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basics_of_rigging_in_blender [2014/08/15 10:39]
phanjam
basics_of_rigging_in_blender [2014/08/15 10:43] (current)
phanjam [Part III. Basics of Rigging.]
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 2. Skeleton. Pose mod. 2. Skeleton. Pose mod.
  
-What is "​skeleton"​ you can read here: [[[http://​cg.tutsplus.com/​tutorials/​blender/​building-a-basic-low-poly-character-rig-in-blender/​ | Building A Basic Low Poly Character Rig In Blender]]]. We already have a skeleton and there is no need to create a new one. But you should have a basic knowledge of this, what is "Pose mod" and how to enable it.+What is "​skeleton"​ you can read here: [[http://​cg.tutsplus.com/​tutorials/​blender/​building-a-basic-low-poly-character-rig-in-blender/​|Building A Basic Low Poly Character Rig In Blender]]. We already have a skeleton and there is no need to create a new one. But you should have a basic knowledge of this, what is "Pose mod" and how to enable it.
 If you chose our skeleton huf_heavy_d,​ then pressing ctrl+tab and you will get Pose mod. Switch Display mode (display area on the right) in "​Sticks"​ -  for convenience. Note that there can also choose to display names of bones. Try to rotate (R) bones and see what happens with our model. Always remember the key combination ctrl+z - this is the most important thing in any work.  ;) If you chose our skeleton huf_heavy_d,​ then pressing ctrl+tab and you will get Pose mod. Switch Display mode (display area on the right) in "​Sticks"​ -  for convenience. Note that there can also choose to display names of bones. Try to rotate (R) bones and see what happens with our model. Always remember the key combination ctrl+z - this is the most important thing in any work.  ;)
  
basics_of_rigging_in_blender.txt · Last modified: 2014/08/15 10:43 by phanjam