLEND OUT TIME float The time ( in seconds ) in which the “Animation” will blend out.
BLEND TIME float The time ( in seconds ) in which the “Animation” will blend.
DURATION OVERRIDE float Overrides the duration of the “Animation”.
PLAY IDLE bool When the “Animation” stops it will blend in to an idle animation.
START ON LOAD bool If True the “Animation” will start playing on level load.
TURN OFF RENDER BEHIND bool If True the Render Behind will turn off when the animation is playing.

Input Events

Play

Play the specified “Animation” on the set Monster or Generic Model.

Play Looping

Play and loop the specified “Animation” on the set Monster or Generic Model.

Stop

Stop playing the specified “Animation” on the set Monster or Generic Model.

Stop and Idle

Stop playing the specified “Animation” on the set Monster or Generic Model and play an idle animation.

Set Monster

Set the Monster Object to play the animation on.

Set Monster And Play

Set the Monster Object to play the animation on and play the specified “Animation”.

Set Monster And Play Loop

Set the Monster Object to play the animation on and play and loop the specified “Animation”.

Set Model

Set the Generic Model to play the animation on.

Set Model And Play

Set the Generic Model to play the animation on and play the specified “Animation”.

Set Model And Play Loop

Set the Generic Model to play the animation on and play and loop the specified “Animation”.

Output Events

Animation Stopped

This event will fire when the Animation Controller receives a “Stop” or “Stop and Idle” Input event.

  • This event will also fire when the animation finishes playing.
Animation Playing

This event will fire when the animation is played through an Input event or “Start on Load” is True.

Monster Set

This event will fire when the Animation Controller receives a “Set Monster”, “Set Monster and Play”, or “Set Monster and Play Loop” Input event.

animation_controller_object.txt · Last modified: 2019/07/18 12:25 by anarch16sync